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Another new SMB3 Editor

07 July 2019 1:16PM EST - Update by mchlnix

Utilities News - RHDN Project Page

Almost 12 years after the last update to SMB3 Workshop a new Editor emerged with the goal of rising from its ashes.

With permission of the original Workshop creator, Hukka, a reimplementation project grew into a complete new Editor providing several quality of life improvements for Level creation.

These include:

  • selecting and moving of multiple objects at once
  • cut/copy/pasting of objects
  • undo and redo of most manipulations
  • more intuitive level pointer manipulation
  • support for vertical levels
  • instant header editing

and more…

Although not all features of Workshop are implemented yet and some quirks have not yet been fixed, after 5 months of development a beta version of the 1.0 release is available for a wider audience.

Download:

There is a Windows and Linux standalone version available with Mac users having to go the slightly higher effort route of downloading Python and one dependency as described in the Readme of the source code.

Contact:

For enthusiasts who want to follow the releases more closely the GitHub page offers the source code, the newest versions and an issue tracker for bug reports and feature requests.

For direct contact, reach out to Michael on the SMB3 Romhacking Discord

Contributors are also welcome, as Python is easy to pick up, compared to other Programming Languages.

New Utilities Added to the Database

07 June 2019 2:06PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Compression / Decompression

Data Extraction / Insertion

Game Specific

Graphics Editors

Miscellaneous

Patching

ROM / ISO Identification

Sound

New Utilities Added to the Database

26 April 2019 8:38AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Game Specific

Graphics Viewers

Miscellaneous Graphics Tools

Patching

ROM / ISO Identification

Searching

Sound

New Utilities Added to the Database

02 January 2019 8:23AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Assembly Tools

Compression / Decompression

Data Extraction / Insertion

Game Specific

Graphics Editors

Miscellaneous

New Utilities Added to the Database

03 October 2018 8:53AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Assembly Tools

Compression / Decompression

Data Extraction / Insertion

Debuggers / Special Emulators

Game Specific

Graphics Editors

Miscellaneous

ROM / ISO Identification

New Utilities Added to the Database

18 August 2018 3:18AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Compression / Decompression

Data Extraction / Insertion

Debuggers / Special Emulators

Game Specific

Level Editors

Pointers

Sound

IPS Peek Goes Open Source

02 August 2018 8:57AM EST - Update by VectorMan

Utilities News - RHDN Project Page

After several years of inactivity, VectorMan, the author of IPS Peek, the International Patching System Explorer, has decided to open source his code. You can find the source code on Github. It is released under GPLv3. Feel free to help clean things up, add new features, and fork a copy. The author is looking forward to accepting your pull requests. Let’s make it cooler, together :).

New Utilities Added to the Database

12 June 2018 12:44AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Data Extraction / Insertion

Game Specific

Graphics Editors

Graphics Viewers

Level Editors

New Utilities Added to the Database

02 May 2018 9:12AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Assembly Tools

Compression / Decompression

Data Extraction / Insertion

Game Specific

Graphics Viewers

Level Editors

Script Extraction / Insertion

Visual SAK: Visual Swiss Army Knife

20 April 2018 10:40PM EST - Update by Squall_FF8

Utilities News - RHDN Project Page

Visual SAK: Visual Swiss Army Knife

A new tool developed that will be more like the real Swiss Army Knife - a toolbox in one package, easy to use, does few things but do them with precision! The toolbox will is focusing on ripping of visuals from different ROM - Sprites, Graphics, Palettes, Tiles, … but not casual ripping rather - finding, documenting, exporting and importing.

Main Features:

  • Mapping of graphics
  • Naming of graphic objects
  • Saving all findings as a document/project for easy reuse
  • Multiple BPP format
  • Multiple compression formats
  • Exporting of graphic objects in PNG
  • easy to manipulate attributes to find out desired graphic (Width, Height, Offset)
  • customizable palette for displaying a graphic with the correct colors

Highlights:

  • Many, many BPP formats and constantly increasing. 1/2/3/4/8 BPP in the specific for SNES interwoven bit-planes format. Mode 7 specific format. Even normal bitmap format that every contemporary PC uses. GBA formats. The list may increase on request from users.
  • Different compression methods. Currently implemented are Final Fantasy V/VI and Chrono Trigger compression methods for SNES. Popular GBA LZ77 with tag 10 (aka LZ77-10)
  • Flexible palette manipulation. Options to read it from ROM address, from ZSNES save-state file, manipulating individual entries, fast access to predefined monochrome palettes.
  • Maximum precision in interpolating ROM’s colors to contemporary hardware. For example many tools even editors (like YY-CHR) loose precision in color mapping. For example pure White 31,31,31 is usually mapped to 248, 248, 248. This tool will map it to 255,255,255.
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