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Starlight Mario toki enhanced color + sprite Z22: The Adventure of Link and Lonk Chrono Triggered

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Digital Monster Card Game Ver. WonderSwan Color Pocket Tennis Color SNK Vs Capcom - Match of The Millennium Captain Rainbow

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Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities Arcana Monster Reader

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Digital Monster Card Game Ver. WonderSwan Color Sonic ERaZor Sonic Tetris SMB2 Improvement

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fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

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Schmuck Fu Rockman 3: Eons of Dreams Part 3 Streets Of Rage 2 - Rudra Unlocked Super Mario World - Master Quest 6 - The Adventure of Mario

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Mortal Kombat Star Wars Episode I: Racer Ganpuru: Gunman's Proof Star Fox 64

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(241 to 260) of 742 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Frank15’s Super Mario Land NotesFrank MaggioreFrank15’s notes on how to hack Super Mario Land including level and enemy information.Game SpecificGBSuper Mario Land1.0Beg28 May 2007
Freefall Source CodeRoger DeforestFreefall and also known as Fishfall is a Color Dreams game programmed by Roger Deforest. He released the source code to the public several years ago. This package has several versions of the game and lots of tools that could be reused for other Color….Source CodeNESFree Fall1.0Adv18 Feb 2003
Freeway DisassemblyManuel PolikReverse engineered by Bill Heineman. Made compatible with DASM by Manual Polik.Source Code2600Freeway1.0Adv04 Sep 2010
Freshly-Picked Tingle's Rosy Rupeelandjoesteve1914Table file for Tingle’s Rosy Rupeeland (text located in lang.bin files) Only includes latin alphabet, not punctuation or accented letters. (They’re not that hard to figure out if you want them)Table FilesNDSFreshly-Picked Tingle's Rosy Rupeeland1.0Beg26 Oct 2014
Front Mission 1 MODBiGFront Mission 1 SNES MOD. file type : FM1MOD.rar : the file contains front mission OLD MOD.txt, FM1 MOD_23Jun2018.txt and front mission table_23Jun2018 HEX code to modify wanzers, weapons, pilots skills or EXP. There are many thin….MiscellaneousSNESFront Mission1.0Beg23 Jun 2018
FX GraphicsPikenA little bit of information outlining the FX chip’s graphics formats for StarFox and Yoshi’s Island.Graphics HackingSNESMultiple Games2003-04-04Int04 Apr 2003
G.I. Joe PasswordsDischFormat for G.I. Joe passwords outlined. Commented disassembly included!Game SpecificNESG.I. Joe1.0Beg22 Jan 2008
Galaxian (NES) DisassemblylidnariqGalaxian’s FamiCom port has the unique property of being the smallest NES/FC game of all, at 16KiB. (The original arcade version was 12KiB). When frantik released his disasm6, the smallest game of all felt like an obvious test. Hundreds of ho….Source CodeNESGalaxian1.0Adv13 Sep 2011
Game Boy Programming Manual v1.0OEMOfficial Game Boy/Game Boy Color hardware information source, compiled in 1999. Includes 298 pages.Hardware Info.GBN/A1.0Adv09 Nov 1999
Game Gear Development ManualOEMThis is official, so you know you’re getting accurate information! If you’re serious about developing for the GG, give this a try.Hardware Info.GGN/A1.0Int18 Apr 2006
Game Genie DocSnowBroThe contents of an email written by SnowBro detailing a method of making GameGenie codes permanant.Cheat CodesN/AN/A1.0Beg12 Feb 2000
Gameboy Advance CribsheetJustin LloydA reference guide for programming the GBA on the assembly level. Includes hardware registers, ARM & Thumb op-codes, memory organisation (including VRAM), DMA timings, and other useful information.Hardware Info.GBAN/A1.0Int01 Nov 2001
Gameboy ASM Hacking GuideevoA set of four documents (three are in Italian, one in English) with information on performing assembly level hacks to R-Type II.AssemblyGBR-Type II1.0Adv14 Dec 2005
Gameboy Pointer HackingKoolboymanA nice and detailed document on Gameboy pointers.Pointer HackingGBN/A1.0Beg26 Nov 2008
Gameboy Programming ManualDPThis neatly presented PDF manual is a comprehensive compilation of several other Gameboy (color) information docs. Optimized to be printed out, beware though, it’s 139 (Din A5) pages. Original sources from: Pan of Anthrox, GABY, Marat Fay….Hardware Info.GBN/A1.01Int13 May 2008
Gameboy Z80 Instruction SetMarc RawerThis is a list of the Gameboy Z80 instruction set.AssemblyGBN/A1.0Int27 Mar 1998
Gamecube DSPDuddieA description of the byte code that the GameCube DSP processor uses.AssemblyGCN/A0.0.4Adv12 May 2005
GB Hardware InformationMarat FayzullinThis is a comprehensive document on the hardware details for the Gameboy. The following information is mostly based on a document by Pan of Anthrox, Jeff Frohwein’s, Pascal Felber’s, and my own findings.Hardware Info.GBN/A1.0Int07 Jan 2011
GBA "Sappy" sound engine informationBregaladThis documentation contains info about the “sappy” sound engine that the vast majority of commercial GBA games uses.MiscellaneousGBAMultiple Games1.4Int25 Mar 2016
GBA Palette Changing FAQETKA beginners faq to show how to edit palettes in GBA games.Palette HackingGBAMultiple Games1.0Beg07 Dec 2005
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