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Recent Updates

  • Documents
    Massive update to original file.
  • Hacks
    The change list is pretty big for version 7! I'm just going to say that you should check out the last page of the Personal Projects topic of the same name for all the info. Also a ROM info update, the changes are such that this is now bordering on Improvement, and the readme is shorter because I divided up the patching info and the change list. Enjoy!
  • Hacks
    When patching the ROM using an unheadered ROM, game will not boot. Page indicates that you should be using an unheadered ROM. RetroAchievements shows MD5: fa5e3d73d1d9c6d512bff61036230f9b For proper usage. Old info: Final Fantasy (U) [!].nes Length: 262,160 bytes (256 KB) CRC32: CEBD2A31 MD5: 24ae5edf8375162f91a6846d3202e3d6 SHA1: C9CFBF5455085E198DCE039298B083CD6FC88BCE New Info: Final Fantasy (U) [!].nes (iNES Header) Length: 263,168 bytes (257 KB) CRC32: 5c892f3b MD5: d111fc7770e12f67474897aaad834c0c SHA1: b0ed4e1573260187e31da715ced28806ea4a81da
  • Hacks
    PLEASE disregard previous submission. I had to make an update to the patch. Updated to version 4.0 - This is a big update with many new additions such as new weapons, bosses, events, areas, etc. Thank you!
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(1811 to 1820) of 1822 Results

New DTE Document

11 December 2005 5:12AM EST - Update by RedComet

Documents News

This document entitled Dual-Tile Encoding: NES/Famicom Implementation will (hopefully) give people wanting to add DTE to their hacks a place to start.

Topics include:

  • What is DTE?
  • Finding the Text Routine
  • Implementing DTE in an NES game

More to come based on your feedback!

Wonderswan/Wonderswan Color Tracer Released

11 December 2005 5:07AM EST - Update by evo

Utilities News

After much work, here we have a program that can trace and debug Wonderswan/Wonderswan Color ROMs. Thanks go out to DOX, who had created a “debugger” in an early version of Cygne. :)

Here’s hoping Wonderswan/Wonderswan Color translations can reach a higher level!

Cygne Tracer can be found in our database.

Neo-Geo Graphics Hacking Tool.

11 December 2005 5:07AM EST - Update by evo

Utilities News

After a great deal of time spent hacking and programming by evo, here is a complete tool suite to hack Neo-Geo graphics!

This fun filled Neo-Geo Graphic Tool Suite can be found in our database.

SMB3 Map Editor ALPHA Release

09 December 2005 3:09PM EST - Update by Beneficii

Utilities News

Download the first thorough map editor for the NES version of SMB3. It allows you to edit the tiles, pointers, sprites, starting spaces (with an ASM patch that allows you to change the starting screen scroll and x position), airship retreat points, locks, and pipes on the map. It uses an intuitive interface that lets you pick what mode you’re working in and even to just view the map with the sprites on; and you can export your map as a BMP and it will have the sprites drawn on, letting you present it perhaps for a strategy guide! Enjoy! ^_^

PlayStation hacking document rewritten.

06 December 2005 12:22AM EST - Update by Cless

Documents News

Well, I finally got around to doing it. It’s twice the size (and hopefully twice the quality, or better).

Rather than one, it now makes note of three methods of going about hacking ISO images. Two are full tutorials while the other is an introduction to a much more advanced method that is a bit more difficult than I myself can presently handle.

It also delves into things such as graphics, text pointers, links to technical documents, explains a small amount about PSX ASM and some hacking tips to speed things up.

Check it out at my site in the link below! Hopefully some will find it useful.

Glory of Heracles 3 progress!

05 December 2005 3:45PM EST - Update by DaMarsMan

Translations News

Above you can see comparison shots of the old routine (left) and the new routine (right).

Everyone likes progress screenshots. The dialogue menu is expanded and working properly. A few more bugs need to be worked out and then beta testing can commence.

Find the rest of the screens in the forums at our site here.

Glory Heracles 3 thread.

NOTE: You must register to view this thread.

Tales of Phantasia: Narikiri Dungeon Progress

01 December 2005 11:24PM EST - Update by RedComet

Translations News

After nearly five years without any progress, Cless has made some headway! He’s replaced the font, and the issue with the menu has been fixed. But he says the game is in need of some ASM work for a truly “flawless quality” patch. :(

If you know Gameboy ASM and you’re interested in helping, check out Cless’ site!

King Colossus sees full translation

27 November 2005 2:33PM EST - Update by Neil

Translations News

A complete translation patch for the Sega Mega Drive game King Colossus has been released! The game is an action rpg in the same vein as Zelda III or Secret of Mana. Screenshots, IPS patch, and incredibly detailed notes (in the form of a readme file) can be found at the following link:

New IPS patcher including source code.

24 November 2005 11:48AM EST - Update by Mike Chambers

Utilities News

IPSP is a new IPS patching utility written by Mike Chambers that allows optional saving to a NEW file instead of just overwriting your original ROM. The QBasic source code is also included.

IPSP can be found in the Utilities section.

Nobody Cares - DBZ Update!

21 November 2005 7:50PM EST - Update by RedComet

Translations News

The final patch for Dragonball Z: Assault of the Saiyans has been released. New additions include: tournament mode is 100% playable and the addition of the translation “staff” in the final credits. Go play it guys!