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Super Mario World The Lost Episode 2 - Release

19 May 2013 10:45PM EST - Update by isaix

ROM Hacks News - RHDN Project Page

Here it is, 8 months after Super Mario World - The Lost Adventure Episode 1, isaix finally released Super Mario World The Lost Adventure Episode 2 (his second ROM hack release). This is a complete SMW hack that features 79 new levels, Over 100 custom music, custom graphics, new boss fights, new power ups, custom palettes, redesigned Overworld Map and much more…

New Hacks Added to the Database

09 May 2013 8:35PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

New Translations Added to the Database

06 May 2013 12:36AM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

New Hacks Added to the Database

23 April 2013 6:27PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

New Translations Added to the Database

23 April 2013 6:27PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

New Utilities Added to the Database

23 April 2013 5:14PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

New Documents Added to the Database

23 April 2013 6:26PM EST - Update by RHDNBot

Documents News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Documents have been submitted and approved to the database (in submitted order oldest to newest):

Glory of Heracles IV Script Translated

23 April 2013 6:27PM EST - Update by KingMike

Translations News - RHDN Project Page

It’s wonderful news that Nightcrawler has fully inserted a translated script for Glory of Heracles IV for SNES. Looks like a great game.

However Nightcrawler still has a ton of work ahead of him, as pretty much all other aspects of the game still need work. He has mentioned before that, perhaps no surprise to anybody who has tried to play the game before, hacking the menus is going to be a nightmare of work. They feature very intensive use of the SNES’ HDMA effects, and they already look pretty full in the Japanese original. It’ll be amazing to see what Nightcrawler (and DaMarsMan, if he’s still participating) can pull off in the end, though. Nightcrawler hopes to get a menu system that is at least functional off to his translator to play through the game for an additional script check.

Mashin Hero Wataru Gaiden Released!

17 April 2013 3:32AM EST - Update by Hubz

Translations News - RHDN Project Page

A translation for the Famicom game Mashin Hero Wataru Gaiden was released a couple of weeks ago in English! Please check out this excellent action RPG!

Mashin Hero Wataru Gaiden is a game based on a popular anime series known by the same name minus Gaiden. In this game you play as yourself and you must save Wataru who has been captured by the evil Dakdar.

You’ll travel the world doing various tasks to unlock new areas while trying to locate the Dragon Treasures in order to save Wataru. Each area has its own theme as well as enemies which adds to the overall charm.

The game is fun and interesting in the fact that it is an action game but also has RPG elements that flow very nicely together. The map is overhead view similar to other NES RPG’s of its time while the battles switch over to a side view based screen similar to Zelda 2.

KingMike updates two old translations

14 April 2013 1:31AM EST - Update by KingMike

Translations News - RHDN Project Page

KingMike has released an updated translation patch for Magna Braban for the SNES. While the old 06/06/06 06:06 patch has some sentimental value, this new version should be compatible with accurate emulators. This translation might’ve kept Gideon’s original DTE routine, but otherwise all other translation coding has been redone. This code is a comparatively cleaner hack, though the text banks were recopied from the original patch, so the text is pretty much unchanged. While a full playthrough of this patch hasn’t been done, it has been tested that all code and menu modifications are working. This version translates a hidden feature found that can display enemy names in battle, whereas they weren’t translated in the original patch. Not all names have been checked yet, but as that is more of an “omake” feature (AFAIK it can only be seen with a PAR code), it was decided it shouldn’t hold up a patch released.

Additionally, KingMike has released a new patch that inserts the credits into the ending of Time Zone for the NES. If one hasn’t played it, it’s a cartoony sidescroller that kind of resembles Panic Restaurant. Might have even been by the same people. Back when the first patch was released in 2001 it was beyond his ability to insert the credits, then forgotten for over a decade. The rest of the script is unchanged.

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