Newest Hacks

Unsightly Pixel Mario Kart 64 CPUs use human items including shells SMB3 RELOADED Super Metroid

Newest Translations

Breath of Fire Star Soldier Star Force Seiken Acho

Newest Utilities

BARF! Tilemap Studio Lightweight Checksum Calculator Valhalla

Newest Reviews

AFF Challenge Mega Man II Music Improvement Mega Man X2 Relocalization SMB3 RELOADED

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Donkey Kong Country Dear, My Memory by Sinzan Super Mario Bros. Bunper Sonic 2 Improvement

Featured Translation Images

Wizardry III: Legacy of Llylgamyn Uchuu no Kishi Tekkaman Blade Dragon Warrior Captain Tsubasa Vol. II: Super Striker

Recent Updates

  • Translations
    V1.2: Fixed level selection.
  • Translations
    Updated readme (removed mention of real hardware compatibility as the original patch already was compatible)
  • Hacks
    -Reverted the starting continues from 4 back to 3. -Goomba and Koopa heads are now pasted over Galsia and Donovan. -Inserted A.J. Nitro, Ridge Troopa and Yawackhary's names in the ending credits. -Inserted Dcat and Monfriez's names in the ending credits. -Lengthened Peach's Defense Special Animation by 8 frames. -Updated a few enemy palettes. -Edited which enemies appear in Survival Mode. -Peach's Pipe/Sword attack can now hit from behind. -Made modifications to enemy groups. -Changed Hakuyo to Garnet (as in Streets of Rage 2: Girls' Paradise). -Changed Electra's Jump Kick voice clip. -Changed Shiva to Karai from TMNT: Tournament Fighters (Genesis). -Edited the intro text. -The apple is now a pizza. -Changed Fog (Biker) to a Foot Soldier. -Can break out of back grabs at the press of attack. -Bowser now does an uppercut during his melee attack to make it work better as an anti-air. -Inserted block voice clip.
  • Games
    Replacing washed-out title screen image with higher quality screen capture
Documents
General Information
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(1 to 20) of 46 Results
TitleAuthorDescriptionCategoryPlatform DescendingGameVerLevelDate
SH7604 Hardware User ManualOEMDocumentation on the processor inside the 32x addon for the Genesis.Hardware Info.GENN/A1.0Int13 Aug 1997
Sonic 2 Level Select DocumentationR. SolarisThis is probably the most complete Sonic 2 level documentation on the net! If you’re interested in hacking Sonic 2 and it’s levels, you best read this!Game SpecificGENSonic the Hedgehog 21.0Int14 May 2008
Genesis Technical OverviewOEMThe official documentation for the Genesis. Not quite as extensive as the SNES Developer Manual, but far and away better than all other currently available Genesis information.Hardware Info.GENN/A1.0Int14 Nov 2000
Sega Genesis Hardware NotesCharles MacDonaldEverything contained within has been tested on actual hardware, so you know it’s right.Hardware Info.GENN/A0.8Int02 Mar 2001
Sega Genesis VDP DocumentationCharles MacDonaldVarious quirks and notes on the Genesis Video Display Processor.Hardware Info.GENN/A1.5fInt10 Aug 2000
Yet Another Sega Genesis VDP DocumentDevSterAimed at beginners, this covers the Genesis’ VDP.Hardware Info.GENN/A1.0Beg14 May 2008
Genesis Chat LogsFonzieA collection of logs in which Fonzie explains various aspects of the Genesis.Hardware Info.GENN/A1.0Int04 Dec 2004
Sega Genesis Programming IntroductionFonzieAn introduction to programming the Genesis. English and French versions included.AssemblyGENN/A1.1Int11 Jun 2004
Deinterleave MD ROMDPHP routine to quickly detect and deinterleave a Megadrive ROM in SMD format. Takes a filename and returns the deinterleaved binary as a string variable.Source CodeGENN/A2.0Int20 Apr 2006
Compression - Shining Forceg8z et alMultiple Huffman. 68k code more intriguing. No example source.Source CodeGENShining Force2.0Int13 May 2006
The 68000's Instruction SetUnknownA nice reference for the 68000’s instruction set. It does not, however, include things such as the opcode bit-patterns (the hexadecimal encoding for the instructions).AssemblyGENN/A1.0Int03 Nov 1996
Collection of Sega Genesis ManualsOEMIf you thought the official manual we had before was something, you ain’t seen nothing yet! This is THE source for the Genesis. If you’re serious about Genesis programming, download this.Hardware Info.GENN/A1.0Adv29 Mar 2000
Kid Chameleon Hacking InfoSaxmanThese are notes I have put together over the time that I have researched this ROM. All my information was originally intended to help me create K-E. However, I was careful to note additional findings al….Game SpecificGENKid Chameleon09/25/2008Int25 Sep 2008
How to Make Genesis Game Genie Codes With Gens TracerTony HedstromExplains how to make Genesis Game Genie codes using memory traces and assembly trace logs. This also serves as an interesting backdoor introduction to assembly language.Cheat CodesGENN/A0.4Int05 Jun 2007
Road Rash 2 ROM Hacking GuideTony HedstromLots of Road Rash 2 ROM addresses for hacking things like: bike acceleration, top speed, handling, straightening out the tracks, slowing down the game, etc.Game SpecificGENRoad Rash II0.7Beg28 Feb 2007
Thunder Force 3 Hacking GuideoostyxA very big hacking document about Thunder Force 3, the best shmup of the Genesis. Documentation includes data locations, subroutine locations, compression formats explanation, decompression tool + commented sources, objects’ asm code explanat….Game SpecificGENThunder Force IIIDecember 2Int02 Dec 2010
Megaman - The Wily Wars hacking notesMatrixzContains pointers for most of the level data, with some explanation on the layout of those datas, and what the values mean. Note: offsets were based on the European ROM.Game SpecificGENMega Man: The Wily Wars1.0Beg23 Jun 2010
James Pond 3 Hacking NotesSaxmanThese are notes I took for hacking James Pond 3: Operation Starfish. I took them while trying to learn how levels were created. Everything used to create the CHEESE! level and graphics viewer is in here, plus more. There’s even a few tidbits abo….Game SpecificGENJames Pond 3: Operation Starfish1.0Beg18 Jun 2010
CliffhangerChris ShrigleyThis is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers.Source CodeGENCliffhanger1.0Adv25 Oct 1993
Mr. Nutz 2 Source CodeOEMThis is the source code package to Mr. Nutz 2. The comments and other notes in the code is written in German. Also, a lot of the tools do not appear to be for a PC development platform.Source CodeGENMr. Nutz 21.0Adv16 May 1994
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