Newest Hacks

Tokyo Xtreme Racer 2 Music Mod DOOMSDAY Return to Castle Wily Normal Bowser in final battle

Newest Translations

Gyrodine Duck Hunt Final Fantasy III Kid Icarus: Of Myths and Monsters

Newest Utilities

Faxanadu enemy randomizer SMB2 Utility [NES] Super Mario Bros Level Editor - GreatEd SMB3 Foundry Linux

Newest Reviews

Grandia Voices & Video cutscenes Undub NTSC-U English LoD Expanded Inventory Ninja Gaiden III - Restored Final Fantasy IV - Ultima

Newest Homebrew

Bad Apple!! PV-FC 2.5 Simplistic Tower of Hanoi Chicken of the Farm

Featured Hack Images

Rydia's Restored Power Mario Runner Simon's Redaction Blaster ReMaster

Featured Translation Images

Star Wars (Namco) Ifrit Double Dragon II: The Revenge Hiouden: Mamonotachi to no Chikai

Recent Updates

  • Hacks
    Major Update to the patch
  • Utilities
    Fixed a bug with character resistances
  • Hacks
    Downgraded to 3.0 after broken 3.1 version was uploaded by puzzledude on 2018-10-02 15:55:11 later confirmed to be a fake version. Titlescreen was also rolled back to be correct and the release date corrected.
  • Games
    game description and title screen
Documents
General Information
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(581 to 600) of 729 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Sonic Adventure DC DisassemblySonic RetroSonic Adventure DC DisassemblyAssemblyDCSonic Adventure1.0Int01 Dec 2013
Sonic Rush BAC FormatJustin AquadroAn ‘incomplete and not 100% accurate’ document describing the BAC format used in Sonic Rush’s levels (and its sequels using the same engine).File FormatsNDSSonic Rush1.0Beg19 Jul 2006
Sonic Spinball DisassemblySonic RetroSonic Spinball Disassembly DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these ….AssemblyGENSonic the Hedgehog Spinball1.0Int06 Dec 2013
SONY Pocketstation Technical DocumentsOEMHere are some hardware documents for the SONY pocket-station on the FAT format for the memory storage and the PDA hardware specs.Hardware Info.PSXN/A1.0Adv01 Nov 2011
SOR2 - Custom character portraitsDha_Lau_HooThis is a guide on how to add custom portraits to Streets of Rage 2. Before you start, you need these tools: 1. Pancake 2 2. SonMapEd 3….Graphics HackingGENStreets of Rage 21.0Int22 Nov 2018
Source Code "MultiMenu"MopoZSource code menu for the cartridge with 16 games Lorom. Asm for xkas. http://gegmopo3.magicteam.net/File/MultiMenu000.pngSource CodeSNESN/A1.0Adv07 Dec 2012
Space Funky B.O.B. Source CodeOEMThis is the source code to the SNES game Space Funky B.O.B. There are a limited amount of tools in this package. There is one called ICE that could be a assembler as well as having a few debugging options. This ICE hardware that goes with this applic….Source CodeSNESB.O.B.1.0Adv02 Sep 2008
Space Jockey DisassemblyDennis DebroDisassembly for the game Space Jockey. Compile with DASM and vcs.h version 105 or greater.Source Code2600Space Jockey1.0Adv04 Sep 2010
Space War DisassemblyManuel PolikDisassembly of the game Space War. Compiles with DASM and vcs.h.Source Code2600Space War1.0Adv04 Sep 2010
SPC File FormatcreaothceannThe SPC SNES/SFC Music File Format.File FormatsSNESN/A.31Beg27 Feb 2006
SPC-700 SourceAntiTrackA commented disassembly of a sound routine.Source CodeSNESN/A1.0Int17 Oct 1994
SPC700 Mini TutorialGauThis is a small tutorial with a basic example of how to transfer data to the SPC700 and get some sound code up and running. Useful for SPC700 beginners as a supplement to other SPC700 documents.Hardware Info.SNESN/A1.0Int31 Oct 2011
SPC7110 InfoDark ForceThis document contains reverse engineered information on the SPC7110 regarding registers, memory map, real time clock commands, and more. It was originally created by Dark Force of DeJap and then updated more recently by The Dumper.Hardware Info.SNESN/A1.0Adv25 Jul 2008
SPC7110F0a Chip InformationKammedoThis document contains information about the SPC7110 chip, which is used for the SNES games; Far East Of Eden Zero (FEoEZ), Super Power League 4 (SPL4) and Momotarou Densetsu Happy (MDH). It contains pinouts, memory map, and so….Hardware Info.SNESN/A1.0Adv30 May 2008
SPU informationDoomedA document detailing the operation of the PlayStation’s Sound Processing Unit.Hardware Info.PSXN/A1.0Int05 Jun 1999
Star Wars: The Arcade Game DisassemblySteve EnglehardtDisassembly for the game Star Wars: The Arcade Game. Compiled with DASM and vcs.h.Source Code2600Star Wars: The Arcade Game1.0Adv04 Sep 2010
Starmaster DisassemblyThomas JentzschDisassembly of the game Starmaster. Use DASM and vcs.h to compile.Source Code2600Starmaster0.9Adv04 Sep 2010
StarOcean japanese full ROM layoutTraducciones MagnoThis file is the result of more than 2 years reverse-engineering the Japanese version of Star Ocean. I dumped all and any graphic, SPC block, sprite tileset, LZ map data, LZ events, text and palettes in the game, and made a tool to re-insert them int….Game SpecificSNESStar Ocean1.1Int07 Jan 2018
Startropics Level Format NotesJigglysaintThis is a text file archiving some level format notes posted by Jiggleysaint and ETG in a thread on RHDN’s Message Board on October 8,2007.Game SpecificNESStarTropics1.0Beg08 Oct 2007
Stat GrowthLenophisFF6 left out natural stat growth in favor of the esper bonus system. This source code gives natural stat growth to all characters, including those evil temporary ones that nobody ever cares about.Source CodeSNESFinal Fantasy IIIv1.0bInt28 Mar 2010
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