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  • Reviews
    Version 1.4 was released, I looked at it and compared it with the earlier version and the original. Therefore, I decided to " update my opinion about this creation"
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    Found the original archive of "Super Mario All-Stars NES (3-24-20).zip", which contains both version of the patch (for playing on hardware and on emu). The previous v3-24-20 patch was just creating the version for emulators (same as "Super Mario All-Stars NES (emu_v3-24-20).ips").
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General Information

(911 to 920) of 2018 Results

Ninja Rahoi Translation Released!

27 June 2014 11:00PM EST - Update by Pennywise

Translations News - RHDN Project Page

Today we are releasing a complete translation patch for the wacky Japanese RPG, Ninja Rahoi.

The translation was started by aishsha sometime in 2009 and he did most of the translation and hacking. Pennywise did all the final hacks and final draft of the script. We also had the help of several excellent translators who helped with us puns, obscure text and whatever else craziness the game threw at us. Those people are Ryusui, Eien ni Hen and harmony7. Without them, this translation would not be what it is now.

This is also more than a translation. It is also a localization. The game featured a plethora of jokes and puns based on Japanese history and pop culture of the time. Just doing a literal translation would have stripped the game of its humor. So the decision was made to replace all the jokes with Western equivalents while retaining the spirit of the original. This translation is a lot of fun to play just for the text, but also a lot of work went into it. The game does take place in Japan and no attempt has been made to remove that aspect. It is and will always be a wacky Japanese game.

Speaking of the game, it was made by the same folks who did Momotarou Densetsu, which was translated by KingMike a few years ago. Without having the played the game, there are probably similarities between the two. So if you liked that game, you’ll probably like this one.

The game might be a DQ clone, but it is anything but generic. There are plenty of hilarious joke enemies and there is a Ninjutsu system that levels up through use in battle. The game does feature your old school grinding though.

Lastly, the game does not use the traditional SRAM for battery backed saving. Instead it uses an external add-on for the Famicom called the Turbo File. It was made by ASCII, the same company who published this game. So if you’re playing on a flashcart, you won’t be able to save unless you have Famicom and a Turbo File. We did not feel like hacking traditional SRAM into the game, but if someone would like to do that for us, we would graciously accept it. Otherwise, use your favorite emulator.

IPS Peek Version 0.4.0 Released

27 June 2014 5:40PM EST - Update by vectorman

Utilities News - RHDN Project Page

IPS Peek, the IPS (International Patching System) patch viewer, has been updated to version 0.4.0. This is the most significant update IPS Peek has received since it was originally introduced.

The following notable features have been added (among others):

  • File linking (with patched file difference highlighting): open a patch as normal, then click the “Link File” icon in the “Data View” toolbar to link a file. This will enable a special mode, where the patched data is applied to the linked file and highlighted (color-coded) data changes are shown. In this mode, yellow highlights indicate new data applied by a patch record. Red highlights signify when the patch record expands the ROM before writing (if you see red, then something may be wrong with the compatibility of the patch and the file.) Gray highlights represent data that is cut off by the Lunar IPS truncate extension (CHS). Clicking a patch record in the list will jump to and select the corresponding patched data.
  • IPS Peek now supports two layouts: vertical or horizontal (available in the “View” menu.)
  • IPS Peek can now be used as a basic hex viewer for any file.

See the full changelog included with IPS Peek (CHANGES.txt) for a more detailed list of changes. Look out for more great stuff coming in the future!

Super Mario Kart 8 V1.1 Released!

21 June 2014 3:13PM EST - Update by Sarger001

ROM Hacks News - RHDN Project Page

Super Mario Kart 8 V1.1 (PAL) has been released as a demake of Mario Kart 8 on the Wii U, scaling it down on to the original Super Mario Kart for the SNES. If you have downloaded the previous version of Super Mario Kart 8, it is probably the best time to download again and repatch.

The project started shortly after the first major course information was released and since then Sarger has been trying to squeeze some of the courses in the game down onto a SNES cartridge. The hack modifies all of the tracks in the game, including the battle tracks, modifies the point system and some of the graphics in the game have been modified as well.

Start your engines!

New Homebrew Added to the Database

21 June 2014 2:34AM EST - Update by RHDNBot

Homebrew News

This is an automated message generated by’s RHDNBot.

The following Homebrew have been submitted and approved to the database (in submitted order oldest to newest):

New Translations Added to the Database

21 June 2014 2:33AM EST - Update by RHDNBot

Translations News

This is an automated message generated by’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

Vs. Super Mario Bros. - Home Edition - Version 1.1 Released!

20 June 2014 7:51AM EST - Update by BMF54123

ROM Hacks News - RHDN Project Page

Vs. Super Mario Bros. - Home Edition - has been updated to version 1.1! As the name implies, this patch modifies the Vs. Super Mario Bros. arcade ROM to be fully compatible with standard NES consoles, exchanging the physical dipswitches for a pre-game configuration menu and adding high score saving (a feature not present in the original).

New in version 1.1:

  • Fixed intermittent scanline glitch on NTSC PPUs (this affected the original game as well)
  • Changed default dipswitch settings to match those found in the operation manual; defaults can now be restored by pressing A + B + Select at the menu
  • Dipswitch settings are now saved in SRAM
  • Implemented timer speed settings for both original and alternate ROMs (no need for separate ROMs anymore)
  • Minor fixes and cleanups

Paris - Dakar Rally Special now in English!

18 June 2014 8:42PM EST - Update by mrrichard999

Translations News - RHDN Project Page

Here is an announcement for an English translation for Paris - Dakar Rally Special for the NES. Now you can enjoy this racing game which involves a different type of game-play for each stage, platforming events, and dodging various enemies from racers, to sea creatures, traps, and military arsenals in order to win. Its a fun little game which offers something different than your normal NES racing title.

Super Monkey Ball Cracked!

16 June 2014 12:03AM EST - Update by Yoshimaster96

Other News

Super Monkey Ball, the famous puzzle game released for GameCube, has been cracked! User Yoshimaster96 solved this puzzle after weeks of investigation. Cracking games is hard, especially modern ones. But he’s not done yet. The collision has yet to be cracked. It’s encoded very strangely. If he can figure it out, it could mean the beginning of Super Monkey Ball hacking!

New Homebrew Added to the Database

15 June 2014 10:04PM EST - Update by RHDNBot

Homebrew News

This is an automated message generated by’s RHDNBot.

The following Homebrew have been submitted and approved to the database (in submitted order oldest to newest):

New Hacks Added to the Database

15 June 2014 10:03PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

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