Newest Translations

Micro Machines Galaxy Force II Bishoujo Senshi Sailor Moon Super S: Zenin Sanka!! Shuyaku Soudatsusen Castlevania: The Adventure

Newest Utilities

Road Rash (Sega CD) Editor Mario Party Tools ECCRegen Road Rash 1 Bike Editor

Newest Reviews

SMB3 Buzzy Beetle Fix New Clu Clu Land (FDS-hack) Tetris - Two Player Mod Choujin Sentai Jetman

Featured Hack Images

Power Peach Sis. The Legend of Zelda: Born of a Legend Bugfixed Dragon Ball Raging Blast 2 PS3 Anime Music Ultimate Mortal Kombat 3 (NES)

Featured Translation Images

Zillion Wagyan Land 2 Keisan Game: Sansuu 5+6 Toshi Syd of Valis

Recent Updates

News
General Information
Button

(1281 to 1290) of 2000 Results

Animal Forest N64 Translation

30 January 2011 7:10PM EST - Update by Pennywise

Translations News

I thought I’d get the word out that an Animal Forest translation project has been in the works for what appears to be several years. A lot of work appears to have been done on the game and I think it deserves some attention since serious N64 translations don’t happen every day.

New Hacks Added to the Database

30 January 2011 8:55AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

New Utilities Added to the Database

30 January 2011 8:55AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

SaGa 2 Goddess of Destiny in English

24 January 2011 8:04PM EST - Update by reyvgm

Translations News

The Nintendo DS version of the SaGa 2 (known as Final Fantasy Legend 2 for the Gameboy in the USA) has been completely translated by the Crimsom Nocturnal team.

LAZY SHELL v3.4 released (2011-01-23)

23 January 2011 7:56PM EST - Update by giangurgolo

Utilities News - RHDN Project Page

Lazy Shell v3.4 has been released. Click here for the editor’s home page.

*This is now 64-bit and 32-bit supported and vastly superior to older versions*

Click here for a full history of changes from version to version.

_________________________________________________________________

INTRODUCTION

Lazy Shell is a third party .NET application written in the C# programming language which is capable of editing a wide range of elements within the Super Mario RPG (US) ROM image file.

PROGRAM REQUIREMENTS

  • Microsoft .NET Framework 3.5 or higher must be installed on the

system for the application to run at all.

  • Minimal system requirements: 1GB of RAM, 10MB of hard drive space.

_________________________________________________________________

Click here to view the full readme.txt included with the program.

Lazy Shell was first released 2 years ago, and has been a project for nearly 4 years. It has made huge improvements since its first release due to strenuous debugging sessions, positive (and negative) community feedback, numerous bug reports by users, and in-depth experimentation through full, partial, and demo hacks. I imagine there are still probably some more bugs to sort out, but this is as good as it’ll get unless users decide to report any bugs they encounter in this thread. Also, I highly recommend checking out the palette editor’s effect features, which is capable of doing many neat things that might ease the creation of new palettes and “palette swaps” of levels and sprites. Another mention is that you can mirror/invert an entire battlefield simply by selecting it, right-clicking and clicking “Mirror” or “Invert”. It somewhat gives the battle system a new feel/appearance.

Silva Saga II picked up by Dynamic Designs

21 January 2011 4:29PM EST - Update by taskforce

Translations News

Dynamic Designs has picked up and resumed work on Silva Saga II. This is a project that Bongo` was originally working on some time ago, but had dropped due to technical issues. Those issues were recently solved.

Roughly 33% of the game was already translated by Akujin in the past, but Dynamic-Designs is seeking the assistance of a translator for the remaining game text. If you are a dedicated translator that would like to help them out, please contact them.

New Documents Added to the Database

19 January 2011 9:29AM EST - Update by RHDNBot

Documents News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Documents have been submitted and approved to the database (in submitted order oldest to newest):

Welcome to Pia Carrot 2 at 50%, Sailor Moon & Ah! My Goddess Started

10 January 2011 8:05AM EST - Update by filler

Translations News

Filler’s translation projects are heating up! Today marks the 50% completion of the 1st draft of and English script for Welcome to Pia Carrot 2 for Windows. This project is being worked on by Esperknight who is making great strides with script reinsertion. More info

Also the announcement of a couple of new projects. First is Bishoujo Senshi Sailor Moon R for the Game Boy. Esperknight and myself have been working on this for a little while. A rough first draft of the script is complete and Esperknight just got 3 lines of text displaying in the translation (as opposed to 2 originally). More info

Lastly, we are announcing a new project today. Ah! My Goddess (Ah! Megami-sama/Oh! My Goddess) on the PC-FX! Esperknight has dumped a script for this and now that WtPC2 has reached the 50% mark I’ll be turning my translation efforts to this digital comic style game ported to the PC-FX from the PC-98 game with added voice acting and animation. More info

Lots of activity in this neck of the woods so please stay tuned for more exciting developments!

Zelda3 PuzzleDudes Quest

10 January 2011 8:41AM EST - Update by puzzledude

ROM Hacks News - RHDN Project Page

I started to remodel the original Zelda A Link to the Past game a long time ago. Unlike Goddess of Wisdom this is a modification, but despite that the dungeons are quite different to solve with a lot of new tricks and hidden objects.

I was concentrating to change the gameplay as much as possible, so even a veteran of the game can easily get stuck. The game is also more difficult than the original, but still quite easy at some points. Despite the fact that this is a remodel, it still took a lot of work, specially because of the number of the dungeons. The overworld, however, is less modified, but there are a lot of barriers, that will force you to search for the correct path. A smart player will quickly see, that this is much more than just another vapid master quest.

Transcorp: The Group That Flexes

06 January 2011 1:41PM EST - Update by RedComet

Translations News - RHDN Project Page

Nightcrawler posted some new information back in late December concerning the progress of Heracles IV, the new table standard being developed, and his new custom text dumper that is going to strong arm its way through the competition.

Heracles is moving right along and I’ve got to say, it’s looking very nice thus far. A consensus amongst the community seems to have been reached concerning the new table standard, and the tentatively titled TextAble is going to make my own Cartographer look very bad in the near future. I could not be happier.

Click the link for a more serious burn and some righteous pump action. There’s also a lot of puns. :p