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Suikogaiden Vol. 1: Swordsman of Harmonia English Translation Released

23 March 2013 4:20PM EST - Update by Pokeytax

Translations News - RHDN Project Page

After nearly five years, the English translation of Suikogaiden Vol. 1: Swordsman of Harmonia is completed.

Suikogaiden Vol. 1 (as well as its sequel Vol. 2) is a PSX visual novel spin-off of the Suikoden series, taking place at the same approximate time as Suikoden II and featuring many of that game’s characters. Suikoden completionists, or anyone interested in the Suikoden world and characters, will find it worth playing.

The translation was completed by an appropriately broad cast of characters, led by rin_uzuki, at the Suikogaiden Translation Project. She got signficant assistance from Niahak and Raww Le Klueze on the translation side, and Rufas, David Holmes and Pokeytax on the coding side - but many others helped get this patch released.

New Hacks Added to the Database

23 March 2013 12:10PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

New Translations Added to the Database

23 March 2013 12:04PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

New Utilities Added to the Database

23 March 2013 12:04PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

FF4kster v0.3

14 March 2013 6:34PM EST - Update by pinkpuff

Utilities News - RHDN Project Page

FF4kster, the all-in-one editor for Final Fantasy 4 has been updated. In addition to some minor bug fixes, the menus can now be navigated much more easily and quickly with the PgUp and PgDown keys, and menus now have an “indexed mode” that can be toggled with the “/” key, which displays a number next to each menu item that indicates its position in the list (useful for cross-referencing information such as map indexes and the like).

As well, two new editor components have been added: First, an “Item Range” editor, which currently allows you to edit which weapons are two-handed and which items are key items, and hopefully in future more item properties will become editable as well, as more information emerges. Second, a “Map Info” editor which allows you to edit certain properties of the maps such as whether they’re magnetic, what song plays, what background the battles have, etc.

New Hacks Added to the Database

13 March 2013 1:02PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

New Utilities Added to the Database

13 March 2013 4:36PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Chrono Trigger - Envy Hack

05 March 2013 9:35AM EST - Update by topcat

ROM Hacks News - RHDN Project Page

Chrono Trigger is one of the most beloved RPG’s of the SNES era, and arguably of all time. It is the story of 3 teenagers that, while venturing through different eras in time, discover that the future lie in ruins due to an attack from a monstrous, evil beast named Lavos. They set out to save their world and future by defeating this monster. Along the way they travel to many time periods and make friends that will help them in their quest.

This project began in November of 2012 and was just a way to test what could be done w/ the editors that were available. It was set to be an update to the author’s preferences. As the game is viewed as “kid friendly” being that any reference to alcohol is changed to soda or lemonade in the pubs. This project was designed to correct that and make the reality of the game more consistent with real life. Due to learning of what bugs these programs can cause only as they come up during testing, this release is the fifth go through of the project, ie version 1.5 In the end most of the dialogue available in the game and in the endings had been changed one way or another. With a few ideas and desires for “better” weapons and armor, all of the deleted equipment has been made available in the game. As this was not done w/ temporal flux, the only way to put them into the game is via enemy drops/steals, so no treasure chests have been added or changed. Some of the already existing equipment in the game has been changed as well, either by name, parameters, or both. Also, enemies have slightly increased hp while giving less exp & tech points. Enough to make gameplay a little more challenging, but not enough to be considered a “hardtype.”

This hack contains spoof elements naturally as the author is a vulgar comedian. There are cuss words, adult situations, sexual references, and humor that may be offensive to some. It is not overdone, and the dialogue should not come across as “forced” to fit a joke in. Player discretion is advised.

New Hacks Added to the Database

04 March 2013 10:52AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Vs. Super Mario Bros. - Home Edition -

04 March 2013 10:54AM EST - Update by BMF54123

ROM Hacks News - RHDN Project Page

Vs. Super Mario Bros. is the arcade version of Super Mario Bros., released on the NES-based Vs. System hardware in 1986. It features altered stage and enemy layouts, increased difficulty, configurable extra life and timer speed settings, and a high score table.

This patch allows the game to be run on a standard MMC1 cart with 8KB SRAM. No custom hardware required!

It also adds the following features:

  • Pre-game menu that allows you to set dipswitches and reset the high scores
  • High score retention (when using battery-backed SRAM)
  • Correct NES colors (Vs. hardware used RGB PPUs with scrambled colors)

The patch has been tested on the PowerPak and works flawlessly. It should also work on any other flash cart or copier with MMC1 support.

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