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Unsightly Pixel Mario Kart 64 CPUs use human items including shells SMB3 RELOADED Super Metroid

Newest Translations

Breath of Fire Star Soldier Star Force Seiken Acho

Newest Utilities

BARF! Tilemap Studio Lightweight Checksum Calculator Valhalla

Newest Reviews

AFF Challenge Mega Man II Music Improvement Mega Man X2 Relocalization SMB3 RELOADED

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Donkey Kong Country Dear, My Memory by Sinzan Super Mario Bros. Bunper Sonic 2 Improvement

Featured Translation Images

Wizardry III: Legacy of Llylgamyn Uchuu no Kishi Tekkaman Blade Dragon Warrior Captain Tsubasa Vol. II: Super Striker

Recent Updates

  • Translations
    V1.2: Fixed level selection.
  • Translations
    Updated readme (removed mention of real hardware compatibility as the original patch already was compatible)
  • Hacks
    -Reverted the starting continues from 4 back to 3. -Goomba and Koopa heads are now pasted over Galsia and Donovan. -Inserted A.J. Nitro, Ridge Troopa and Yawackhary's names in the ending credits. -Inserted Dcat and Monfriez's names in the ending credits. -Lengthened Peach's Defense Special Animation by 8 frames. -Updated a few enemy palettes. -Edited which enemies appear in Survival Mode. -Peach's Pipe/Sword attack can now hit from behind. -Made modifications to enemy groups. -Changed Hakuyo to Garnet (as in Streets of Rage 2: Girls' Paradise). -Changed Electra's Jump Kick voice clip. -Changed Shiva to Karai from TMNT: Tournament Fighters (Genesis). -Edited the intro text. -The apple is now a pizza. -Changed Fog (Biker) to a Foot Soldier. -Can break out of back grabs at the press of attack. -Bowser now does an uppercut during his melee attack to make it work better as an anti-air. -Inserted block voice clip.
  • Games
    Replacing washed-out title screen image with higher quality screen capture
News
General Information
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(1021 to 1030) of 1866 Results

Pokemon Yellow NES Music Hack

29 February 2012 11:40AM EST - Update by Lugia2009

ROM Hacks News - RHDN Project Page

I started this project a couple of weeks ago.

This is a hack of Lei Dian Huang: Bi Ka Qiu Chuan Shuo,otherwise known as Pokemon Yellow.

This is an amazingly accurate famicom port of Pokemon Yellow. It’s made by the Shenzhen Nanjing, the makers of the Final Fantasy VII and IV famicom ports. It also uses mapper 163. But unlike other games made by this company, this one is of very high quality. In some ways it’s even better than the game boy version.

This game was praised for it’s high quality, but criticized for the music. But this hack completely replaces the original songs in the game with ones that are more accurate to the original, and less annoying. The original 14 songs were replaced, with more than 20 new songs. Almost all are based on Pokemon R/B/Y, some are based on G/S/C.

This hack also translates many of the game’s menus. Pretty much anything that could be translated without hacking the game’s text system.

Have fun! :)

Burning Heroes Complete Translation Patch Released!

29 February 2012 6:13AM EST - Update by Draken

Translations News - RHDN Project Page

Happy Leap Day everyone! To celebrate this special occasion, the team over at Dynamic Designs have a special treat for you: the complete translation for Burning Heroes on the SNES.

A lot of people in the community have been anticipating this little gem for quite some time so go and check out the patch in the translation section, and please stop by Dynamic-Designs for any feedback you may have.

It’s time to get all hot and bothered!

Langrisser IV (Playstation) English Translation Released!

24 February 2012 1:01AM EST - Update by Drake3

Translations News - RHDN Project Page

Okay, to a few of you this may not be “news” as it has been around for about nine months, but I just found it and it wasn’t listed here on Romhacking so I figured I would get the word out.

The Playstation official remake of Langrisser IV has been fully translated into English by Kil over at El Sallia! Check it out and have fun watching many nameless troops clash under the command of your heroes and feel accomplished when your heroes advance to the next class.

New Utilities Added to the Database

23 February 2012 7:55PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Sakura Wars (PC) Getting an English Overhaul.

20 February 2012 9:03AM EST - Update by Burnt Lasagna

Translations News

Someone who goes by the name ezeliyn on GameFAQs has begun work on an English patch for the PC version of the original Sakura Wars, with a group of three other people.

The project has just gotten started but they have the game displaying their new English text and have a rough translation of the first episode done, along with some cutscenes.

More screenshots can be seen in the relevant link.

Frank's 2nd SMB3 hack Version 0.97 Released (NOT FINAL)

19 February 2012 9:31AM EST - Update by Insectduel

ROM Hacks News

After 6 and a half years of plagiarized work, Insectduel took about 8 months to insert all the levels and adjust modifications. You are now able to play all the levels of Frank’s 2nd SMB3 hack for Super Mario All-Stars all the way to Bowser’s Castle. Keep in mind that this is NOT the final version of the hack and is still currently in it’s beta stages. Keep in mind that most levels have corrupted background animations and enemies as it requires the extension of graphics hardcoded by ASM like Super Mario World’s Lunar Magic. It may be a completed hack but it’s still going to be updated and new versions could come at anytime. Improvements are planned such as ExGFX and having Luigi have higher jumps and/or slides than Mario. Help is desperately needed to put out a final version for this project! This hack may or may not have SRAM errors, and it needs to be fixed as soon as possible, even if the checksums are fixed.

The major difference between the NES and SNES versions are the World 3 map. The original World 3-6 and World 3-8 of Frank’s 2nd SMB3 hack has been SWITCHED around due to the music pointers in the secret mushroom houses. Also, the pipe after clearing World 3 Fortress #2 now leads to the spade panel but you still need the hammer to break it.

World 8 of Frank’s 2nd SMB3 hack now has extended levels due to a huge amount of free space to add more levels compared to the NES version which has a limited amount of space. It includes the 4 hand traps and 2 fortresses. It also has better ASM coding features for an even greater experience.

This rom hack holds 2 IPS Patches. One is the original Super Mario All-Stars and the other for Super Mario All-Stars + Super Mario World. Both of these IPS patches requires a header. It is not compatible with Super Mario Collection (Japanese version of Super Mario All-Stars). So what are you waiting for? Play this ROM hack right now!

This hack was originally created by Frank Maggiore.

RHDN Personal Project Forum Topic

Crystal Beans from Dungeon Explorer English Translation Released

17 February 2012 5:07PM EST - Update by Pennywise

Translations News - RHDN Project Page

After having released a French translation for Crystal Beans quite some time ago, Hiei- and Neige are back at it again, but with an English translation this time. Crystal Beans is a simplistic and almost shooter-like action-RPG for the SNES and is relatively short and easy to beat. It’s a port of Dungeon Explorer 2 for the TurboCD and is more or less a part of the Dungeon Explorer series. Enjoy!

Konami's Cave Noire, Presented by Aeon Genesis

14 February 2012 12:38PM EST - Update by Gideon Zhi

Translations News - RHDN Project Page

After a long 5-6 weeks, 4-5 weeks longer than hoped for or expected, Aeon Genesis has released a translation for Konami’s highly-distilled gameboy roguelike, “Cave Noire.” Dodge monsters, rescue fairies, collect inventory-cramping orbs and get rich while plundering brief dungeons! Cave Noire gets very tough, very quickly.

The translation is complete, so enjoy!

Resident Evil (GBC) - Bugfixed version

14 February 2012 3:28AM EST - Update by PacoChan

ROM Hacks News - RHDN Project Page

Resident Evil for GameBoy Color was cancelled at 90% through development and never released. Thanks to a fundraiser, the individual that was holding two builds of this game, released them to the public.

This game has a lot of glitches and you need to do some hacks to be able to continue at certain areas.

I’ve fixed the most important issues so the game can be played from start to finish without hacking. However, there aren’t any programmed endings, so you’ll be stuck at the final room and there’s nothing that can be done about it.

Changes made to the game:

  • Originally you couldn’t access the Plant 42 room because you couldn’t use the red book. Now there’s no red book. You only have to take the white book from the bookcase and the main door to the Plant 42 will open (the big door, not the one behind the bookcase in the small room).
  • The door to the heliporter was opened by default. Now it is closed like it should be. It will open when you exit the Tyrant room.
  • Removed the collision of the left wall in one of the lab’s rooms to be able to access to the morgue and one of the MO Readers. It was impossible to access that room without hacking.

New Translations Added to the Database

11 February 2012 6:37PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):