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Slot-2 Patch Crystalis Screen Shake Fix Enable Amakusa Tetris - Actually Useful Statistics (TAUS)

Newest Translations

Mega Man Star Force Tennis Ace Snake Rattle 'n' Roll

Newest Utilities

Room Transfer wxMEdit Faxanadu enemy randomizer SMB2 Utility

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Castlevania MMC5 Patch Super Slasher Bros. 3 Death Planet Slot-2 Patch

Newest Homebrew

Nova the Squirrel Death Planet Bad Apple!! PV-FC 2.5 Simplistic

Featured Hack Images

Link's Desert Escape Dragon Warrior III - Spell Name Update Mortal Kombat II Unlimited Pyokotan no Dai Meiro Debug Menu

Featured Translation Images

Bishoujo Sexy Derby Bashi Bazook: Morphoid Masher Labyrinth: Maou no Meikyuu Mike Tyson's Punch Out!!

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    Changing the "logo" (actually it's my profile picture) to a new one that was drawn by bebn legg from SMW Central. I just remembered that my community profile still had the old one.
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    I want to make it more apparent, without having to read the whole review, that there is a way to fix the glitches so that others don't review this patch based on a glitched version. To give the patch it's proper due.
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    Minor bug and graphic fixes
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Documents
General Information
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(641 to 660) of 730 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
TableLibKlarthC++ library for table reading, dumping, and insertion. Functional samples with source included.Source CodeN/AN/A1.0Beg30 Dec 2006
Tables for DummiessatsuA reasonably comprehensive and relatively easy to read table document.Table FilesMultipleN/A2.5Beg01 Dec 1999
TBL LibJayA C library for you to use when programming to add support for the venerable table file.Source CodeN/AN/A1.0Beg01 Jan 2000
Technocop Music Source CodeJeroen TelTechnocop is a unreleased game. This code was donated by Jeroen Tel, the musician and audio programmer for the game. The code requires minimal changes to be converted to a modern public domain 6502 assembler. As the original assembler was lost long a….Source CodeNESTechnocop1.0Adv03 Feb 1993
Temporal Flux ManualChickenlumpHtml guide to Temporal Flux. Explains each basic function of the editor and how to use it. Temporal Flux database entryProgram SpecificSNESChrono Trigger1.0Beg24 Nov 2004
Tetris Disassemblylory1990Disassembly of Tetris for Sega GenesisSource CodeGENTetris1.0Adv13 May 2016
Text Demo - Source CodeSpardaJust the sources to a simple “Text to Screen” demo. It should be helpful for beginner SNES programmers.AssemblySNESN/A1.0Beg17 May 2006
Text Hacking / Translation TutorialJairA good, graphical tutorial for basic ROM hacking. Another excellent starting point for beginners.Text HackingMultipleN/A1.0Beg04 Jun 1999
Text Routines: Locating them with FCEUXDRedCometThis takes a look at one method of locating a text routine using FCEUXD. Intended for ASM newbies.AssemblyNESN/A1.0Beg25 Sep 2006
The 68000's Instruction SetUnknownA nice reference for the 68000’s instruction set. It does not, however, include things such as the opcode bit-patterns (the hexadecimal encoding for the instructions).AssemblyGENN/A1.0Int03 Nov 1996
The A-Team Music Source CodeJeroen TelThis is the music source code to the unreleased game, The A-Team. This code was donated by Jeroen Tel, the music composer and audio programmer for the game.Source CodeSMSThe A-Team1.0Adv09 Nov 1992
The Art of ROMhackingVaglaA beginner to intermediate guide on hacking for the NES. Although targeted at the NES, many principles taught can be used on any system. Information includes hex editing, palette editing, level editing in hex, finding data, and dealing with simple co….MiscellaneousNESN/A1.0Beg01 Jan 2003
The Assorted Mario Hacking ShopDarKnight13Information on altering the physics and other fun Super Mario Bros. related data.Game SpecificNESSuper Mario Bros.1.0Beg05 Jan 2001
The Basics of BasesPartial TranslationsThe basics of number bases and hexadecimal geared toward the newest of the new to ROMhacking.MiscellaneousMultipleN/A1.5Beg05 Dec 2005
The Definitive Guide to Exploring File FormatsMr.Mouse and WATTOComputer games are vast and many, however most computer games have something in common – they need a place to store all their important files like images, movies and sounds. To do this, computer game developers typically store their data into a big….File FormatsN/AN/A1.0Beg01 Nov 2004
The Definitive Guide to ROM Hacking for Complete BeginnersInVerseA frequently asked questions list of sorts for the aspiring ROM Hacker.MiscellaneousMultipleN/A1.0Beg28 Feb 2003
The Flash Music Source CodeJeroen TelThis music source code is for the unreleased game, The Flash. The code was donated by Jeroen Tel, the audio composer and programmer for the game. The assembler was the PDS development system.Source CodeSMSThe Flash1.0Adv19 Dec 1992
The Gameboy ROM Hacking DocGideon ZhiA few details on Gameboy pointers.Pointer HackingGBN/A1.00Int16 Jun 2009
The Huge Super Mario Bros. 3 Data for Super NESinsectduelThe BIGGEST document of Super Mario Bros. 3(SMAS) for the Super NES.Game SpecificSNESSuper Mario All-Stars3.0Beg01 Jan 2005
The Legend of Zelda (NES) Music Hacking DocumentActionGamerA music hacking document for The Legend of Zelda on the NES by ActionGamer.Audio HackingNESThe Legend of Zelda1.0Beg18 Jun 2018
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