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Brightness fix SMAS + SMW  Improvement Latinfix Super Royal Pals.

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Mother Zelda II: The Adventure of Link Lunar Pool Final Fight

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sf_decrunch Elemental Gearbolt (PSX) BIN repacker Super Gokuden 1 Translation Tools DashEditor - Mega Man Legends Translation Toolkit

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Mario's Journey Through Time & Space Final Fantasy IV - Ultima Super Princess Sis - Two Drunk Princess (Two Players Hack) Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame

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4 Way Play test ROM Retail Clerk '89 Sega Genesis 6 button controller test Parachute

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Knuckles in Sonic 1 Super Loco Spoof! 2 GBA FF6 Font Rockman 2: Dash!

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Super Mario Bros. 2 Dragon Ball Z: Hyper Dimension Planetarian: Chiisana Hoshi no Yume Storm Lover Kai!!

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(501 to 520) of 742 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
RLEDecmpTFGA simple RLE codec written in C.Source CodeN/AN/A1.0Int03 Aug 2003
Road Rash 2 ROM Hacking GuideTony HedstromLots of Road Rash 2 ROM addresses for hacking things like: bike acceleration, top speed, handling, straightening out the tracks, slowing down the game, etc.Game SpecificGENRoad Rash II0.7Beg28 Feb 2007
Road Rash II Disassemblylory1990Disassembly of Road Rash II for Sega GenesisSource CodeGENRoad Rash II1.0Adv09 Mar 2016
Rob Northern Compression FormatZoinkityDescription of the Rob Northern Compression format. Includes a breakdown of the standard compressed file, indexed mode, and archive mode headers, as well as the related method used by Acclaim for multipart files. Encryption and locking are ….File FormatsMultipleN/A1.0Int28 Nov 2012
Robocop 3 hex enemies valuesDANGER XHex text with all enemies values in Robocop 3 in all stages.Graphics HackingNESRoboCop 31.0Beg21 Jul 2016
Robocop 3 Music Source CodeJeroen TelJeroen Tel, the musician and audio programmer for the game donated this music source code. This source code is for the PAL version. Also, there are some proprietary macros in the code but shouldn’t require too much modification to convert to ano….Source CodeNESRoboCop 31.0Adv03 Feb 1993
Rock Man 2 Weapon DataDragonMage98This is a hacking document for some various data regarding Rock Man 2’s weapons. This is for the Japanese version of Mega Man II, so far. It includes data on weapon damage (for the 8 Robot Masters and all Wily Stage bosses), weapon colour pal….MiscellaneousNESMega Man 21.2Int03 Nov 2016
Rock Man 2 Weapon Get Text DocumentDragonMage98This is a hacking document for Rock Man 2’s text in the weapon get screen. This is for the Japanese version of Mega Man II, so far.Text HackingNESMega Man 21.1Int16 Mar 2016
Rockman 2 Energy Speed DataYaveRockman 2 Energy Speed Data by Yave Yu. This document will help you to change energy charging speed.Game SpecificNESMega Man 21.0Int25 Feb 2019
ROM Hacking/Translating for Anyone Volume 1UtilMikeA brief overview to the major aspects of hacking ROMS.Text HackingMultipleN/A1.5Beg06 Nov 2011
ROM Hacking/Translating for Anyone Volume 2UtilMikeA brief overview to the major aspects of hacking ROMS.Text HackingMultipleN/A1.5Beg12 Jan 2011
Romance of Forgotten Kingdom Staff Roll Image File FormatTauwasserA brief description of the image file format used by the staff roll of Romance of Forgotten Kingdom. Includes a 010 Editor binary template to parse image files.File FormatsPCMangguk Jeon'gi: Ichyeojin Nara-ui Iyagi1.0Int09 Oct 2011
Romancing Saga 2 VWFLordTechExample of VWF on SNES.Source CodeSNESRomancing SaGa 21.0Adv08 Nov 2011
Romancing Saga Quick NotesF.H.This is a document/tutorial F.H. did way back for Romancing SaGa. Among others things it goes into detail about objects and SNES OAM stuff.Game SpecificSNESRomancing SaGa1.0Adv23 Apr 2004
Romancing Saga VWF Source CodeF.H.This is F.H.’s VWF source code that he made available to the public years and years ago. It’s possible that the source code might not be perfect and could cause severe crashes that F.H. mentioned before he disappeared.Game SpecificSNESRomancing SaGa1.0Adv28 Dec 2004
Rygar DataOptomonInformation on Doors, Text, and Sprites for the NES game Rygar.Game SpecificNESRygar1.0Int29 Nov 2018
S-DD1 Algorithm DocumentationAndreas NaiveDocumentation of the S-DD1 graphics compression algorithm including source code samples of decompression and compression routines.Source CodeSNESN/A1.0Adv10 Oct 2004
S-NES Emulator SE Sound CodeF.H.This text file is a full reverse engineering of the sound code in Nintendo’s ‘Super Nintendo SE’ development unit. The SPC-700 code allows the choice of two samples to be played and would allow the user to play with various attributes ….Source CodeSNESN/A1.0Int05 Nov 2004
Saturn Dev Kit ManualPsygnosisThis is a page-for-page copy of the manual included in the Saturn Development Kit by PSYQ.AssemblySATN/A1.0Int01 Jan 1996
Save State Hacking with Visual BasicTFGA nice resource for those of you looking to start writing visual basic hacking programs. Takes a tutorial approach at hacking Final Fantasy II (US) save states.Save State HackingNESN/A2.1Beg29 Apr 2001
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