Newest Hacks

Super Riff World Refill Weapon after Death Refill Weapon after Death Balloon Fight - 4 players hack

Newest Translations

Top Roller Konami's Tennis Konami’s Boxing Dragon Warrior

Newest Utilities

Crash 2 Level Editor BARF! Tilemap Studio Lightweight Checksum Calculator

Newest Reviews

Super Turrican Plus King Colossus Mystical Ninja Goemon Hack Balloon Fight - 4 players hack

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

The Legend of Zelda: Third Quest Resilient Morph Pokemon Expert Emerald Monster Party Prototype Restoration

Featured Translation Images

Disney's Chip 'n Dale: Rescue Rangers Undead Line Hello Kitty no Hanabatake Armed Dragon Fantasy Villgust

Recent Updates

  • Reviews
    Review now reflects changes made to version 1.1
  • Translations
    Minor changes
  • Hacks
    Hack Update.
  • Translations
    Status changed to unfinished. It explains in the description "it only translates story text, but not battle and menu text". Even the menu and battle screenshots don't have any Vietnamese in! I really wonder why marking a story text-only translation as fully playable...
Documents
General Information
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(1 to 20) of 46 Results
TitleAuthorDescriptionCategoryPlatformGame AscendingVerLevelDate
Art Alive! Disassemblylory1990This is a disassembly of Art Alive! for Sega Genesis. It can be assembled using the Macroassembler AS.Source CodeGENArt Alive!1.0Adv09 Mar 2016
CliffhangerChris ShrigleyThis is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers.Source CodeGENCliffhanger1.0Adv25 Oct 1993
Columns Disassemblylory1990Disassembly of Columns for Sega GenesisSource CodeGENColumns1.1Adv24 Apr 2016
EX-Mutants Source CodeChris ShrigleyThis is the source code archive for the game EX-Mutants. This archive has very few tools inside, so a conversion may be necessary. Chris Shrigley was one of the programmers for this game.Source CodeGENEx-Mutants1.0Adv20 Apr 1993
Golden Axe Disassemblylory1990This is a disassembly of Golden Axe for Sega Genesis. It can be assembled using the Macroassembler ASSource CodeGENGolden Axe1.0Adv09 Mar 2016
Golden Axe 2 Palette Addresses HivePal formatgodulatorRequires HivePal utility to use. This contains the locations of Golden Axe II palette’s and a description providing where each is used. It is in the HivePal format, install instructions ….Palette HackingGENGolden Axe II1.0Beg03 Nov 2017
Gunstar Heroes Disassemblylory1990This is a disassembly of Gunstar Heroes for Sega Genesis. It can be assembled using ASM68K.Source CodeGENGunstar Heroes1.0Adv09 Mar 2016
James Pond 3 Hacking NotesSaxmanThese are notes I took for hacking James Pond 3: Operation Starfish. I took them while trying to learn how levels were created. Everything used to create the CHEESE! level and graphics viewer is in here, plus more. There’s even a few tidbits abo….Game SpecificGENJames Pond 3: Operation Starfish1.0Beg18 Jun 2010
Kid Chameleon Hacking InfoSaxmanThese are notes I have put together over the time that I have researched this ROM. All my information was originally intended to help me create K-E. However, I was careful to note additional findings al….Game SpecificGENKid Chameleon09/25/2008Int25 Sep 2008
Megaman - The Wily Wars hacking notesMatrixzContains pointers for most of the level data, with some explanation on the layout of those datas, and what the values mean. Note: offsets were based on the European ROM.Game SpecificGENMega Man: The Wily Wars1.0Beg23 Jun 2010
Mr. Nutz 2 Source CodeOEMThis is the source code package to Mr. Nutz 2. The comments and other notes in the code is written in German. Also, a lot of the tools do not appear to be for a PC development platform.Source CodeGENMr. Nutz 21.0Adv16 May 1994
Ms. Pac-Man Disassemblylory1990Disassembly of Ms. Pac-Man for Sega GenesisSource CodeGENMs. Pac-Man1.0Adv15 Sep 2016
SH7604 Hardware User ManualOEMDocumentation on the processor inside the 32x addon for the Genesis.Hardware Info.GENN/A1.0Int13 Aug 1997
Genesis Technical OverviewOEMThe official documentation for the Genesis. Not quite as extensive as the SNES Developer Manual, but far and away better than all other currently available Genesis information.Hardware Info.GENN/A1.0Int14 Nov 2000
Sega Genesis Hardware NotesCharles MacDonaldEverything contained within has been tested on actual hardware, so you know it’s right.Hardware Info.GENN/A0.8Int02 Mar 2001
Sega Genesis VDP DocumentationCharles MacDonaldVarious quirks and notes on the Genesis Video Display Processor.Hardware Info.GENN/A1.5fInt10 Aug 2000
Yet Another Sega Genesis VDP DocumentDevSterAimed at beginners, this covers the Genesis’ VDP.Hardware Info.GENN/A1.0Beg14 May 2008
Genesis Chat LogsFonzieA collection of logs in which Fonzie explains various aspects of the Genesis.Hardware Info.GENN/A1.0Int04 Dec 2004
Sega Genesis Programming IntroductionFonzieAn introduction to programming the Genesis. English and French versions included.AssemblyGENN/A1.1Int11 Jun 2004
Deinterleave MD ROMDPHP routine to quickly detect and deinterleave a Megadrive ROM in SMD format. Takes a filename and returns the deinterleaved binary as a string variable.Source CodeGENN/A2.0Int20 Apr 2006
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