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Slot-2 Patch Crystalis Screen Shake Fix Enable Amakusa Tetris - Actually Useful Statistics (TAUS)

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Mega Man Star Force Tennis Ace Snake Rattle 'n' Roll

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Nova the Squirrel Death Planet Bad Apple!! PV-FC 2.5 Simplistic

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The Legend of Zelda: Fourth Quest Streets Of Rage 2 - Robocop & ED-209 F-Zero - Stage 6 - Revolution Joe & Mac Improvement

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(1 to 20) of 36 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevelDate Ascending
Compression LibraryJayThis is a companion package to Jay’s Compression Document, and contains source code that could be included in an extractor or inserter to dump/insert compressed text in ROM images.Source CodeN/AN/A1.2Int01 Jan 1999
TBL LibJayA C library for you to use when programming to add support for the venerable table file.Source CodeN/AN/A1.0Beg01 Jan 2000
Game Genie DocSnowBroThe contents of an email written by SnowBro detailing a method of making GameGenie codes permanant.Cheat CodesN/AN/A1.0Beg12 Feb 2000
Shift-JIS TableKingMike's TranslationsThe popular Shift-JIS encoding scheme in table format. The table is itself encoded in Shift-JIS.Table FilesN/AN/A1.0Beg25 Mar 2001
Translhextion Source CodeJanuschanA full-featured hex/text editor. Unfortunately, Januschan had to stop developing the program, but he left behind its source code.Source CodeN/AN/A1.6cBeg15 Sep 2001
RLEDecmpTFGA simple RLE codec written in C.Source CodeN/AN/A1.0Int03 Aug 2003
NINJA 1.0 File FormatDThe NINJA 1.0 patch format, designed as a replacement to IPS.File FormatsN/AN/A1.0Int24 Feb 2004
The Definitive Guide to Exploring File FormatsMr.Mouse and WATTOComputer games are vast and many, however most computer games have something in common – they need a place to store all their important files like images, movies and sounds. To do this, computer game developers typically store their data into a big….File FormatsN/AN/A1.0Beg01 Nov 2004
Tile Molester v0.16 Source CodeSnowBroSource code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. This source package includes all the necessary source to compile the program using the Java Development Kit. The last release of the program was compi….Source CodeN/AN/A0.16Adv11 Jan 2005
Graphics HackingRedCometA tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro as an example.Graphics HackingN/AN/A1.0Beg24 Dec 2005
Reverse Pointer ScanDPHP routine that uses a block of text and an end signal to scan a file for pointers. Includes a sub-function for any arithmetic you need to perform on the absolute address. Error rate of 1%.Source CodeN/AN/A2.0Int22 Apr 2006
EDICT Format Onomatopoeia ListfillerThis is a list of onomatopoeic words and interjections compiled from various web sources and submitted by contributors to romhacking.net. This document was compiled to assist fan translators working on game translations with this often frustrating an….MiscellaneousN/AN/A1.0Beg30 Apr 2006
Compression - DTE Packerg8z et alPossible method to improve DTE performance.AssemblyN/AN/A2.0Int16 May 2006
FAQ for the LZSS CompressionNemesisA detailed tutorial that’s all about LZSS which is commonly used in video games. Tells how to find it, crack it, or implement it. (Translated from French by DaMarsMan)Text HackingN/AN/A1.0Int06 Jun 2006
NINJA 2.0 File FormatDThe NINJA 2.0 patch format, designed as a superior format to IPS and PPF. More features and simpler than 1.0.File FormatsN/AN/A2.0Beg29 Jun 2006
IPS PatcherDA simple, fully-commented PHP function to apply IPS patches. Includes support for LunarIPS’s “cut” command and RLE.Source CodeN/AN/A2.0Int03 Jul 2006
TableLibKlarthC++ library for table reading, dumping, and insertion. Functional samples with source included.Source CodeN/AN/A1.0Beg30 Dec 2006
TileLayer Pro palette file formatcreaothceannTile Layer Pro can store a palette of up to 256 colors in .TPL files. It uses a proprietary file format which is described in this document.Graphics HackingN/AN/A1.0Int09 Feb 2007
65816 ASM TutorialSukasaWell, you’re here to learn ASM, right? You can’t find a good tutorial on google right? Or, you just needed some clarification, right? Good. Time to learn about ASM, how it works, and all that. Now, you’ve heard about ASM and HDMA an….AssemblyN/AN/A1.0Adv20 Feb 2007
Mac HackO_mankoHow to get started if you want to hack using a Mac.MiscellaneousN/AN/A1.0Beg21 Jul 2007
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