(191 to 200) of 1865 Results
Block Dude port for NES
13 September 2018 9:10AM EST - Update by mitch3a
This is a port of the TI-83 (and other calcs) puzzle game Block Dude. In the game, you control Block Dude, whose powers are to pick up and put down one block at a time. He can also climb one block at a time! Using the blocks, you make your way to the door which brings you to the next level. The original was created by Brandon Sterner and was a joy when you were in class and your teacher thought you were doing your classwork. While there are ways to play it on a calculator still, if you prefer the NES, you can play this port :)
Tecmo Super Bowl 2018 - SBlueman Edition
11 September 2018 7:05AM EST - Update by sblueman
The classic NES sports title, updated for the 2018 NFL season. Enjoy a version with updated rosters for all 32 NFL teams. Player ratings are kept to the original game’s scale and the game features updated team uniforms and logos as well. The game includes various changes to the gameplay with this edit.
- Rosters Up To Date As Of 9/5/18
- Players Rated Using Tecmo Super Bowl’s Original Player Rankings
- Playbooks Edited - Plays Moved To Different Slots And Edited Running Plays
- 18 Hacks Added To Vanilla Version And Up to 41 Different Hacks Included In Hardtype Versions
- Teams Line Up In Either 3-4, 4-3 Or Nickel Defenses
- Two versions of each file is available. One with the nickel back lining up at LB1 and the other with the nickel back lined up at LB2.
- Team Uniforms Edited So Home Team Plays In Primary Uniform (NFC West Glitch And Divisional Matchups Limits This Feature)
Five Versions Available:
#1 - Vanilla - Hacks Included:
- Add ‘Hut’ Pre-Snap Cadence to 32-Team ROM
- More NFL-like QB Ratings
- Player 2 Condition Fix
- Prevent Schedule From Being Random
- QB Backpedal Animation Hack
- Change Touchback to 25-Yard Line
- 15 Yard XP
- Playoff Bracket Fixed
- Team Data Screen Background Color Change
- Main Menu Background Color Change
- Schedule Background Color Change
- Randomize Sound Loop Used For Each Play
- Add Stats After Quarters
- FG Avoid Kick Block Fix
- Increase CPU Kickoff Length
- Better COM Punt Timing
- Changing KR Speed
- PR Speed Change From SS To Actual PR Player
#2 - Hardtype - Hacks Included:
- Ultra Logic Hack
- Punt Coverage Boost Cut In Half
- More Accurate Field Goals
- Decrease Fumbles By 30%
- Offensive Ball Carrier Can Break Up Drone Tackles
- Find Open Receiver
- PA/PC Hack - PC Is INT And PA Is Target
- QB Throws Ball Instead Of Taking Sack And Runs Less
- COM Dive Tackling Like SNES TSB I
- Directional Punts
- Kickoff Wedge Return
- Onside Kick Hack Better Recovery Rate For P2
- Changing The Differential For Popcorning/DL Busting Through
- Passing Game Probability Table Hack
- Better INT Returns
- Timing Of Snap Exchange Between C & QB
- Diving Time Based On HP
- Buck’s TSB COM Juice Setter
- Faster Handoffs, Pitches, Snaps & Player Control
- Player Controlled QB Rollouts For Play Action Passes
- Push/Pull Hack
#3 - Hardtype - with No Flicker
- The 3rd version has all the hacks above installed and the No Sprite Flicker hack included.
#4 - Hardtype - with P2 As Road Team
- Hardtype version with the Road Team Plays As Player 2 hack added
#5 - Hardtype - with P2 As Road Team, No Flicker
- Hardtype version with both the Road Team Plays As Player 2 hack and No Sprite Flicker hack added.
Final Fantasy IV - Ultima
11 September 2018 1:06AM EST - Update by 8.bit.fan
A ‘deluxe’ version of Final Fantasy II for the SNES. A beloved classic that was nerfed quite a bit when it was released back in 1991 in the US. Using editors such as ff4kster, it was quickly revealed that LOTS of content was dummied out and there were empty space for extra content.
This hack creates a ‘deluxe’ version of the game by using most of the available space to add a bunch of extra content such as:
- 22 NEW WEAPONS
- 11 NEW SPELLS
- 8 NEW BOSSES, etc.
The story and the feel of the original game are kept more or less the same. Project II was used as a base for this.
Hope everyone enjoys the hack! :)
Laplace's Demon v2.00
07 September 2018 2:13AM EST - Update by Gideon Zhi
Today AGTP releases a complete translation for Laplace’s Demon, a Japanese-style RPG with a lot of western RPG sensibilities and a healthy dose of Lovecraft in its atmosphere. Set in the fictional town of Newcam, Massachusetts in the year 1924, Laplace’s Demon follows a team of paranormal investigators as they look into the disappearance of local eccentric Benedict Weathertop.
The original translation released in 2001 was… not up to snuff. There were loads of technical problems, not the least of which involved the font overwriting itself during text printing and the battle narrative almost always being out of order. The new translation fixes all of these; it is complete and mostly without any issues. See the readme for two known problems, at least one of which may be a bug present in the original game. There were a lot of those.
Given the enormity of the difference between the original v0.95 and the current release, it’s being tagged as a v2.00. Enjoy!
God Slayer, Japanese Version of Crystalis, Translation Complete + Project Announcement
05 September 2018 8:06AM EST - Update by Pennywise
This project initially began several months ago when Pennywise saw a tweet from Tom about wanting to retranslate this game. Ironically, Pennywise had had another translator look at the scripts for comparison purposes, but nothing ever came of it. Fast forward and we now have a complete translation of the original Japanese God Slayer for everyone.
While a solid translation for its time, Crystalis still suffered from the usual censorship and truncated script. This translation of God Slayer rectifies all that and gives interested players a chance to see what could have been.
We also discovered the existence of text in the main script of the game devs congratulating you on beating the game. As of this time, we still don’t know if it’s used or not and preliminary checks have not yielded anything.
Lastly, Tom and Pennywise have another project to announce. Discussed years back as a potential project, this translation has flown off the handles and is nearly done hacking-wise. The Nerdulus Constellation coming soon to a translation near you.
Resident Evil 2 for PC comes back under a new light
04 September 2018 9:51AM EST - Update by Gemini
Hyped for the remake of Resident Evil 2? Here’s a treat that you can’t pass on then: the latest Japanese PC port of RE2 (aka SourceNext) packed with HD resolution support, audio fixes, Win10 compatibility, and XInput support, not to mention the original translation hidden within code and data finally surfacing back into action.
If you needed an excuse to play the game once again but you were too afraid of bugs, poor compatibility, and Japanese everywhere, this patch is what you are gonna need. It’s also very easy to use: grab the official 1.1.0 patch, drop that and the DLL where the old game executable is, and you’re done – simple as that, really.
New Hacks Added to the Database
04 September 2018 9:51AM EST - Update by RHDNBot
This is an automated message generated by ROMhacking.net’s RHDNBot.
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
- Castlevania: The Red Wizard (Castlevania)(NES)
- Rockman 4: Advanced (Mega Man 4)(NES)
- Final Fantasy IV - Ultima (Final Fantasy II)(SNES)
- Championship Bowling Brunswick Edition (Championship Bowling)(NES)
- Frue Lufia (Lufia II: Rise of the Sinistrals)(SNES)
- Castlevania Aria of Sorrow Zangetsu Hack (Castlevania: Aria of Sorrow)(GBA)
- Castlevania Aria of Sorrow Alfred Hack (Castlevania: Aria of Sorrow)(GBA)
- Spekkio Lufia (Lufia II: Rise of the Sinistrals)(SNES)
- Resident Evil 2 Classic REbirth (Biohazard 2)(PC)
- Castlevania II: Game Over Penalty Reduction (Castlevania II: Simon’s Quest)(NES)
New Translations Added to the Database
04 September 2018 8:42AM EST - Update by RHDNBot
This is an automated message generated by ROMhacking.net’s RHDNBot.
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
- Duck Hunt (Fully Playable)(NES)
- Tales of Graces f (Unfinished)(PS3)
- Dragon: The Bruce Lee Story (Fully Playable)(SNES)
- Dragon: The Bruce Lee Story (Fully Playable)(GEN)
- My Hero (Fully Playable)(SMS)
- The Simpsons: Bart vs. The World (Fully Playable)(GG)
- The Simpsons: Bart vs. the World (Fully Playable)(SMS)
- Son Son (Fully Playable)(NES)
- Terra Cresta (Fully Playable)(NES)
- ToeJam & Earl in Panic on Funkotron (Fully Playable)(GEN)
- Marvelous: Mouhitotsu no Takarajima (Fully Playable)(SNES)
- Super Turrican (Fully Playable)(NES)
Metal Slader Glory NES English Translation Released
30 August 2018 7:14AM EST - Update by Pennywise
Today, August 30th, marks the 27th anniversary for the original Famicom release of Metal Slader Glory. It’s also the day we’ve decided to release the complete translation patch for.
The project began about a decade ago by Pennywise thanks to the help of a kartes. Along the way, Peter Barnard joined the team and translated the script over the course of several months. Years later the script was polished up by Eien ni Hen and then some time later, a grueling round of testing began. After some tweaks, finishing touches etc., the translation is now available to the public.
A big thank you to all those who helped along the way. Couldn’t have done it alone!
Lastly, Peter scanned and translated the manual for the game. The plan was to release it with the translation, but it is currently incomplete. The raw scans have all been edited and cleaned up, but about 5 or so pages need to edited into English. If there’s any photoshop whiz out there, we’d appreciate the help to finish the manual.
Final Fantasy III - Job System Improvement Released
29 August 2018 1:28AM EST - Update by Binarynova
Binarynova has released the final version of his Job System Improvement hack for Final Fantasy III (NES/Famicom).
Final Fantasy III was Squaresoft’s first attempt at a dynamic job system, but it is pretty clunky to say the least. The player has to grind for and spend “Capacity Points” (CP) to change jobs and the Job menu sends the player through a lot of extra hoops to simply change a character’s job.
This hack is intended to smooth out the whole process. The player can now go right to the Job menu and select a new job. There will be no error message nor any confirmation prompt. The game will automatically remove that character’s equipment and change their job without any additional input. This is done with a check to make sure that the player’s inventory isn’t too full to remove the equipment, avoiding the chance that a character might change jobs with equipment they shouldn’t be able to wear.
Additionally, the cost of changing jobs has been removed. Changing jobs no longer requires you to grind for and spend CP. And as a result Binarynova has removed any mention of CP from battles or from the menu. An optional patch (meant for the AWJ Translation only) replaces the CP Costs on the Job menu with the jobs’ Skill Levels.
These changes make Final Fantasy III’s job system more open and accessible and should inspire players to try out more job combinations to find party setups that they really enjoy. Check out the project page for more detailed information.