Newest Translations

Samurai Shodown! 2 Crystal Quest Bionic Battler Super Chinese World 2

Newest Utilities

Road Rash (Sega CD) Editor Mario Party Tools ECCRegen Road Rash 1 Bike Editor

Newest Reviews

Zelda Tech Zelda - The Legend of Link Ocarina of Time Redux Eternal Champions - Special Edition

Featured Hack Images

Sonic 2 Delta Knuckles in Sonic 1 Super Metroid - Cliffhanger Final Fire Pro Wrestling Restoration

Featured Translation Images

Dream Maze: Kigurumi Daibouken Eggerland: Meikyuu no Fukkatsu Nekketsu! Street Basket: Ganbare Dunk Heroes Bishoujo Senshi Sailor Moon

Recent Updates

News
General Information
Button

(1921 to 1930) of 1999 Results

Chrono Trigger Text Editor V1.0

01 March 2006 7:17PM EST - Update by Manaknight

Utilities News

I have updated my texteditor for Chrono Trigger to version 1.0. I hope that this will fix most errors. This will be the final version, as I have stopped the development of this utility.

What’s new?

  • bugfixes
  • hopefully found all text dialogs
  • saving without compression not allowed
  • you can abort the manual compression optimization
  • optimized compression
  • optimized compression speed (both, best and fast method)
  • GUI doesn’t freeze anymore
  • all actions can be arborted
  • byte input fixed (you can use {DF} for example)
  • saving projectfiles is now possible

Small YNT Update

01 March 2006 2:05PM EST - Update by kammedo

Translations News

Basically some small status updates about FEOEZ and Arabian Nights. Nothing relevant, but still something.

A new translator for Far East of Eden Zero has shown up, Christopher Day. Arabian Nights is currently undergoing main script insertion. Script translation stands at about 94%. More details can be found at the link below.

vSNES 2.8

28 February 2006 5:12PM EST - Update by creaothceann

Utilities News

vSNES version 2.8 has been released. Changelog:

  • new mirrors at AEP and SNES Emulation
  • GUI: better support for non-standard font sizes and colors (thanks to Nightcrawler for testing)
  • SRC: added offset-per-tile effects to rendering (Mode4 and Mode6 are not tested)
  • SRC: improved the SPC code, added ability to save no adding/removing of the extended tags yet
  • SRC: partial support for SNESGT savestates (only arrays)
  • SRC: adjusted start and end of the visible area in the Screen rendering
  • SRC: fixed error message that appears when SNES.txt is not present

War Child Chiaki (Super Mario World hack)

26 February 2006 2:30PM EST - Update by Neil

ROM Hacks News

While browsing around the acmlm forums I came across a thread for an incredible looking Super Mario World Hack. The screenshots speak volumes to the enginuity and creativity of the author of this hack. He not only altered the graphics, he implemented new features, and developed a little DMA hack to alter the graphics in game.

I for one can’t wait to play this hack.

5 MSX translations added to the database

26 February 2006 10:58AM EST - Update by Starscream

Translations News

The MSX database has been updated, it now includes the translations of the following games:

These were only available in rom/disk format before, so these patches have been made by me to complete the database due to the hosting policies of this site with regard to images.

The information in those entries is a bit sparse at this point, if anyone has additional comments to make (especially about the actual status of the translations of Xak 2 and Fray, since I couldn’t find any information), you can leave a message in the forum here or possibly directly contact the staff.

Glory of Heracles 3 progress!

25 February 2006 6:23AM EST - Update by DaMarsMan

Translations News

Things are coming along very nicely with this game and I’m hoping to start beta testing soon. Here is two comparison shots that show the new input name menu and system. Also if you are interested in beta work…And I do mean work….Let me know DaMarsMan@NOSPAMgmail.com (without the NOSPAM).

IRC Channel Open!

25 February 2006 11:53AM EST - Update by DarkSol

Site News

Alright everyone, I have some great news! The ROMhacking.net IRC channel is now open. Come chat with us about hacking, translations or whatever else you want. Join Nightcrawler, KaioShin, Gideon, Neil_, Dragonsbrethren, and the rest of your community heroes along with everybody else from the community there!

Don’t have a clue about IRC? No problem, you can use our new Java based IRC utility right from the site!

Java IRC Chat Client

IRC channel information:

  • Server: irc2.darkmyst.org
  • Channel - #ROMhacking.net

Z Gundam: Away to the Newtype Progress

22 February 2006 7:27PM EST - Update by RedComet

Translations News

The font has been shrunk from a 16×16 to an 8×16 and everything is just about ready for the translated scripts. I threw together a screenshot of the first “chapter” screen, since that was about the extent of my Japanese knowledge. Check out the screenshot above (you can see the original Japanese equivalant at my site). I might add a few more space saving hacks, but nothing that, pending my acquisition of the scripts, will hinder progress. Enjoy.

New Submitted Hacks Added to the Database

22 February 2006 7:27PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database since the last report (in submitted order oldest to newest):

Akazukin Chacha Updates

22 February 2006 7:08AM EST - Update by Ender

Translations News

Ender of Otaku Game Translations writes in to say:

ASM hacks are now more or less 100% complete. VWF has been implemented and bold and italics fonts have been added (the original included a bold and “lazy” kana font set)

I haven’t yet found out how the code displays the small text found on the start up screen and the status/magic screens. I haven’t made any progress doing a relative search on the text. Either the fonts aren’t stored relative as arranged in the ROM or I’m missing out on something entirely obvious.