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(541 to 560) of 742 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Shift-JIS w/ redone English LetteringMrRichard999Here is a table for representing Shift-JIS English characters in regular format as “ABC” instead of the Shift-JIS “ABC” format. It still retains the Shift-JIS format but this makes it easier for entering English lettering in….Table FilesN/AN/A1.0Beg27 Jul 2016
Silva Saga 2 VWFBongo`I wrote this Variable Width Font routine for Silva Saga 2 and decided to post the source code minus the other game specific stuff. I just wanted to show how a routine can be done efficiently when the game uses a text window buffer as oppose to the 16….Source CodeSNESSilva Saga II: The Legend of Light and Darkness1.0Int25 Oct 2008
SM64 Hacking DocVL-ToneAn extensive, but slightly outdated, SM64 hacking document, created by VL-Tone.MiscellaneousN64Super Mario 642.0Beg12 Jan 2007
SM64 Hacking TutorialJensthecomposerTells you how to easily change physics and music of SM64 via a hex editorGame SpecificN64Super Mario 641.0Beg12 Jan 2007
SMB Memory MapdoppelgangerThis is a document of the Super Mario Bros. memory map.AssemblyNESSuper Mario Bros.2.0Int19 Mar 2007
SMB Title Screen Editor - English ManualNesDraugIf you install the english version of SMB Title Screen Editor by βetaWorld you’ll most likely get some gibberish letters. This manual explain what every button does. SMB Title Screen Editor: https://www.romhacking.net/reviews/3400/#reviewGraphics HackingNESSuper Mario Bros.1.0Beg11 Jul 2019
SMB Utility - Unofficial Help and Reference Documentiridium_ionizerThis is an unofficial help guide and reference document for M.K.S.’s excellent SMB Utility. This guide’s purpose is to fill in some gaps in the official How To document. It also aims to be a reference guide in listing all of the Edit He….Program SpecificNESSuper Mario Bros.1.0Beg17 Jun 2020
SMB Utility FAQAPIt’s a FAQ for SMB Utility for newbie’s who don’t know how to use the editor.Game SpecificNESSuper Mario Bros.1.0Beg11 Oct 2007
smb2jdisdoppelgangerA comprehensive disassembly of the program files of Super Mario Bros. 2 from Japan.Source CodeFDSSuper Mario Bros. 21.0Int20 Apr 2013
SMB3 - Custom Boss Battle LevelsBlue FinchCreate custom boss battle levels in SMB3. How? Using unused stock levels, we will modify a few things, then the level will be treated as a Hammer Bro level. That means that once the enemies are dead, the treasure chest appears. Why do something….Game SpecificNESSuper Mario Bros. 31.4Int25 Feb 2019
SMB3 Enemy Document (Organized)Blue FinchIf you’ve ever been frustrated trying to find the right cheep-cheep, koopa, or other enemy in the SMB3 Workshop bank, then this document will help you. Neatly arranged by their groups, this ….Game SpecificNESSuper Mario Bros. 32.0Beg28 Jul 2018
SMB3 Level and Pointer DataQuick CurlyThis document is for the NES version of SMB3. It basically explains how to change the data of the level pointers so that you can make Mario go to any level you want from any level you want. This document provides you visually easy-to-understand data…..Game SpecificNESSuper Mario Bros. 31.0Beg27 Aug 2008
SMB3 Level DatainsectduelThis document will tell you all you need to know to edit Super Mario 3 data in Super Mario All-Stars.Game SpecificSNESSuper Mario All-Stars1.0Int15 Apr 2006
SMB3 Object Data & Enemy Data OrdersQuick CurlyThis document is for Super Mario Bros. 3 for the NES. There is nothing really “new” in this document. I made it to organize the enemy data and object data as it appears in the SMB3 ROM. This is useful if you intend to expand the enemy da….Game SpecificNESSuper Mario Bros. 31.0Beg25 Feb 2009
SMB3 — Beyond PipesBlue FinchSuper Mario Bros 3 hackers now have a stable and relatively easy method of creating alternate paths and secret exits to different paths in their overworld maps, with the help of this document. Using unused pipe-sets in the game, the maker will sim….Game SpecificNESSuper Mario Bros. 31.0Int31 Jul 2018
SMBDisdoppelgangerA comprehensive disassembly of the program ROM of Super Mario Bros.Source CodeNESSuper Mario Bros.2.1Int26 Jan 2015
SNES and GB sprite storage formatsPikenThis document covers several different storage formats for GB and SNES graphics.Graphics HackingMultipleN/A0.0Int28 May 1998
SNES Cart Hacking InfoSiudymThis is an extremely detailed technical document of SNES cartridge pinouts.Hardware Info.SNESN/A1.0Adv01 Jan 2001
SNES Chip LabelsPikenA document outlining the actual chip markings found on the SNES circuit board. Also has chip information for various special chip cart games with the SuperFX, DSP, SA-1 and other chips. Very useful to help obtain chip data sheets and other informatio….Hardware Info.SNESMultiple Games2004-04-04Adv04 Apr 2004
SNES CPURandall HydeThis is an extremely detailed technical document of the SNES 65c816 processor. It is a customized 16 bit processor made for the SNES. It operates in both 16- (Native) and 8-bit (Emulation) modes. The 8-bit emulation mode is 100% compatible with the 6….Hardware Info.SNESN/A1.0Adv11 Mar 1998
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