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Suikoden F-1 Race Kung Fu Nishijin Pachinko 3

Newest Utilities

SNES Opcode Searcher SF2 Graphics Editor Image to SNES converter Mario Party Tools

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Documents

Newest Reviews

Captain Tsubasa V: Hasha no Shougou Campione Cleopatra Pizza Delivery Castlevania Harmony of Dissonance Music Overhaul Ys II: Ancient Ys Vanished - The Final Chapter

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Super Mario Bros. Chaos Control Final Fantasy II EasyType Rockman 4: God World 3 Rockman 3 - KBON

Featured Translation Images

Hi no Tori Hououhen: Gaou no Bouken Nushi Tsuri Adventure: Kite no Bouken GoldenEye 007 Puzzle Boys

Recent Updates

  • Community
    Fix desc and new logo
  • Reviews
    Version 1.4 was released, I looked at it and compared it with the earlier version and the original. Therefore, I decided to " update my opinion about this creation"
  • Hacks
    Found the original archive of "Super Mario All-Stars NES (3-24-20).zip", which contains both version of the patch (for playing on hardware and on emu). The previous v3-24-20 patch was just creating the version for emulators (same as "Super Mario All-Stars NES (emu_v3-24-20).ips").
  • Community
    adding my information and logo
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(1701 to 1710) of 2018 Results

Always (translations about) Coca-Cola!

08 September 2007 10:41AM EST - Update by KingMike

Translations News

RPGONE and filler have translated Coca-Cola Kid, from Japanese to English, with thanks to Maxim of SMS Power. Coca-Cola Kid is a Game Gear platformer, similar to the Sonic games (as it utilizes the Sonic engine).

RHDN Coca-Cola Kid Page

New Submitted Hacks Added to the Database

07 September 2007 11:43AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

New Submitted Translations Added to the Database

06 September 2007 8:00PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

New Submitted Utilities Added to the Database

06 September 2007 12:24PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Super Mario Bros. - Mario In Zebes

04 September 2007 5:14PM EST - Update by slimeous

ROM Hacks News

I’ve just added my SMB1 hack to RHDN’s database called Super Mario Bros. - Mario In Zebes. Here’s a description:

”Mario has been abducted by Cyber-Ridley and taken to Zebes, and Samus’ mission is to save Mario so he can go back to Mushroom Land to save the Princess!!!”

  • Fireball motion is altered.
  • Just about all graphics have been changed.
  • Every level is entirely new.

Get the ips patch and readme file here.

TOC Changer v1.2 released!

04 September 2007 5:15PM EST - Update by PhOeNiX

Utilities News

Hi all! I finally released the pre-final version of my tool, TOC Changer. This tool was made to help PSX/PS2 hackers editing TOC data information, for example changing the file size and/or file LBA. So you can expand and move files inside your PSX/PS2 iso file. If some of you work on PSX/PS2 games, you should know how important file expansion is. You can find my tool in the Utilities section. I suggest you to read the ReadMe for more information about it or the TOC Changing guide wrote by Sephiroth 1311 (italian only). You can find it on www.romhacking.it

See you for the next release ;).

Phoenix, from www.romhacking.it

Editroid - A New Metroid Editor

04 September 2007 5:16PM EST - Update by SnarfBlam

Utilities News

With all due respect to the impressive and long-time defacto standard, Metedit, a new Metroid (NES) editor is well under development and will probably be released some time in September.

This new editor, titled “Editroid”, supports editing screens, as well as editing the structures that screens are made out of, and the combos that structures are made out of. Editroid supports palette editing as well (including secondary palettes for the levels that have them). The text at the title screen can be edited for a custom by-line. There is also a feature to preview the “physics” of a screen. Editroid also supports some features to simplify creating a world, including the option to append map data to the ROM file, view a map of the world, a section of the world, or a specific level, and even create back-ups.

For die-hard hackers, there is a pointer conversion utility and the “Pointer Explorer,” which allows you to find the offsets of game data. And for DotNet developers Editroid doubles as a DotNet library that can be used to dissect the ROM.

Unfortunately, Editroid does not support item editing and has some compatability issues with Metedit that can be worked around.

Those interested in testing can e-mail snarfblam@gmail.com with relevant hacking/programming/testing experience. Those who would like to be notified by e-mail of the release of Editroid, or who just have a question or comment, can also e-mail snarfblam@gmail.com.

Xenogears translation tools released!

01 September 2007 7:12AM EST - Update by Sephiroth 1311

Utilities News

Ciao a tutti, people at Romhacking.net! We’ve just relesed the tools we used to translate Xenogears. With them, you’ll be able to retranslate the game from Japanese into a new English translation, or, of course, from English to your native language. :) You can find them in the “Utilities” section here at Romhacking.net, or at our website, in our Xenogears translation page. Just make sure to read the (long :P ) user’s guide included in the package.

We hope to see many translation projects in the future: Xenogears really deserves to be enjoyed by as many people as possible. ;)

Let the Xeno-translation(s) begin!

Sephiroth 1311, on behalf of SadNES cITy Translation

The Genius Bakabon nearly done.

01 September 2007 3:06AM EST - Update by KingMike

Translations News

I have released a nearly finished translation patch for the NES platformer “The Genius Bakabon”, translated by odino and hacking done by me. But I could use help from an NES genius locating what I suspect is a PPU issue with the cutscenes (junking palette data onto a few tiles of the nametable). This minor glitch is the only thing seperating this from being labeled a Complete patch.

SMD BIN WIN 2.0b rc2 Released

30 August 2007 9:01AM EST - Update by vectorman

Utilities News

VectorMan has released an update to his Genesis ROM converter, SMD BIN WIN. This may be one of the last updates this software will have.

What’s New?

  • This is still a beta (just the second beta of 2.0)
  • Conversion canceling (now users can cancel while the conversion process is taking place)
  • File limit problems fixed (now users can convert up to 1,000 Files at a time)
  • File size limit fixed (now files 4 megs and over can be converted)
  • Cool new look

Anyone with problems please post them on my forum under the Help section (on Codeisle.com), or read the readme.txt for more contact information.

RHDN SMD BIN WIN Page