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(1 to 20) of 46 Results
TitleAuthorDescriptionCategoryPlatformGameVer DescendingLevelDate
Thunder Force 3 Hacking GuideoostyxA very big hacking document about Thunder Force 3, the best shmup of the Genesis. Documentation includes data locations, subroutine locations, compression formats explanation, decompression tool + commented sources, objects’ asm code explanat….Game SpecificGENThunder Force IIIDecember 2Int02 Dec 2010
Compression - Shining Forceg8z et alMultiple Huffman. 68k code more intriguing. No example source.Source CodeGENShining Force2.0Int13 May 2006
Deinterleave MD ROMDPHP routine to quickly detect and deinterleave a Megadrive ROM in SMD format. Takes a filename and returns the deinterleaved binary as a string variable.Source CodeGENN/A2.0Int20 Apr 2006
Sega Genesis VDP DocumentationCharles MacDonaldVarious quirks and notes on the Genesis Video Display Processor.Hardware Info.GENN/A1.5fInt10 Aug 2000
SOR2 - Air Combo GuideDha_Lau_HooThis is a guide for hackers. It describes how to implement air combo in SOR2 just like this hack: https://www.romhacking.net/hacks/4592/ This guide works on the original SOR2 (the US version that you can purchase on Steam). It does not work on BKI….AssemblyGENStreets of Rage 21.2Int06 Aug 2019
Genesis ROM Formatd0nutInfo on the Genesis ROM format.MiscellaneousGENN/A1.1Int17 May 1999
Columns Disassemblylory1990Disassembly of Columns for Sega GenesisSource CodeGENColumns1.1Adv24 Apr 2016
Sega Genesis Programming IntroductionFonzieAn introduction to programming the Genesis. English and French versions included.AssemblyGENN/A1.1Int11 Jun 2004
Streets of Rage 2: Character PhysicsMetal64A guide of how to change the characters physics in Streets of Rage 2.Game SpecificGENStreets of Rage 21.0Int10 Feb 2018
Streets of Rage 2: Level Music offsetsMetal64Documentation about the music offset and valuesGame SpecificGENStreets of Rage 21.0Beg16 Feb 2018
Streets of Rage 2: Modifying Sound ValuesMetal64Documentation about the sound offset and values of Streets of Rage 2 and Streets of Rage 2 Syndicate Wars.Audio HackingGENStreets of Rage 21.0Beg31 Mar 2018
Megaman - The Wily Wars hacking notesMatrixzContains pointers for most of the level data, with some explanation on the layout of those datas, and what the values mean. Note: offsets were based on the European ROM.Game SpecificGENMega Man: The Wily Wars1.0Beg23 Jun 2010
James Pond 3 Hacking NotesSaxmanThese are notes I took for hacking James Pond 3: Operation Starfish. I took them while trying to learn how levels were created. Everything used to create the CHEESE! level and graphics viewer is in here, plus more. There’s even a few tidbits abo….Game SpecificGENJames Pond 3: Operation Starfish1.0Beg18 Jun 2010
The 68000's Instruction SetUnknownA nice reference for the 68000’s instruction set. It does not, however, include things such as the opcode bit-patterns (the hexadecimal encoding for the instructions).AssemblyGENN/A1.0Int03 Nov 1996
Collection of Sega Genesis ManualsOEMIf you thought the official manual we had before was something, you ain’t seen nothing yet! This is THE source for the Genesis. If you’re serious about Genesis programming, download this.Hardware Info.GENN/A1.0Adv29 Mar 2000
SOR2 - Custom character portraitsDha_Lau_HooThis is a guide on how to add custom portraits to Streets of Rage 2. Before you start, you need these tools: 1. Pancake 2 2. SonMapEd 3….Graphics HackingGENStreets of Rage 21.0Int22 Nov 2018
Streets of Rage 2 - Revising the Title ScreeneskayelleGot an awesome Streets of Rage 2 hack, and want to customize the title screen? Want to go a step further and swap out the Bare Knuckle 2 screen buried in the ROM as well? This document will provide some information and offsets regarding both SoR2 t….AssemblyGENStreets of Rage 21.0Int14 Sep 2019
CliffhangerChris ShrigleyThis is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers.Source CodeGENCliffhanger1.0Adv25 Oct 1993
Mr. Nutz 2 Source CodeOEMThis is the source code package to Mr. Nutz 2. The comments and other notes in the code is written in German. Also, a lot of the tools do not appear to be for a PC development platform.Source CodeGENMr. Nutz 21.0Adv16 May 1994
EX-Mutants Source CodeChris ShrigleyThis is the source code archive for the game EX-Mutants. This archive has very few tools inside, so a conversion may be necessary. Chris Shrigley was one of the programmers for this game.Source CodeGENEx-Mutants1.0Adv20 Apr 1993
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