Newest Translations

Donkey Kong Country 2: Diddy's Kong Quest Flashback YaruDora: Double Cast B-Wings

Newest Utilities

BRR-GUI Infinite Hyrule - Zelda Overworld Randomizer Super Robot Wars Alpha HMMT Dumper/Inserter

Newest Documents

Documents

Newest Reviews

Rockman/Mega Man 2 - Slide and Charge Shot Aladdin Addams Family Values Afterlife Edition From Below

Featured Hack Images

SMB1 Instant Kill Block Type 1 Super Mario Bros. - Hi Episode 1 Old Pond, Diving Frog, and Water Sound Tecmo Super Bowl - CIFL 2008

Featured Translation Images

Final Fantasy Kunio Kun no Nekketsu Soccer League Lunar Pool Neighbours From Hell

Recent Updates

  • Translations
    update
  • Hacks
    Edit to select correct category.
  • Translations
    Updated Japanese Upgrade Patch to v1.1a and updated the readme. Since the translation patch itself is completely unchanged, I've left the version number as is to avoid confusion for most users. (Japanese Upgrade Patch applies only the bugfixes from the translation without the translation itself.)
  • Reviews
    several revisions making my old update moot point and needed to relook at the game since the owner has fixed or made better some of my issues i had with the older version and felt the need to make it a more fair review with said revisions
News
General Information
Button

(1061 to 1070) of 2035 Results

It's Time To Enter the Deepest Dungeon

26 May 2013 7:43PM EST - Update by KingMike

Translations News - RHDN Project Page

KingMike has released a complete translation patch for Deep Dungeon III for the Famicom, completing his translation patches for the entire four-game franchise. This one improves on the second as being the first with multiple dungeons and the first with multiple party members and a wider magic selection. It is also the only one which allows the player to create their party.

Originally odino translated the scripts for both III and IV in 2008. The big holdup on this has been because KingMike had quite a frustrating time with the game’s difficulty. After analyzing the code, he discovered the game had some bugs, including a severe one that can mysteriously nullify a party member’s armor. So, this translation patch includes a few bug fixes as well as changing a few features he didn’t like about the game, like how your characters could randomly fumble and de-equip their weapon in battle. But he has also included an offset list for those who disagree on his changes and want to make their own version.

At the last minute, KingMike on his own also made a hasty, largely machine-assisted localization of the manual. He’d really want to make you understand you should know the rules to this game when you’re going to play it as does he. You might even pick up a few tips to make the game less painful to play than it was for him.

Note that the translation patch does require the ROM to be expanded first.

Link's Awakening Level Editor - Release

23 May 2013 1:16PM EST - Update by Fatories

Utilities News - RHDN Project Page

After over a year in making, LALE is finally ready for its release. This hacking tool is designed for Link’s Awakening DX on the Gameboy Color and has all the tools needs for a basic ROM hack including a text editor.

Super Mario World The Lost Episode 2 - Release

19 May 2013 10:45PM EST - Update by isaix

ROM Hacks News - RHDN Project Page

Here it is, 8 months after Super Mario World - The Lost Adventure Episode 1, isaix finally released Super Mario World The Lost Adventure Episode 2 (his second ROM hack release). This is a complete SMW hack that features 79 new levels, Over 100 custom music, custom graphics, new boss fights, new power ups, custom palettes, redesigned Overworld Map and much more…

New Hacks Added to the Database

09 May 2013 8:35PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

New Translations Added to the Database

06 May 2013 12:36AM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

New Hacks Added to the Database

23 April 2013 6:27PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

New Translations Added to the Database

23 April 2013 6:27PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

New Utilities Added to the Database

23 April 2013 5:14PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

New Documents Added to the Database

23 April 2013 6:26PM EST - Update by RHDNBot

Documents News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Documents have been submitted and approved to the database (in submitted order oldest to newest):

Glory of Heracles IV Script Translated

23 April 2013 6:27PM EST - Update by KingMike

Translations News - RHDN Project Page

It’s wonderful news that Nightcrawler has fully inserted a translated script for Glory of Heracles IV for SNES. Looks like a great game.

However Nightcrawler still has a ton of work ahead of him, as pretty much all other aspects of the game still need work. He has mentioned before that, perhaps no surprise to anybody who has tried to play the game before, hacking the menus is going to be a nightmare of work. They feature very intensive use of the SNES’ HDMA effects, and they already look pretty full in the Japanese original. It’ll be amazing to see what Nightcrawler (and DaMarsMan, if he’s still participating) can pull off in the end, though. Nightcrawler hopes to get a menu system that is at least functional off to his translator to play through the game for an additional script check.