(1851 to 1860) of 1888 Results
Equinox rom hacking document
08 January 2006 6:59PM EST - Update by Jigglysaint
This is a ROM Hacking document for the SNES puzzle-action game, Equinox. Included are offsets and explanations for a few level basics such as room editing, door editing, and other assorted things.
I bet you wouldn’t be surprised to find out that document is in ROMhacking.net’s database would you?
The Guardian Legend rom hacking document
08 January 2006 6:47PM EST - Update by Jigglysaint
This is a hacking document for the Nintendo game, The Guardian Legend. This document includes the various formats for the overhead view walking part of the game. In addition, information can be found on what area plays what music, and what each corridor’s item is.
You know the drill, it’s in the database.
Metroid Zero ROM Hacking Document
04 January 2006 5:49PM EST - Update by Jigglysaint
This is a document for the Gamebody Advance title, Metroid Zero Mission. Included is an elementry explanation of the room’s level data plus related offsets reguarding several other aspects of the game. It’s by far not complete, but for somebody who is just getting started in Gameboy Advance hacking, it should prove valuable.
The document, as always, can be found right here on ROMhacking.net.
SMB3 Text Editor 1.0
03 January 2006 5:53PM EST - Update by Dcahrakos
Well, I worked for a few hours on this, changing all the data from mm3, to a SMB3 Text editor, based heavily on the mm3 one, it didnt take as long, since I had a bade, but here it is
Please Report any bugs to me. and enjoy :)
You can also download it from RomHacking dot net
Megaman 3 Text Editor Version 1.2
03 January 2006 10:41AM EST - Update by Dcahrakos
Here is a small update. I fixed 2 bugs; one text related, and one that caused the Exit menu button not to work. I also added ROM checking code to check to make sure the ROM is correct.
So, here is version 1.2 of the MM3 Text Editor. Click here to download it.
Staff Note: Can also be downloaded from our database here.
Fire Emblem 6: Fuuin no Tsurugi
02 January 2006 6:46PM EST - Update by Ding with my Heartstrings
The FE6 translation team has just recently updated with a patch. (I’m not joking here, this post and theirs are like two minutes apart!)
Quoted from their journal:
“New FE6 patchorama.
- Ellen/Lugh C inserted
- Title Screen inserted(credits to CO_Raptor for doing it :]]]]])
- Prologue inserted(credits to me for doing it)
- Status conditions inserted(Not map ones)
http://eaichu250.superbusnet.com/trans/fe6.zip – Get your patch there
The patch can be found in our database here.
Shining Force: Final Conflict Patch Update
02 January 2006 2:43PM EST - Update by Nightcrawler
Shining Force Central has released an updated completed patch for Shining Force: Final Conflict. This patch release fixes various bugs, typos, and untranslated strings that have come to light since the initial release back in August.
The update Shining Force: Final Conflict patch can be found in our database.
Mega Man 3 Text Editor
02 January 2006 3:20PM EST - Update by Dcahrakos
I’ve just released the first version of my Mega Man 3 Text Editor. It only took a couple hours to do, so I’ll probably do more as a side project. So enjoy, I guess!
Millie v1.0 Released
02 January 2006 8:07AM EST - Update by Labmaster
Millie is a question editor for the GBA series of “Who Wants To Be A Millionaire?” games, and one of the few ROM hacking utilities for a quiz game.
Version 1.0 allows users to extract and insert game scripts from any of the currently dumped versions of “Who Wants To Be A Millonaire?”.
Millie is a command-line utility written in ANSI C. A Windows binary and platform-independent source for the project can be found at Sourceforge. Included are a VS 2005 .sln file and Makefile for *nix systems.
Update for CT Shop Editor
31 December 2005 7:22AM EST - Update by Beneficii
Please download the Shop Editor again. The File - Exit didn’t work, and there was a slight logic error in the Clear function that could cause fairly big problems (reducing the item count to 0 instead of 1 it should be 1 to account for the terminating null item).