Newest Hacks

Unsightly Pixel Mario Kart 64 CPUs use human items including shells SMB3 RELOADED Super Metroid

Newest Translations

Breath of Fire Star Soldier Star Force Seiken Acho

Newest Utilities

BARF! Tilemap Studio Lightweight Checksum Calculator Valhalla

Newest Reviews

Mario Kart 64 CPUs use human items including shells AFF Challenge Mega Man II Music Improvement Mega Man X2 Relocalization

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Revelations - The Demon Slayer Improvement Mega Man - The Hedgehog Trap Breath of Fire II EasyType Phantasy Star II Modernization

Featured Translation Images

Namida no Soukoban Special Ganpuru: Gunman's Proof Farland Story: Tenshi no Namida God Medicine: Fantasy Sekai no Tanjou

Recent Updates

  • Hacks
    Removed screenshot
  • Hacks
    Removed changes like level tables and treasure chest content as they are outside the scope of this patch.
  • Hacks
    Update: this hack was 3 mistakes, all fixed. One of them Mario is killed in the first fortress of World 8 and you wouldn't continue with the game. The other was on the map of the World 3, with a mushroom house. The last one will facilitate your gameplay on the map of the World 3. Sorry for the problems!!!
  • Translations
    V1.2: Fixed level selection.
News
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(981 to 990) of 1866 Results

Super Mario World The Lost Adventure Episode 1

10 September 2012 11:59PM EST - Update by isaix

ROM Hacks News - RHDN Project Page

Finally,after 2 cancelled SMW hacks and after a year of work,I finally release Super Mario World The Lost Adventure Episode 1.Its a complete Super Mario World that features,80 stages(more than the original game),Custom musics,Custom Boss battles,Custom graphics,Custom palette,New Power Ups,Increased difficulty,Redesign overworld map,And more…

Have Fun!!!

New Hacks Added to the Database

07 September 2012 4:41PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Final Fantasy IV Advance - Sound Restoration now available

30 August 2012 10:17PM EST - Update by Bregalad

ROM Hacks News - RHDN Project Page

After FF6 and FF5, it’s now the turn of FF4 Advance to see its sound restored to something close to the SNES original.

This time not only the music, but also the sound effects, were restored.

Continuing the tradition, an orchestrated song made it into the hack using all the space freed by the sound restoration. This time it’s a part of the ending which got orchestrated.

Rise of Lu Bu 2.0 (Destiny of an Emperor Mod)

31 August 2012 1:59PM EST - Update by sonic.penguin

ROM Hacks News - RHDN Project Page

In Ancient China, 200 A.D… A wolf among men struck fear into the hearts of his enemies and dominated the central plains until brought to his knees by an untimely death…

But history has changed, and the greatest warrior has a new destiny in Destiny of an Emperor Rise of Lu Bu 2.0!

Witness the great strides that have been made in the Destiny of an Emperor hacking community in this now classic mod by sonic.penguin!

New Utilities Added to the Database

27 August 2012 9:42PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Yuan Shao's Revenge (Destiny of an Emperor Mod)

24 August 2012 10:22AM EST - Update by MiDKnighT

ROM Hacks News - RHDN Project Page

Yuan Shao’s Revenge (Destiny of an Emperor mod) now on Romhacking.net!

The setting takes place between the Yellow Turban rebellion and the timeframe of the Cao Cao vs Yuan Shao war (200 AD). Play as Yuan Shao and lead your army to victory!

The Last Promise is Out!

18 August 2012 5:47PM EST - Update by Blazer

ROM Hacks News - RHDN Project Page

I just wanted to give a heads-up that The Last Promise, a Fire Emblem hack that’s been under progress for over four years, finally has a complete patch out.

It’s the first full-length vanilla hack–as in, it changes text, graphics, level design, music, the engine, and even other things–with thousands of hours put into it! In many ways, it’s like a completely new game, and Fire Emblem fans in the west haven’t had one of those in a while, so feel free to give it a try!

Thanks for everyone who has supported the project up to this point, and have a great day!

New Hacks Added to the Database

16 August 2012 4:21PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

The Front Mission project continues with big updates

03 August 2012 5:42AM EST - Update by KaioShin

Translations News - RHDN Project Page

The folks behind the Front Mission 5 patch are still working on making the rest of the franchise (not just the games!) available in English. They just released a patch for Front Mission 2 that translated about 70% of the game. The whole script has been translated and the remaining parts are awaiting insertion. In the meantime the team included a text version of the script so those who can’t wait can read from it while playing the untranslated bits.

They also released a prototype patch for Front Mission Alternative.

Head over to their homepage for patches and news updates.

Zelda3 Parallel Remodel

30 July 2012 9:05AM EST - Update by puzzledude

ROM Hacks News - RHDN Project Page

Parallel Remodel is a remodeled version of the famous Zelda3 hack Parallel Worlds, that we all know as an extremely difficult game. Parallel Worlds is altogether a great technological marvel, with new gfx, various asm patches, completely new overworld and dungeons etc. It has the potential of being even better than Alttp, but the gameplay is somewhat to radical. The backtracking was (in not so rare occasions) escalated to the extreme, the same goes for the health of some enemies. Some intelectual problems in the dark world dungeons are algorithm marvels: sure this is a good thing for math (Euclid really fits his nickname), but this is not a good thing for the player, who can easily give up.

Thus the idea of a remodel was born and was approved by SePH. Parallel Remodel therefore brings the difficulty to normal: backtracking was reduced almost to zero, algorithm problems were replaced, various semi bosses were reduced, special stunts like bomb jumping etc were removed, dark rooms are now lit etc.

Parallel Remodel is a game, that’s fair to the player and doesn’t want to force any super tricks, stunts or logic to finish the game, while still having a decent difficulty. It makes Parallel Worlds enjoyable. You don’t have to use save states or cheats to finish the game. You don’t have to be a veteran or a super player either. You will not be frustrated while playing.

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