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(421 to 440) of 732 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Ninja Gaiden 3 hacking valuesDANGER XThis archive includes 1 document with the enemy and item location values to allow you to change them in every stage, 1 image with the enemy types, and another text file with diverse hex values, like weapon nimpo consumption, level and enemy palette,l….Game SpecificNESNinja Gaiden III: The Ancient Ship of Doom1.0Beg26 Jul 2018
Nintendo DS File FormatsLow LinesA quick summary of some of the file formats used by DS games.File FormatsNDSN/A1.0Int25 Aug 2010
Nintendo Entertainment System ArchitectureMarat FayzullinA rather in-depth (if out of date) document on the NES system architecture.Hardware Info.NESN/A1.4Beg09 Sep 1996
Nintendo Gameboy CribsheetJustin LloydA reference containing all pertinent information for programming the Gameboy Color. Includes hardware notes, register lists, Z80’s instruction set and more. This is not intended for beginners to learn from.Hardware Info.GBN/A1.1Int26 Feb 2003
Nintendo SHVC Scope BIOSRevenantThis is a commented disassembly of the Nintendo “SHVC Scope BIOS 1.00″ used in SNES games which support the Super Scope. It assembles with xkas v14 and can be used to easily add scope support to homebrew SNES software.AssemblySNESMultiple Games1.0Int31 Jan 2013
NitroFS in a nutshellhenke37A short guide in my own words about the format of the filesystem that all DS games have available.File FormatsNDSN/A1.1Int08 Apr 2011
Notes - Dragon Warrior IIIg8z et alMMC1 PRG bankswap example. Intended for understanding mapper expansion.Hardware Info.NESDragon Warrior III1.0Int13 May 2006
NTSC 2C02 Technical ReferenceBrad TaylorLow level details of the NES PPU, including timing info. A must-have for emu devers. Note: The blurb about MMC3 IRQ operation is incorrect.Hardware Info.NESN/A5th ReleasAdv23 Apr 2004
Nuts & Milk DataelbobeloHere is a list of all the data for Nuts & Milk. From level data to sound data, he was working on a hack that was title “Donkey Kong 2″ to show off the ASM, sound and level changes, it’s at the following link… [url]http://acmlm.kafuk….Game SpecificNESNuts & Milk1.0Beg14 Apr 2008
Official Documentation on the SH-2OEMHitachi’s docs on the 32x’s two main processors.Hardware Info.32XN/A1.0Adv18 Aug 1997
Ogre Battle Compressed Graphics LocationsFinSDocument which contains the locations for compressed graphics in the game Ogre Battle for the SNES.Graphics HackingSNESOgre Battle: The March of the Black Queen1.0Int14 Apr 2011
Ogre Battle ROM DataVerySneakyOgre Battle ROM data in spreadsheet format.Game SpecificSNESOgre Battle: The March of the Black Queen1.0Int14 Apr 2011
Ogre Battle Rom MapFinSThis document contains important addresses for hacking Ogre Battle - MotBQ for the SNES version.Game SpecificSNESOgre Battle: The March of the Black Queen1.0Int14 Apr 2011
OneBus Clone Unit Source CodeOEMOneBus or VT02/03 is a clone unit designed to play Famicom and NES games. There is a great deal of information within this package, including applications, datasheets, memory maps and register documentation about this clone unit. Extremely useful if ….Source CodeNESN/A1.0Adv22 Mar 2011
Oracle of Seasons ROM HackingJigglysaintA document on hacking Dungeon data Overworld data, Sprite and object data, Dungeon map data, Warp data, and other such things.Game SpecificGBThe Legend of Zelda: Oracle of Seasons1.0Beg14 May 2008
Orochimaru's Perfect Guide to Hyrule MagicOrochimaruA very in depth guide to Sephiroth3’s Zelda 3 editor, Hyrule Magic. A bit dated at this point, but still extremely valuable for anyone wanting to learn how to get full use out of Hyrule Magic. It also includes a lot of extra tutorials and info….Game SpecificSNESThe Legend of Zelda: A Link to the Past2.0Beg01 Jan 2005
Otaku No PC Engine CribsheetTomaitheousPage 1 and 2 of the Otaku No PC Engine Cribsheet. A printable cheat sheet for statistical cpu and system information of the PC-Engine / TurboGrafx-16 system. (Better have a good printer and quality paper)AssemblyTG16N/A1.0.3Adv03 Feb 2011
Outlaw DisassemblyManuel PolikDisassembly for the Atari 2600 game, Outlaw. Compiles with DASM.Source Code2600Outlaw1.0Adv04 Sep 2010
Overlord Music Source CodeJeroen TelThis music code for the game Overlord was donated by Jeroen Tel, the musician and audio programmer for the game. This code has some proprietary macros but shouldn’t be too difficult to convert to modern public domain assemblers. The assembler wa….Source CodeNESOverlord1.0Adv03 Feb 1993
PAC File formathenke37PAC files are simple archive files used by Capcom. In fact, they are so simple that there are no file names for the archived files!File FormatsNDSN/A1.0Int05 Apr 2011
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