(1751 to 1760) of 1975 Results
MCBHacks back online with a new game!
30 December 2006 9:55AM EST - Update by Macbee
After a looong time of rest, I decided to return to my ROM Hacks. In 2007 I celebrate nine years in this bizarre hobby and realized that I don’t want to quit it.
Most of you probably don’t know my work. I’m a kinda of a fraud… I have no idea of how people REALLY hack a game.. I just change some graphics and colors but I’m very happy just doing this.
This time I changed the visual of 1983’s “Mario Bros”, one of the first games for the Famicom and incredibly fun even for today’s standards.
Just because I’m silly with a capital “S”, I created the first Japanese commercial for the hack. You can check it out below and see how the game looks now:
The game isn’t available yet. But you can get it on 01-01-2007, when my new website will officially open.
Hope you like it!! Macbee
STAFF Note: You can check out the commercial he made for his hack via this youtube link.
Dream Penguin Adventure updated
25 December 2006 5:53AM EST - Update by Kitsune Sniper
The Dream Penguin Adventure patch has been updated to version 1.02. The only change in this version is one line I had forgotten to fix one pointer, and as such, the line was not displaying properly. This bug is now fixed.
Now, are there any other releases planned? Who knows. Maybe…
STAFF NOTE: You can find the patch on our site here or at the link below.
Temporal Flux 2.50 Released
23 December 2006 9:58PM EST - Update by Zeality
Geiger has released Temporal Flux 2.50, the latest version of the Chrono Trigger editor. Among the upgrades and changes are Japanese ROM support, read-only Prerelease ROM support, treasure chest editing, explicit pasting of map data with all layers, a new docking library, new decoded events, a smaller executable, and tons of fixes, including the elimination of a corruption bug with string imports. It is important to note that the Japanese ROM won’t accept any foreign characters. Discussion and the progress of a JP character workaround is going on at this thread the full list of changes can be found in the versions text file.
STAFF NOTE: You can find the latest version on our site here, or from the link below.
25 December 2006 5:47AM EST - Update by Kiyoshi
ZSNES 1.50 has been released. There’s a big long changelog on the news section of the ZSNES website, but the really important note is that it has a cross-platform debugger.
So no more emulating DOS just to use ZSNES’s debugger.
On a related note, this release does break some translation patches. If you have released any translations, please check over it to ensure it works in 1.50, or users will be sorely disappointed.
STAFF NOTE: The debugger is only accessible via the -d command line parameter (but is at least compiled in with the general releases!)
Wonder Project J 2 Translation Announced
20 December 2006 8:36PM EST - Update by Ryu
I’ve decided to finally make it public that I’m working on a translation for the N64 game Wonder Project J2. For that matter I’ve set up a basic project page which you can find here, it will inform you in detail about the project’s status and what’s always important is has lot’s of screenshots. Enjoy )
GBA Napoleon Campaign completely translated
20 December 2006 12:00PM EST - Update by Nebelwurfer HQ
Nebelwurfer HQ is releasing a final 0.50 patch for the French GBA Napoleon game. This patch completely translates the Campaign including all 30 scenarios and 7 flashback scenarios.
Quick Combat and Mini-game modes remain untranslated. Also there is a significant amount of dialog text from enemies and friendly generals that pops up during campaign scenarios that I did not catch.
However, the campaign is certainly playable at this point, and that is all that I set out to do. I hope players will enjoy all the twists that occur in the latter stages of the campaign. I would rather devote my limited time to other projects now.
Staff note - The update on Nebelwurfer’s page is at the very bottom of the page. You can get the patch either there or here.
Happy First Birthday ROMhacking.net!
24 December 2006 4:19AM EST - Update by Nightcrawler
You know I wouldn’t miss my own site’s birthday unless I had a good reason. I do. When you read this, I’ll be somewhere in Africa having just climbed the tallest freestanding mountain in the world or passed out trying! I will try and stop in and say hi if I come across an Internet terminal at an airport or on Zanzibar by the beach hotel. I’ll be back soon as long as I’m not eaten by Lions or other predators on safari and am still healthy! On to the speech!
Well, what can I say? The site is one year old already. This year has just flown by. When we started, I really had no idea if or how much this site would be accepted. It has surpassed all of my expectations. Some sections of our archive have doubled and tripled. We’ve had nearly 1.2 million unique visits in one year. I think that says something. It says we’ve woken up some of the members of this community sleeping in the corner. It says we’ve put a little bit of life, a little bit of unity, and a little bit of ‘community’ back into our ROMhacking world. With one good look at at our submission logs, as well as forum and site activity, it’s quite clear to me that this community is very much alive. I’d even go so far as to say it’s seen a bit of growth compared to recent years.
The content and features on the site have come far in the past year toward reaching the vision had for this site, but we’re not there yet. Site development and additional features will continue into 2007. We will continue to work toward our goal of putting more site functionality into your hands. Some site core revisions have been in the works to better facilitate allowing you to edit existing entries and keep our database up to date yourselves. It is our hopes that this approach will ensure ROMhacking.net is active and updated for a long, long time to come.
A big ‘Thank You’ goes out to our hard working staff and all of you that have contributed to our community whether it be submissions, bug reports, assisting in the decision making process, or just lending some comedic relief on the forum. ) One year is just the beginning of ROMhacking.net’s lifespan. It will continue to grow and be the most useful and up to date ROMhacking archive, news, and information site in the English speaking world as long as we as a community continue to utilize it and contribute to it. As long as the community lives, so shall ROMhacking.net!
Sylvanian Families - The Fairyland Pendant English Translation Patch Released!
13 December 2006 7:50AM EST - Update by Ryusui
After almost a full year of work, the Sylvanian Families - The Fairyland Pendant translation is finished.
Zelda: Link to the Past Gets Much Harder! And That's Not All!
11 December 2006 8:45PM EST - Update by Moulinoski
With the purchase of the pre-order of The Legend of Zelda: The Windwaker, a “hard-type” version of The Legend of Zelda: Ocarina of Time was included. It was titled Master Quest. It was the same story with different dungeons, usually harder.
I took this concept and adapted it to The Legend of Zelda: A Link to the Past. Using Hyrule Magic, I have changed the dungeons around, making them harder than they were before, and I have also toughened up bosses by filling their arenas with obstacles, usually dangerous ones, or ones that will impede your immediate attack on the boss. (Look forward to the battle with Business Man Arrghus!)
The .zip file contains bonuses like changing The Legend of Zelda: A Link to the Past’s Link to The Legend of Zelda: Ocarina of Time’s Link!
(NOTE: The readme says that there’s only two holes that lead to a debug room. I had forgotten about another hole, in the sanctuary that may also lead to a debug room. Either way, these holes are trivial and the player must be brain-dead to fall into them since the holes only appear at very safe places)
YnT moved & update!
11 December 2006 8:52PM EST - Update by kammedo
Yonin No Translators moved the site!
Finally, after years of hosting on Darkmazda, YnT moves to its new home! Thanks to DM for the long hosting! Also, some project updates are there as well! In particular Arabian Nights!
Staff note - You can get Kammedo’s SNES Font Generator here. Also it looks like about 1/3 of the script for Arabian Nights has been inserted.