Newest Translations

Daisenryaku VII Itadaki Street: Watashi no Mise ni Yottette DOOM Sengoku Denshou

Newest Utilities

[FDS] Super Mario Bros 2 (Japan) Level Editor - jGreatEd Game Genie Good Guy Jackal Level Editor Crash 2 Level Editor

Newest Reviews

LaSalle Ishii's Childs Quest SMW The Crown Tale Mario is Missing Done Right Mega Man the Wily Wars SRAM+

Newest Homebrew

Double Symbol Rex Run for Game Boy DeadlyNeuroEf Circle Boy

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Mega Man C4 Rockman 2 β Super Metroid - Hallow Eve Sonic With Fries

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Die Bahnwelt Tales of the Abyss Wizardry Gaiden IV: Throb of the Demon's Heart The Second Samurai

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(101 to 110) of 1889 Results

Super Mario Land gets a full colorization!

27 April 2019 8:05AM EST - Update by thepatrickinator

ROM Hacks News - RHDN Project Page

Happy 30th Anniversary, Princess Daisy!

Super Mario Land gets a full colorization hack by toruzz called Super Mario Land DX which changes the original Super Mario Land into a Game Boy Color game. Celebrating Daisy’s 30th Anniversary of her gaming career on Easter Sunday in 2019, a colorized remake of Super Mario Land was made to celebrate the occasion.

The full colorization of this game remakes the 8-bit original with updated graphics for enemies and characters to resemble the modern Mario games.

New Utilities Added to the Database

26 April 2019 8:38AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Game Specific

Graphics Viewers

Miscellaneous Graphics Tools

Patching

ROM / ISO Identification

Searching

Sound

New Hacks Added to the Database

26 April 2019 8:38AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Addendum

Complete

Improvement

New Translations Added to the Database

26 April 2019 8:25AM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

Arabic

Dutch

English

French

Galician

Indonesian

Spanish

SD Gundam: Gachapon Senshi 3 - Eiyuu Senki is now fully playable in English!

25 April 2019 11:20AM EST - Update by XianJip

Translations News - RHDN Project Page

Here is an announcement for SD Gundam - Gachapon Senshi 3 - Eiyuu Senki. This is the 3rd installment of the SD Gundam series on the NES which is now fully playable in English! Now you can choose from the 4 different campaigns of the SD Gundam world without the language barriers to keep you from playing this game. Enjoy the translation! Also part 4 will be the next one released as the current progress is halfway done at the moment.

Dragon Ball Z: Super Butouden 2 (NES) now playable in English

22 April 2019 7:17AM EST - Update by Green Jerry

Translations News - RHDN Project Page

Dragon Ball Z: Super Butouden 2 (NES) is now playable in English! The game doesn’t have much text, it’s the menu, fighter select and fighter names. This game is a port of the SNES game of the same name.

New Hacks Added to the Database

19 April 2019 1:20PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Complete

Improvement

New Translations Added to the Database

19 April 2019 1:20PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

Arabic

Dutch

English

French

Indonesian

Spanish

Metroid: HD V 1.3 Released

14 April 2019 11:43AM EST - Update by Aclectico

Other News - RHDN Project Page

An update is now available for the Metroid: HD Custom Edition mod for the Mesen emulator (version 1.3).

The first version of this pack was released in August 2018. While the initial release improved upon many aspects, limitations of an NES era game were still very apparent. Most notably, the running and jumping graphics of the pack were considered by some to be choppy and awkward. Thanks to contributions from kya and mkwong98, substantial improvements have now been made in these areas.

For jumping, the graphic problem was rooted in the behavior of the original NES gameplay. The original game shared running graphics with jumping graphics. This proved to be problematic as the HD pack changed the proportions of the player sprite substantially. As a result, creative freedom was limited and finding a pose that was acceptable for both scenarios proved to be very challenging. Fortunately, mkwong98 proposed a solution that separated the linked graphics by using an advanced feature of Mesen called the “spriteNearby” condition. This strategy was very promising. However, the solution did involve writing manual lines of code for every relevant tile address used by the game for jumping. During development, there were fears that this approach may overwhelm Mesen. This was understandable as the proposal did involve over 16,000 lines of additional coding just for jumping.

After the revised package was finished, initial boot time was impacted. However, once the game started, the emulator accommodated the new additions without crashing and at full speed. This is a testament to Mesen’s ability to handle substantial amounts of incoming information coming from custom HD packs.

For running, the pack was initially limited by the small number of movement frames used by the original Metroid. Low frame counts are commonplace with retro games. In fact, some players would even say this characteristic fits well with the low-resolution nature of an 8-bit game. However, once the resolution was increased via the first release of Metroid: HD, players naturally expected enhancements to other areas as well (such as frame count). Improving one aspect without the other resulted in a gameplay experience that some may describe as jarring. Unfortunately, it is much more difficult to customize frame counts with the standard HD Pack creation method.

Kya initially proposed a method to overcome this shortcoming using additional advanced features of Mesen called “frameRange” and “memoryCheckConstant” conditions. However, one problem in implementing the proposal from kya related to the fact that artwork could not extend beyond existing tiles. For an artist, this constraint could be thought of as a canvas that is not only small, but constantly changing shape.

After experimenting with various approaches, an unusual solution to this issue was discovered. Kya froze the running animation entirely by hacking the ROM. Some may consider this strategy to be counterintuitive as the final goal was to add running frames rather than subtract. However, the new hack solved the issue of a constantly changing canvas size. In addition, the frame with the largest number of tiles available to edit was used in the solution. This allowed for maximum creative freedom and all running frames are now inserted and controlled entirely through the HD pack in the updated version using the “frameRange” and “memoryCheckConstant” conditions.

New features of the latest pack include, but are not limited to, the following:

  • Enhanced running and jumping graphics
  • The download now includes pre-assembled zip files for alternate graphics (Megatroid, Fusiontroid, and 8BitTroid)
  • The minimap is now an automap
  • A new and secret area is now available in Brinstar

Download the latest version here: http://www.romhacking.net/forum/index.php?topic=26811.0

A New SNES Prince Of Persia Hack! The Queen Of Light

14 April 2019 11:41AM EST - Update by Shauing

ROM Hacks News - RHDN Project Page

Here’s a brand new hack of the SNES port of Prince Of Persia! It’s a complete hack from the title screen up to the staff roll!

It tells an original story, across 10 main levels plus 5 training levels to introduce some new mechanics for this hack, all of them adorned with a mix of old and new background/foreground sprites, and a custom colorization for the entire game. Also, here for the first time in a PoP SNES Mod, an original musical composition for the title/prologue screen as well as a musical arrangement for the Menu music.

Thirteen months of hard-on-and-off work, to bring a fresh experience to this SNES classic!

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