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Refill Weapon after Death Refill Weapon after Death Balloon Fight - 4 players hack Miami Vice: The Videogame

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Doki Doki Penguin Land Doki Doki Penguin Land Dragon's Lair The Goonies

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Crash 2 Level Editor BARF! Tilemap Studio Lightweight Checksum Calculator

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Fushigi no Dungeon 2: Fuurai no Shiren Rent a Hero Cleopatra no Mahou Miami Vice: The Videogame

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Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

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European Stripper Restoration Hack Super Wario Bros. 3 Binary Land - Penguins Family Super Metroid - NoMap

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Renegade Castlevania II: Simon’s Quest Nakayoshi to Issho Phantasy Star Generation:1

Recent Updates

  • Community
    Added "chrono traducciones" reference as administrator.
  • Translations
    Corrected console in description and removed erroneous release date in ROM information.
  • Credits
    Adding members from other groups
  • Translations
    Changed author "kmikz" to the group names in the "Authors" field, since it was a translation made as a collaboration of lots of people, envolving three different brazilian romhacking groups. The other members will be added as credit entries. NOTE: I had to reupload the filename with another name, since I was getting the error "Invalid File Extension in URL". Probably due to the filename having lots of spaces and special characters. Renamed it to a simpler name (ZMC_PT-BR_RC1.7z).
Documents
General Information
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(1 to 20) of 46 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Art Alive! Disassemblylory1990This is a disassembly of Art Alive! for Sega Genesis. It can be assembled using the Macroassembler AS.Source CodeGENArt Alive!1.0Adv09 Mar 2016
CliffhangerChris ShrigleyThis is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers.Source CodeGENCliffhanger1.0Adv25 Oct 1993
Collection of Sega Genesis ManualsOEMIf you thought the official manual we had before was something, you ain’t seen nothing yet! This is THE source for the Genesis. If you’re serious about Genesis programming, download this.Hardware Info.GENN/A1.0Adv29 Mar 2000
Columns Disassemblylory1990Disassembly of Columns for Sega GenesisSource CodeGENColumns1.1Adv24 Apr 2016
Compression - Shining Forceg8z et alMultiple Huffman. 68k code more intriguing. No example source.Source CodeGENShining Force2.0Int13 May 2006
Deinterleave MD ROMDPHP routine to quickly detect and deinterleave a Megadrive ROM in SMD format. Takes a filename and returns the deinterleaved binary as a string variable.Source CodeGENN/A2.0Int20 Apr 2006
EX-Mutants Source CodeChris ShrigleyThis is the source code archive for the game EX-Mutants. This archive has very few tools inside, so a conversion may be necessary. Chris Shrigley was one of the programmers for this game.Source CodeGENEx-Mutants1.0Adv20 Apr 1993
Genesis Chat LogsFonzieA collection of logs in which Fonzie explains various aspects of the Genesis.Hardware Info.GENN/A1.0Int04 Dec 2004
Genesis ROM Formatd0nutInfo on the Genesis ROM format.MiscellaneousGENN/A1.1Int17 May 1999
Genesis Technical OverviewOEMThe official documentation for the Genesis. Not quite as extensive as the SNES Developer Manual, but far and away better than all other currently available Genesis information.Hardware Info.GENN/A1.0Int14 Nov 2000
Golden Axe 2 Palette Addresses HivePal formatgodulatorRequires HivePal utility to use. This contains the locations of Golden Axe II palette’s and a description providing where each is used. It is in the HivePal format, install instructions ….Palette HackingGENGolden Axe II1.0Beg03 Nov 2017
Golden Axe Disassemblylory1990This is a disassembly of Golden Axe for Sega Genesis. It can be assembled using the Macroassembler ASSource CodeGENGolden Axe1.0Adv09 Mar 2016
Gunstar Heroes Disassemblylory1990This is a disassembly of Gunstar Heroes for Sega Genesis. It can be assembled using ASM68K.Source CodeGENGunstar Heroes1.0Adv09 Mar 2016
How to Make Genesis Game Genie Codes With Gens TracerTony HedstromExplains how to make Genesis Game Genie codes using memory traces and assembly trace logs. This also serves as an interesting backdoor introduction to assembly language.Cheat CodesGENN/A0.4Int05 Jun 2007
James Pond 3 Hacking NotesSaxmanThese are notes I took for hacking James Pond 3: Operation Starfish. I took them while trying to learn how levels were created. Everything used to create the CHEESE! level and graphics viewer is in here, plus more. There’s even a few tidbits abo….Game SpecificGENJames Pond 3: Operation Starfish1.0Beg18 Jun 2010
Kid Chameleon Hacking InfoSaxmanThese are notes I have put together over the time that I have researched this ROM. All my information was originally intended to help me create K-E. However, I was careful to note additional findings al….Game SpecificGENKid Chameleon09/25/2008Int25 Sep 2008
Megaman - The Wily Wars hacking notesMatrixzContains pointers for most of the level data, with some explanation on the layout of those datas, and what the values mean. Note: offsets were based on the European ROM.Game SpecificGENMega Man: The Wily Wars1.0Beg23 Jun 2010
Mr. Nutz 2 Source CodeOEMThis is the source code package to Mr. Nutz 2. The comments and other notes in the code is written in German. Also, a lot of the tools do not appear to be for a PC development platform.Source CodeGENMr. Nutz 21.0Adv16 May 1994
Ms. Pac-Man Disassemblylory1990Disassembly of Ms. Pac-Man for Sega GenesisSource CodeGENMs. Pac-Man1.0Adv15 Sep 2016
Phantasy Star II Disassemblylory1990This is a disassembly for the US/EU version of Phantasy Star II. It targets the Macro Assembler AS. The ASM code produces a byte-perfect copy of the original US/UE ROM. The code can be changed freely without worrying about shifting data since e….Source CodeGENPhantasy Star II1.0Adv23 Aug 2019
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