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Fortress of Fear: Wizards & Warriors X Vectorman 2 U-four-ia: The Saga TwinBee 3: Poko Poko Dai Maou

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Super Mario World: Just Keef Edition Ghostbusters Remastered (The Real) Gaia's Navel With the Girl Without Doubling Back Dragoon X Omega - Gold Edition

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(281 to 300) of 732 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Hacking NBA Jam TE: A Beginner's GuideeskayelleEskayelle, while developing his NBA Jam TE - Double Z Mod romhack, scoured websites, forums, message boards, Google Docs, PMs, etc. to amass every tidbit he could about [I]NBA Jam: Tournament Ed….Game SpecificSNESNBA Jam: Tournament Edition2.1Beg05 Sep 2019
Hacking NES MusicSliver XA document detailing a method for editing NES music using NSF files.MiscellaneousNESN/A1.0Int28 Jun 2001
Hacking RPG InventoriesThe SpookThis document explains how to hack save states.Cheat CodesN/AN/A1.0Int14 May 2008
Hacking Save StatesThe SpookA general introductory document on the subject of save state hacking.Save State HackingMultipleN/A1.0Beg01 Jan 1998
Hacking Savestates for Final FantasyBastard SonSavestate Hacking guide for Final Fantasy.Game SpecificNESFinal Fantasy.02Beg17 Oct 1998
Hacking SoundThe Almighty GuruCovers sound effects editing for Bionic Commando.Game SpecificNESBionic Commando09/19/03Int19 Sep 2003
Hacking SpritesThe Almighty GuruThis guide will show you how to hack certain properties about the sprites of Bionic Commando. Sprites include bullets, enemies, ego, etc. Basically, anything that moves. Includes graphics and palette information as well.Game SpecificNESBionic Commando04/08/03Beg08 Apr 2003
Hacking The Legend of Zelda NESticle Save StatesSliver XA guide to hacking Zelda save states.Game SpecificNESThe Legend of Zelda1.0Beg05 Jan 2001
Hacking Wild Pokemon EncountersTzepishInformation on changing wild pokemon encounters in Pokemon Crystal.Game SpecificGBPokémon: Crystal Version0.4Beg10 Nov 2011
Hacking Your Way to Superstardom with the NESticle EmulatorAC2kAn old guide to graphics hacking using the Nesticle emulator.Graphics HackingNESN/A1.2Beg14 May 2008
Hard Truck Music Source CodeJeroen TelThis is the music source code to the unreleased game, Hard Truck. The code was donated by Jeroen Tel, the composer and audio programmer of the game. The assembler was lost long ago.Source CodeGBHard Truck1.0Adv13 Nov 2010
Hero Quest Source CodeChris ShrigleyThis is the source code to the game Hero Quest which was donated by Chris Shrigley, the founder of Eurocom and owner of the source code. This source code won’t be easily assembled and requires a very old development kit called PDS. Other opti….Source CodeNESHero Quest1.0Adv22 Oct 1991
Hex Lessonsolid t-boneThis document explains the basics of hex editing and it’s many uses.MiscellaneousMultipleN/A1.0Beg09 Dec 2002
Hiryuu no ken 3 allies & opponents hex valuesDANGER XIt contains all the values for your characters and enemies from 1 on 1 fights. fighting style & special move damage life bar etcGame SpecificNESHiryuu no Ken III: 5 Nin no Ryuu Senshi1.0Beg13 Oct 2015
Homebrew Handbook for SNESGrogThis guide goes over the basics of coding 65816 assembly for the SNES. Only the Introduction and first chapter are complete.AssemblySNESN/A1.0Adv27 Feb 2006
How NES Graphics workyarblesA narative on how the NES displays graphics.Hardware Info.NESN/A1.0Beg27 Jan 1999
How to Change Wild PokemonPhilip ReubenA document on hacking pokemon which covers the games Pokemon Red, Blue, Yellow, Green, Silver, and Gold.Game SpecificGBMultiple Games1.0Beg15 May 2008
How to Disassemble 8K Games with DiStellaThomas JentzschThis document is a guide on how to disassemble 8KB sized games with the DiStella disassembler.Assembly2600N/A1.0Int13 Feb 2002
How to Edit 16×16 tilesDavid TimkoExplains a specific type of storage common to Japanese SNES fonts ranging in size from 12×12 to 16×12.Graphics HackingSNESN/A1.2Beg21 May 2007
How to encode quality Playstation videosMichael SabinRecently I’ve run across a couple of groups trying to replace the video of a Playstation game. As we have to do the same thing with S.E. Lain, I thought I would share some insight on how it might be done with the highest quality output.MiscellaneousPSXN/A1.0Adv01 Sep 2008
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