Compression - DTE Packer | g8z et al | Possible method to improve DTE performance. | Assembly | N/A | N/A | 2.0 | Int | 16 May 2006 |
65816 ASM Tutorial | Sukasa | Well, you’re here to learn ASM, right? You can’t find a good tutorial on google right? Or, you just needed some clarification, right? Good. Time to learn about ASM, how it works, and all that.
Now, you’ve heard about ASM and HDMA an…. | Assembly | N/A | N/A | 1.0 | Adv | 20 Feb 2007 |
Game Genie Doc | SnowBro | The contents of an email written by SnowBro detailing a method of making GameGenie codes permanant. | Cheat Codes | N/A | N/A | 1.0 | Beg | 12 Feb 2000 |
Hacking RPG Inventories | The Spook | This document explains how to hack save states. | Cheat Codes | N/A | N/A | 1.0 | Int | 14 May 2008 |
NINJA 1.0 File Format | D | The NINJA 1.0 patch format, designed as a replacement to IPS. | File Formats | N/A | N/A | 1.0 | Int | 24 Feb 2004 |
NINJA 2.0 File Format | D | The NINJA 2.0 patch format, designed as a superior format to IPS and PPF. More features and simpler than 1.0. | File Formats | N/A | N/A | 2.0 | Beg | 29 Jun 2006 |
UPS File Format Specification | byuu | The UPS Patching file format specification. | File Formats | N/A | N/A | 1.0 | Beg | 18 Apr 2008 |
The Definitive Guide to Exploring File Formats | Mr.Mouse and WATTO | Computer games are vast and many, however most computer games have something in common – they need a place to store all their important files like images, movies and sounds. To do this, computer game developers typically store their data into a big…. | File Formats | N/A | N/A | 1.0 | Beg | 01 Nov 2004 |
BPS File Format Specification | byuu | The BPS patch file format specification. | File Formats | N/A | N/A | 1.0 | Beg | 27 Aug 2012 |
Paper Mario: Sticker Star Text Dump (Raw) | Rew | This is a document laying out the entirety of the text in the North American edition of Paper Mario: Sticker Star. This version contains control codes, however a cleaned-up version without codes is also available on this website.
Best if vi…. | Game Specific | N/A | Paper Mario: Sticker Star | 1.0 | Int | 19 Jan 2015 |
Paper Mario: Sticker Star Text Dump (Clean) | Rew | This is a document laying out the entirety of the text in the North American edition of Paper Mario: Sticker Star. This is a cleaned-up version, removing control codes and other bits of data for easier perusal.
Best if viewed with Notepad++…. | Game Specific | N/A | Paper Mario: Sticker Star | 1.0 | Beg | 19 Jan 2015 |
TileLayer Pro palette file format | creaothceann | Tile Layer Pro can store a palette of up to 256 colors in .TPL files. It uses a proprietary file format which is described in this document. | Graphics Hacking | N/A | N/A | 1.0 | Int | 09 Feb 2007 |
Graphics Hacking | RedComet | A tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro as an example. | Graphics Hacking | N/A | N/A | 1.0 | Beg | 24 Dec 2005 |
Mac Hack | O_manko | How to get started if you want to hack using a Mac. | Miscellaneous | N/A | N/A | 1.0 | Beg | 21 Jul 2007 |
EDICT Format Onomatopoeia List | filler | This is a list of onomatopoeic words and interjections compiled from various web sources and submitted by contributors to romhacking.net. This document was compiled to assist fan translators working on game translations with this often frustrating an…. | Miscellaneous | N/A | N/A | 1.0 | Beg | 30 Apr 2006 |
Beginner's Hexadecimal and Binary Guide | mevoid | A guide aimed at beginners to understand hexadecimal and binary. It includes images, and a really nice layout. Also includes exercises for beginners. | Miscellaneous | N/A | N/A | 1.0 | Beg | 21 Apr 2016 |
TBL Lib | Jay | A C library for you to use when programming to add support for the venerable table file. | Source Code | N/A | N/A | 1.0 | Beg | 01 Jan 2000 |
Reading Data Through a Table | ZackMan | A document with included sample code describing how to support table files in your programs. | Source Code | N/A | N/A | 1.0 | Beg | 14 May 2008 |
Compression Library | Jay | This is a companion package to Jay’s Compression Document, and contains source code that could be included in an extractor or inserter to dump/insert compressed text in ROM images. | Source Code | N/A | N/A | 1.2 | Int | 01 Jan 1999 |
RLEDecmp | TFG | A simple RLE codec written in C. | Source Code | N/A | N/A | 1.0 | Int | 03 Aug 2003 |