|Collection of Sega Genesis Manuals||OEM||If you thought the official manual we had before was something, you ain’t seen nothing yet! This is THE source for the Genesis. If you’re serious about Genesis programming, download this.||Hardware Info.||GEN||N/A||1.0||Adv||29 Mar 2000|
|Cliffhanger||Chris Shrigley||This is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers.||Source Code||GEN||Cliffhanger||1.0||Adv||25 Oct 1993|
|Mr. Nutz 2 Source Code||OEM||This is the source code package to Mr. Nutz 2. The comments and other notes in the code is written in German. Also, a lot of the tools do not appear to be for a PC development platform.||Source Code||GEN||Mr. Nutz 2||1.0||Adv||16 May 1994|
|EX-Mutants Source Code||Chris Shrigley||This is the source code archive for the game EX-Mutants. This archive has very few tools inside, so a conversion may be necessary. Chris Shrigley was one of the programmers for this game.||Source Code||GEN||Ex-Mutants||1.0||Adv||20 Apr 1993|
|Sega Genesis Technical Notes||Bart Trzynadlowski||An informative collection of notes on the Genesis. This document is intended to be used as a reference alongside sega2.doc or any other complete Sega Genesis technical documentation, it is not intended as a standalone resource for learning about the ….||Hardware Info.||GEN||N/A||1.0||Adv||07 Feb 2000|
|Phantasy Star II Disassembly||lory1990||This is a disassembly for the US/EU version of Phantasy Star II. It targets the Macro Assembler AS.
The asm code produces a byte-perfect copy of the original US/UE ROM.
The code can be changed freely without worrying about shifting data since e….||Source Code||GEN||Phantasy Star II||1.0||Adv||05 Jan 2015|
|Phantasy Star III Disassembly||lory1990||This is a disassembly of the UE version of Phantasy Star III. It can be re-assembled using the Macro Assembler AS which was modified to make writing both M68K and Z80 code easier on the Mega Drive/Genesis.
Many pointers and offsets were labelled i….||Source Code||GEN||Phantasy Star III: Generations of Doom||1.0||Adv||07 Mar 2015|
|Phantasy Star IV Disassembly||lory1990||This is a disassembly of Phantasy Star IV: The End of the Millennium. It can be re-assembled using the Macro Assembler AS which is already included in the package.
Pointers and Offsets are calculated by the assembler allowing you to expand or redu….||Source Code||GEN||Phantasy Star IV: The End of the Millennium||1.0||Adv||25 Jul 2015|
|Golden Axe Disassembly||lory1990||This is a disassembly of Golden Axe for Sega Genesis. It can be assembled using the Macroassembler AS||Source Code||GEN||Golden Axe||1.0||Adv||09 Mar 2016|
|Art Alive! Disassembly||lory1990||This is a disassembly of Art Alive! for Sega Genesis. It can be assembled using the Macroassembler AS.||Source Code||GEN||Art Alive!||1.0||Adv||09 Mar 2016|
|Gunstar Heroes Disassembly||lory1990||This is a disassembly of Gunstar Heroes for Sega Genesis. It can be assembled using ASM68K.||Source Code||GEN||Gunstar Heroes||1.0||Adv||09 Mar 2016|
|Road Rash II Disassembly||lory1990||Disassembly of Road Rash II for Sega Genesis||Source Code||GEN||Road Rash II||1.0||Adv||09 Mar 2016|
|Columns Disassembly||lory1990||Disassembly of Columns for Sega Genesis||Source Code||GEN||Columns||1.1||Adv||24 Apr 2016|
|Tetris Disassembly||lory1990||Disassembly of Tetris for Sega Genesis||Source Code||GEN||Tetris||1.0||Adv||13 May 2016|
|Ms. Pac-Man Disassembly||lory1990||Disassembly of Ms. Pac-Man for Sega Genesis||Source Code||GEN||Ms. Pac-Man||1.0||Adv||15 Sep 2016|
|QuackShot Disassembly||lory1990||Disassembly of QuackShot for Sega Genesis.||Source Code||GEN||QuackShot||1.0||Adv||30 Aug 2017|
|Yet Another Sega Genesis VDP Document||DevSter||Aimed at beginners, this covers the Genesis’ VDP.||Hardware Info.||GEN||N/A||1.0||Beg||14 May 2008|
|Road Rash 2 ROM Hacking Guide||Tony Hedstrom||Lots of Road Rash 2 ROM addresses for hacking things like: bike acceleration, top speed, handling, straightening out the tracks, slowing down the game, etc.||Game Specific||GEN||Road Rash II||0.7||Beg||28 Feb 2007|
|Megaman - The Wily Wars hacking notes||Matrixz||Contains pointers for most of the level data, with some explanation on the layout of those datas, and what the values mean. Note: offsets were based on the European ROM.||Game Specific||GEN||Mega Man: The Wily Wars||1.0||Beg||23 Jun 2010|
|James Pond 3 Hacking Notes||Saxman||These are notes I took for hacking James Pond 3: Operation Starfish. I took them while trying to learn how levels were created. Everything used to create the CHEESE! level and graphics viewer is in here, plus more. There’s even a few tidbits abo….||Game Specific||GEN||James Pond 3: Operation Starfish||1.0||Beg||18 Jun 2010|