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Slot-2 Patch Crystalis Screen Shake Fix Enable Amakusa Tetris - Actually Useful Statistics (TAUS)

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Mega Man Star Force Tennis Ace Snake Rattle 'n' Roll

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Room Transfer wxMEdit Faxanadu enemy randomizer SMB2 Utility

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Super Slasher Bros. 3 Death Planet Slot-2 Patch Slot-2 Patch

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Nova the Squirrel Death Planet Bad Apple!! PV-FC 2.5 Simplistic

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Bruce Campbell vs Ganon Tecmo Super Bowl: 1969 Tetris Mario Bros. Mario Castle

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Farland Story: Hakugin no Tsubasa Accele Brid Metal Gear Chubby Cherub

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Documents
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(1 to 20) of 36 Results
TitleAuthorDescriptionCategoryPlatform AscendingGameVerLevelDate
Game Genie DocSnowBroThe contents of an email written by SnowBro detailing a method of making GameGenie codes permanant.Cheat CodesN/AN/A1.0Beg12 Feb 2000
Hacking RPG InventoriesThe SpookThis document explains how to hack save states.Cheat CodesN/AN/A1.0Int14 May 2008
TBL LibJayA C library for you to use when programming to add support for the venerable table file.Source CodeN/AN/A1.0Beg01 Jan 2000
Reading Data Through a TableZackManA document with included sample code describing how to support table files in your programs.Source CodeN/AN/A1.0Beg14 May 2008
Compression LibraryJayThis is a companion package to Jay’s Compression Document, and contains source code that could be included in an extractor or inserter to dump/insert compressed text in ROM images.Source CodeN/AN/A1.2Int01 Jan 1999
NINJA 1.0 File FormatDThe NINJA 1.0 patch format, designed as a replacement to IPS.File FormatsN/AN/A1.0Int24 Feb 2004
RLEDecmpTFGA simple RLE codec written in C.Source CodeN/AN/A1.0Int03 Aug 2003
EUC-JP TableKingMike's TranslationsEUC-JP table. Contains additional mappings:
  • NEC special characters
  • NEC selected IBM extended characters
Compatible with CP51932 and eucJP-ms. Table is encoded in UTF-8.
Table FilesN/AN/A1.0Beg11 Sep 2009
Shift-JIS TableKingMike's TranslationsThe popular Shift-JIS encoding scheme in table format. The table is itself encoded in Shift-JIS.Table FilesN/AN/A1.0Beg25 Mar 2001
Reverse Pointer ScanDPHP routine that uses a block of text and an end signal to scan a file for pointers. Includes a sub-function for any arithmetic you need to perform on the absolute address. Error rate of 1%.Source CodeN/AN/A2.0Int22 Apr 2006
IPS PatcherDA simple, fully-commented PHP function to apply IPS patches. Includes support for LunarIPS’s “cut” command and RLE.Source CodeN/AN/A2.0Int03 Jul 2006
Compression - DTE Packerg8z et alPossible method to improve DTE performance.AssemblyN/AN/A2.0Int16 May 2006
FAQ for the LZSS CompressionNemesisA detailed tutorial that’s all about LZSS which is commonly used in video games. Tells how to find it, crack it, or implement it. (Translated from French by DaMarsMan)Text HackingN/AN/A1.0Int06 Jun 2006
TableLibKlarthC++ library for table reading, dumping, and insertion. Functional samples with source included.Source CodeN/AN/A1.0Beg30 Dec 2006
TileLayer Pro palette file formatcreaothceannTile Layer Pro can store a palette of up to 256 colors in .TPL files. It uses a proprietary file format which is described in this document.Graphics HackingN/AN/A1.0Int09 Feb 2007
Mac HackO_mankoHow to get started if you want to hack using a Mac.MiscellaneousN/AN/A1.0Beg21 Jul 2007
JIS X 0201 TableTauwasserA complete JIS X 0201 table file encoded in UTF-8.Table FilesN/AN/A1.1Beg06 Jun 2009
EDICT Format Onomatopoeia ListfillerThis is a list of onomatopoeic words and interjections compiled from various web sources and submitted by contributors to romhacking.net. This document was compiled to assist fan translators working on game translations with this often frustrating an….MiscellaneousN/AN/A1.0Beg30 Apr 2006
NINJA 2.0 File FormatDThe NINJA 2.0 patch format, designed as a superior format to IPS and PPF. More features and simpler than 1.0.File FormatsN/AN/A2.0Beg29 Jun 2006
Graphics HackingRedCometA tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro as an example.Graphics HackingN/AN/A1.0Beg24 Dec 2005
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