Newest Hacks

Color Fix No Text Boxes Mega Man ZX Undub Castlevania: Dawn of Dio

Newest Translations

Scion Pooyan Konami's Ping Pong Hyper Sports 2

Newest Utilities

BARF! Tilemap Studio Lightweight Checksum Calculator Valhalla

Newest Reviews

Mega Man 3 Improvement Chrono Trigger: Bugfix and Uncensoring Patch Street Fighter II' - Special Champion Edition (USA) Donus Hack Color Fix

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Castlevania 2: Simon's Quest - Moody Pokémon Volt White 2 Roll-chan 2 Captain America and the Avengers - Enhanced Colors

Featured Translation Images

Penta Dragon Fushigi no Dungeon 2: Fuurai no Shiren Dragon Warrior II Final Fantasy III

Recent Updates

Documents
General Information
Button

(601 to 620) of 732 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Stat GrowthLenophisFF6 left out natural stat growth in favor of the esper bonus system. This source code gives natural stat growth to all characters, including those evil temporary ones that nobody ever cares about.Source CodeSNESFinal Fantasy IIIv1.0bInt28 Mar 2010
Stella Programmer's GuideSteve WrightThis document appears to be official as it was written in 1979 by Steve Wright. This is a programmer’s guide but is also a very tough read for those not familiar with assembly programming and hardware.Assembly2600N/A1.0Adv03 Dec 1979
Streets of Rage 2 - Revising the Title ScreeneskayelleGot an awesome Streets of Rage 2 hack, and want to customize the title screen? Want to go a step further and swap out the Bare Knuckle 2 screen buried in the ROM as well? This document will provide some information and offsets regarding both SoR2 t….AssemblyGENStreets of Rage 21.0Int14 Sep 2019
Streets of Rage 2: Character PhysicsMetal64A guide of how to change the characters physics in Streets of Rage 2.Game SpecificGENStreets of Rage 21.0Int10 Feb 2018
Streets of Rage 2: Level Music offsetsMetal64Documentation about the music offset and valuesGame SpecificGENStreets of Rage 21.0Beg16 Feb 2018
Streets of Rage 2: Modifying Sound ValuesMetal64Documentation about the sound offset and values of Streets of Rage 2 and Streets of Rage 2 Syndicate Wars.Audio HackingGENStreets of Rage 21.0Beg31 Mar 2018
Streets of Rage 3 Music Offsets & Audio InfohagelbreakerInfo about music offsets, values and sound samples.Game SpecificGENStreets of Rage 30.1Beg22 Mar 2018
Stunt Race FX Hacking NotesMatrixzThis document contains various hacking information, including ROM data offsets, track data, and RAM locations.Game SpecificSNESStunt Race FX2.0Beg10 May 2006
Sunsoft NES audio engines analysisMatrixzThis is a document with miscellaneous notes about the sound engines in various Sunsoft games. It doesn’t cover data formats, but for each game there is misc. info, like bankswitching, DPCM usage, and Init/Play (or other) addresses. For some of t….MiscellaneousNESMultiple Games1.0Int28 Oct 2013
Super Adventure IslandRevenantSome basic information about the level format and graphics compression scheme in Super Adventure Island.Game SpecificSNESSuper Adventure Island1.0Int01 Jan 2012
Super Bomberman 4 hacking infosSvamboI did a translation for Super Bomberman 4 for the SNES several years ago. Today I found a file with notes I took back in the days. If anyone wants to translate the game to another language or improve my old patch or whatever - here you find some info….Game SpecificSNESSuper Bomberman 41.0Adv28 Aug 2018
Super Cars Music Source CodeBarry LeitchThis music source code was donated by Barry Leitch, the audio composer and programmer for the game. This code was once assembled by the development kit PDS. The hardware and assembler have been lost, so a conversion or custom assembler would need to ….Source CodeNESSuper Cars1.0Adv07 Aug 2010
Super Castlevania IV: Graphics decompressionTFGUnfinished graphics codec for Super Castlevania IV. Includes documentation on the format and routines (65816) and the codec’s source code (VB .NET). The codec works to some extent, it needs some fine-tuning in several spots; nonetheless, it will….Graphics HackingSNESSuper Castlevania IV0.1aInt01 Dec 2008
Super Famicom Sound ManualPikenA manual to the SPC700 and SNES sound hardware. IPL ROM disable bit of register $00f1 functionality is missing. Also,there are some errors in the opcode tables.Hardware Info.SNESN/A2001-10-15Int15 Oct 2001
Super Gameboy Tech DockOOPaThis is a document dealing with various technical details concerning the SGB.AssemblyGBN/A1.0Adv15 Feb 1998
Super Mario 64 NotesCellar DwellerThis is a collection of Cellar Dweller’s SM64 notes. Most of the files are disassembled code annotated with equivalent pseudo C. There are some files that contain lists of commands or descriptions of structure formats.Game SpecificN64Super Mario 641.0Adv23 May 2008
Super Mario Bros NES R.Eng ProjectF.H.A notated disassembly of Super Mario Bros.Game SpecificNESSuper Mario Bros.1.0Adv18 Jul 2000
Super Mario Bros. 1 Music Data DocumentationnecrosaroDetails on hacking the music in Super Mario Bros.Game SpecificNESSuper Mario Bros.1.0Int14 May 2008
Super Mario Bros. 2 FDS DisassemblyBeneficiiThis is a disassembly of the FDS game, Super Mario Bros. 2. There are a lot of custom tools to help finish the project. There are no original files from the game. You must supply those in order for a assembled game to function.Source CodeFDSSuper Mario Bros. 21.0Adv21 Sep 2007
Super Mario Bros. Assembly MMC1 ConversionSetzNobody should have to hack the binary of SMB. A lot of newer hackers have trouble understanding adding a mapper to a game that never had one. I added some init routines, shuffled some routines around, and made SMB1 use the MMC1 mapper (easily repr….AssemblyNESSuper Mario Bros.1.0Int04 Apr 2017
Prev 1 21 ... 27 28 29 30 [31] 32 33 34 35 37 Next