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Samurai Shodown! 2 Crystal Quest Bionic Battler Super Chinese World 2

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Road Rash (Sega CD) Editor Mario Party Tools ECCRegen Road Rash 1 Bike Editor

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Ocarina of Time Redux Eternal Champions - Special Edition Dragonball - Dragon's Mystery (Upgraded) Unnamed Super Mario Land Graphics Hack

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Blob Muncher Excite Mario Bros. Pokemon Emerald: Greenless Version Phantasy Star II - Fast Walking

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Yuu Yuu Hakusho II: Gekitou! Nanakyou no Tatakai Dragon Quest V: Tenkuu no Hanayome Utawarerumono Tenchi Muyo!: Game Hen

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(1031 to 1040) of 1999 Results

New Translations Added to the Database

23 April 2013 6:27PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

New Utilities Added to the Database

23 April 2013 5:14PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

New Documents Added to the Database

23 April 2013 6:26PM EST - Update by RHDNBot

Documents News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Documents have been submitted and approved to the database (in submitted order oldest to newest):

Glory of Heracles IV Script Translated

23 April 2013 6:27PM EST - Update by KingMike

Translations News - RHDN Project Page

It’s wonderful news that Nightcrawler has fully inserted a translated script for Glory of Heracles IV for SNES. Looks like a great game.

However Nightcrawler still has a ton of work ahead of him, as pretty much all other aspects of the game still need work. He has mentioned before that, perhaps no surprise to anybody who has tried to play the game before, hacking the menus is going to be a nightmare of work. They feature very intensive use of the SNES’ HDMA effects, and they already look pretty full in the Japanese original. It’ll be amazing to see what Nightcrawler (and DaMarsMan, if he’s still participating) can pull off in the end, though. Nightcrawler hopes to get a menu system that is at least functional off to his translator to play through the game for an additional script check.

Mashin Hero Wataru Gaiden Released!

17 April 2013 3:32AM EST - Update by Hubz

Translations News - RHDN Project Page

A translation for the Famicom game Mashin Hero Wataru Gaiden was released a couple of weeks ago in English! Please check out this excellent action RPG!

Mashin Hero Wataru Gaiden is a game based on a popular anime series known by the same name minus Gaiden. In this game you play as yourself and you must save Wataru who has been captured by the evil Dakdar.

You’ll travel the world doing various tasks to unlock new areas while trying to locate the Dragon Treasures in order to save Wataru. Each area has its own theme as well as enemies which adds to the overall charm.

The game is fun and interesting in the fact that it is an action game but also has RPG elements that flow very nicely together. The map is overhead view similar to other NES RPG’s of its time while the battles switch over to a side view based screen similar to Zelda 2.

KingMike updates two old translations

14 April 2013 1:31AM EST - Update by KingMike

Translations News - RHDN Project Page

KingMike has released an updated translation patch for Magna Braban for the SNES. While the old 06/06/06 06:06 patch has some sentimental value, this new version should be compatible with accurate emulators. This translation might’ve kept Gideon’s original DTE routine, but otherwise all other translation coding has been redone. This code is a comparatively cleaner hack, though the text banks were recopied from the original patch, so the text is pretty much unchanged. While a full playthrough of this patch hasn’t been done, it has been tested that all code and menu modifications are working. This version translates a hidden feature found that can display enemy names in battle, whereas they weren’t translated in the original patch. Not all names have been checked yet, but as that is more of an “omake” feature (AFAIK it can only be seen with a PAR code), it was decided it shouldn’t hold up a patch released.

Additionally, KingMike has released a new patch that inserts the credits into the ending of Time Zone for the NES. If one hasn’t played it, it’s a cartoony sidescroller that kind of resembles Panic Restaurant. Might have even been by the same people. Back when the first patch was released in 2001 it was beyond his ability to insert the credits, then forgotten for over a decade. The rest of the script is unchanged.

JoJo's Bizarre Adventure SNES RPG Translation Released

13 April 2013 11:02PM EST - Update by Gideon Zhi

Translations News - RHDN Project Page

Aeon Genesis has released a complete translation for the SNES RPG based on Stardust Crusaders, the third arc of the JoJo’s Bizarre Adventure manga. The game is fairly short and is of the approximate quality one would expect from a license cash-in, but it’s an interesting diversion. The readme contains some gameplay tips, so be sure to peruse!

Juvei Quest Translation Released!

13 April 2013 11:41PM EST - Update by Pennywise

Translations News - RHDN Project Page

Today aishsha has released his translation for Juvei Quest after a long hiatus. The game was developed by Birthday, the people behind Dream Master and several other excellent RPGs. On the outside, the game is your average DQ clone in a Japanese setting, but the game has a surprising amount of depth and goodies that really makes it stand out.

New Hacks Added to the Database

05 April 2013 9:23AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Pokemon Ultra Violet Final Release (Glitches Fixed)

05 April 2013 9:33AM EST - Update by LocksmithArmy

ROM Hacks News - RHDN Project Page

Finally… Every aspect of Pokemon Ultra Violet Version is finished. The Player’s Guide has also been completed. While making the Player’s Guide, it was a good time to test EVERY event, and find all the glitches.

You may have noticed some glitches in previous versions such as:

  • No Pokemon were in the “Steel Maze” in the 4-points Catacombs.
  • The statues in the Pokemon Mansion did nothing (game ending glitch).
  • Kabuto could not be revived.
  • Sneasle and Zigzagoon were not in the game.
  • Many other small glitches (text issues or sound errors).

All of these and MANY more were fixed…

Also, some new events were added:

  • Celebi has his own event.
  • Defeating Celebi (not catching) gains you an egg containing a Pichu with volt tackle.
  • Defeating the Elite Four re-spawns a defeated (not caught) Celebi
  • BuriedAlive has been added (not in the Player’s Guide, read the lore to find him)
  • A few text modifications have also been made such as Oak’s speech after you beat the Elite Four.

It is all up for download on the RHDN Project Page, and the Player’s Guide (whether you use it or not) is also in the .rar file for download.