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(561 to 580) of 729 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
SNES Layering ExplainedPikenThis is some advanced information on layering and color math in SNES background modes 0 and 1. An Image to go along with document can be found on author’s homepage.Hardware Info.SNESN/A2004-04-04Adv04 Apr 2004
SNES Memory Mapping]SiMKiN[Brief description of SNES LoROM and HiROM memory maps. Nice as a quick graphical type reference, but not as complete as some other sources on the subject such as open source emulator source code.Hardware Info.SNESN/A3.5Int23 Mar 1998
SNES Multiplication/Division RegistersVic RickerThis is an in-depth documentation on the SNES’s special multiplication/division registers.Hardware Info.SNESN/A1.0Adv26 Dec 1993
SNES Palette FormatJayA document on the SNES palette format, and converting colors between it and standard RGB24 format.Palette HackingSNESN/A1.0Adv24 Apr 1998
SNES ReadDPHP function to read a SNES ROM. Deinterleaves and removes header. Does not support mistakenly interleaved LoROMs.Source CodeSNESN/A2.0Int03 Jul 2006
SNES Register MapNintendoA short and sweet guide to the SNES hardware registers. It can be a handy quick reference register sheet when doing SNES programming. Anomie’s Register doc is also recommended.Hardware Info.SNESN/A1.0Int16 May 2007
SNES Sound Processors InfoGau Of The VeldtThe SNES sound system was custom made by Sony specifically for the SNES. It’s labeled as an SPC-700. It is superior to most sound chips of its time (1991), for it has its own memory and instruction set, which takes the load off the main CPU. If ….Hardware Info.SNESN/A1.0Adv05 Feb 1998
SNES translucency FAQBregaladThis document talks about how translucency works on the SNES, and shows a few examples how to use the hardware to your advantage.Hardware Info.SNESN/A2.0Int21 May 2015
SNES/SFC Manual (PDF Version)OEMThis is an SFC version of the SNES Dev Manual we also have on the site, covering the PPU and CPU. This is a good technical supplement to the actual SNES Dev Manual we also have on the site. It also contains a nice 2-page register summary sheet.Hardware Info.SNESN/APDFInt31 Mar 1994
SNES9x savestate file formatcreaothceannA document detailing the basics of the snes9x savestate format.File FormatsSNESN/A0.1Int09 Oct 2007
SNESGT savestate formatGIGOThis file describes the format of the blocks in a SNESGT savestate file.File FormatsSNESN/A3.0Beg26 May 2006
SoftAction Resource FilesDThese files are used in some games by Korean publisher SoftAction SDT. More specifically, they are used in SoftAction’s Langrisser I&II remakes, where the author encountered them. Their extension is .RES.File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
Solaris SourceDouglas NeubauerAppears to be the original source code of the game Solaris.Source Code2600Solaris1.0Adv09 Nov 1998
Solstice room data documentationJp32Room data documentation, pretty much everything you need to know to edit rooms. Version 2.0 adds more information. Contains following:
  • Room data/format documentation
  • Complete list of sprite types/values
  • Complete list of blocks and special bl….
Game SpecificNESSolstice: The Quest for the Staff of Demnos2.0Int16 Jun 2019
Sonic 1 DisassemblySonic RetroThe very latest Sonic 1 Disassembly. See: http://info.sonicretro.org/Disassemblies DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibit….AssemblyGENSonic the Hedgehog1.0Int13 May 2016
Sonic 2 Level Select DocumentationR. SolarisThis is probably the most complete Sonic 2 level documentation on the net! If you’re interested in hacking Sonic 2 and it’s levels, you best read this!Game SpecificGENSonic the Hedgehog 21.0Int14 May 2008
Sonic 2 SMS DisassemblySonic RetroSonic 2 SMS DisassemblyAssemblySMSSonic the Hedgehog 21.0Int13 Dec 2013
Sonic 3D Blast DisassemblySonic RetroSonic 3D Blast Disassembly DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these ….AssemblyGENSonic 3D Blast1.0Int01 Dec 2013
Sonic Advance 3 Attack NotesZanerusA simple to understand guide on editing of move lists of Sonic Advance 3. Lists most values as well as offsets for all ten of the team choices for both characters.MiscellaneousGBASonic Advance 31.0Beg19 Jan 2011
Sonic Advance Hacking NotesThunderSpeedVarious documents useful in the hacking of Sonic Advance.MiscellaneousGBASonic Advance1.0Beg24 Jul 2006
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