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Zanac A.I. Welcome to Pia Carrot Zanac Zanac EX

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BARF! Tilemap Studio Lightweight Checksum Calculator Valhalla

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Mega Man X2 Relocalization SMB3 RELOADED MegaMari Fix Misplaced Pixel in Logo

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Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

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Sonic 2 Delta Bare Knuckle III - Elle Hack Super Metroid - YPR Darkwing Duck - In Edoropolis

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The Legend of Zelda: Link's Awakening DX Captain Tsubasa Vol. II: Super Striker Lady Sword Tales of the Tempest

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(851 to 860) of 1866 Results

New Translations Added to the Database

04 November 2013 7:00PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

New Documents Added to the Database

04 November 2013 6:59PM EST - Update by RHDNBot

Documents News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Documents have been submitted and approved to the database (in submitted order oldest to newest):

Want to play some SPOOKY hacks this halloween?

31 October 2013 12:48AM EST - Update by Darkdata

ROM Hacks News

Princess Sidestory

A cursed Mario Party board forces Peach to defeat one of Bower’s sons to restore it to normal this Halloween!

Pokemon Knife

I ain’t afraid of no Ghastly. Why deal with Pokemon Scary Pasta? You’re a young trainer, with a knife. No event can stand in your way. Stab over 150 NPCS!

Sweet Home

Why not solve puzzles in a wonderful safe home? Can you keep everyone safe while solving the puzzles within?

So take your time this Halloween, eat some candy, and play some SPOOKY GAMES.

New Utilities Added to the Database

12 October 2013 12:18AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

New Hacks Added to the Database

01 October 2013 7:21AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

New Translations Added to the Database

01 October 2013 7:20AM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

FCEUX 2.2.2 released!

25 September 2013 4:42PM EST - Update by AnS

Utilities News - RHDN Project Page

The recent release of the most powerful NES emulator has brought some new features useful for romhacking.

First, the built-in Hex Editor got a new feature called “Highlight Activity”, which helps monitoring memory changes (e.g. when you’re comparing two savestates, searching for a certain discrepancy).

Also, remember that annoying quirk of all known NES Debuggers, where you couldn’t scroll the disassembly up by whole instruction? That’s because 6502 instructions have variable len… ok, forget it.

More importantly, Symbolic Debugging finally works like it should have been working all these years since FCEUXDSP. Basically, you right-click any address and label it with a name. From this point FCEUX will substitute the address with the name everywhere: in disassembly listings, in trace logs, in Hex Editor window caption. This immensely helps reverse-engineering games.

Usually, when beginning a new hacking project, you stumble upon walls of incomprehensible assembly, and you start searching for certain memory addresses which could lead you to the necessary part of the code. Sometimes it’s enough to set a breakpoint onto a visual variable (like sprite coordinates/tiles map/etc), but more often you have to dig through the game, documenting data structures (in a text file) and figuring out the code control flow. Well, now you can forget Notepad and use Symbolic Debugging. Even when you barely understand why e.g. this certain code branches over there, right-click the address and call it something semi-definite, like “GotoHereIfVerticalCoord=1F“, then keep reading and doing the same to the following lines - soon you’ll notice you understand the situation better and better. Because you’re actually restoring a part of the source code of the game, without diving deeper than necessary, only looking at things relevant to your current needs.

For more info, see updated docs on FCEUX Debugger here.

Other debugging tools (Trace Logger, PPU Viewer, Code/Data Logger) were also improved in this new version. Read the whole changelog here.

Oriental Blue Translation Released

16 September 2013 4:33AM EST - Update by Kingcom

Translations News - RHDN Project Page

The Romhacking Aerie has released a full translation for the GBA game Oriental Blue.

Oriental Blue is an RPG that’s part of the popular Tengai series, also known as Far East of Eden to most (see the Readme for details on that). It features non-linear gameplay, an intelligent battle system with a unique magic system, and near endless replayability due to countless minor and major choices that you knowingly or unknowingly make.

Check out the following link for a gameplay video that the group released a few months ago and then head right over to the project page and treat yourself to a download!

Gameplay video

New Hacks Added to the Database

16 September 2013 4:13AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

PS2 Shin Master of Monsters Final EX Project started

11 September 2013 8:33PM EST - Update by Nebelwurfer HQ

Translations News - RHDN Project Page

You can only re-fight WWII so many times, before it gets boring.

Nebelwurfer HQ’s next project is translating Shin Master of Monsters Final EX, a recent Fantasy themed Strategic game from Japan. In it, a Magician progresses through a series of battle maps while an overall story is gradually revealed. The key to the game is obtaining a force of Monsters that can be summoned onto the battlefield to fight. Different monster types can be recruited depending on the map square where the army camps between battles.

The main character and his monster army will gain experience and can evolve up to more formidable monster types over time. Also humanoid type monsters can be equipped with weapons, armor, and an item.

Thus far only the Tutorial maps and a handful of Campaign scenarios have been translated. However, this is sufficient to give you a feel for the game and follow-up patches will be released periodically as the translator progresses in the game.

There are 11 playable characters in the game, each with their own dialog trees. This translation will focus on the Soldier character. Perhaps others will step forward to translate the other character’s dialog trees.

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