(251 to 260) of 260 Results
27 December 2005 10:12AM EST - Update by Dan
Jade, a Final Fantasy 2 (NES) hacking utility written by Lenophis, has been updated to version v0.2. The list of changes are immense, but among the highlights are a world map editor, the ability to wipe out all the data (that Jade knows of) which allows you to start your hack fresh, and fixes for the ROM contained within IPS files.
SMILE (Super Metroid Integrated Level Editor) Version 0.70
26 December 2005 7:07AM EST - Update by Neil
SMILE is a drag and drop style Super Metroid level editor written by Jathys. Version .70 adds a boat load of new features. What’s new you ask?
- Re-Added Pointer Pop-Ups
- Added partial support for Area Load Stations
- Added support for enemy palettes to be converted to YY-Char format
- Rip/Save scenery palettes to/from TLP/YY-Char formats
- Rip/Save scenery graphic sheets for editing in a tile editor
- Added support for editing tile tables (ie- choose which 8×8’s make p the 16×16 tiles)
- Changed CRE ignoring to be done based on area (Ceres) instead of the sheet number
- Added support for an ASM code (available at a later date) to allow for more than one bank to be used for enemy populations
- Lots of bug fixes
- Lots of stuff I’m either forgetting or choosing not to list
Temporal Flux 2.00 Released
23 December 2005 1:46AM EST - Update by Zeality
Geiger, with the assistance JLukas and Chickenlump, has released version 2.00 of his editor Temporal Flux for Chrono Trigger (it can edit locations, maps, music instrumentation, strings, events, etc.). The changes are too innumerable to list almost every part of the program has been updated, and new features are now available that make editing Chrono Trigger easy and accessible even to fans with no prior rom hacking experience. Relevant links are:
Microsoft .NET Framework 2.0: Download
Temporal Flux 2.00 Changes & Screenshots: View
Temporal Flux 2.00 Team Interviews: Read
zHAOsILi's pcsx debugger
17 December 2005 8:08PM EST - Update by Neil
This isn’t exactly new (released almost a year ago), but if you’re working on a Playstation hack and you’ve been looking for another debugger to try, you might want to check this little thing out. It’s not an all encompasing debugger, but it is very very useful and probably one of the better psx debuggers currently out there.
It’s got the standard debugging fare: memory, instruction, and register display, memory and register read/write breakpoints. A very nice little thing to have if you’ve been relying on psemu pro’s ancient and not-at-all interactive debugger.
Source code (windows only) is provided here.
FCEUXD SP v1.06
17 December 2005 3:51PM EST - Update by Gavin
sp has released another version of his extensive NES debugging emulator, FCEUXD SP, with a minor bug fix and small feature addition. sp reports that the bug, pertaining to conditional breakpoints, “occurred when using numbers with leading zeros.” While correcting this minor issue sp also took the opportunity to change the creation of the .deb files, which previously were created on every run of the emulator, and are now only saved when the debugging window is actually used.
As always, FCEUXD SP can be found in our database.
R-Type 2 compression tools
14 December 2005 7:37PM EST - Update by Neil
evo failed to mention in his previous news post that he included in his zip file compression tools and source code for dealing with the compressed data in R-Type 2 for the GameBoy. I have taken the liberty of adding it to our lovely utilities collection.
Wonderswan/Wonderswan Color Tracer Released
11 December 2005 5:07AM EST - Update by evo
After much work, here we have a program that can trace and debug Wonderswan/Wonderswan Color ROMs. Thanks go out to DOX, who had created a “debugger” in an early version of Cygne. :)
Here’s hoping Wonderswan/Wonderswan Color translations can reach a higher level!
Cygne Tracer can be found in our database.
Neo-Geo Graphics Hacking Tool.
11 December 2005 5:07AM EST - Update by evo
After a great deal of time spent hacking and programming by evo, here is a complete tool suite to hack Neo-Geo graphics!
This fun filled Neo-Geo Graphic Tool Suite can be found in our database.
SMB3 Map Editor ALPHA Release
09 December 2005 3:09PM EST - Update by Beneficii
Download the first thorough map editor for the NES version of SMB3. It allows you to edit the tiles, pointers, sprites, starting spaces (with an ASM patch that allows you to change the starting screen scroll and x position), airship retreat points, locks, and pipes on the map. It uses an intuitive interface that lets you pick what mode you’re working in and even to just view the map with the sprites on; and you can export your map as a BMP and it will have the sprites drawn on, letting you present it perhaps for a strategy guide! Enjoy! ^_^
New IPS patcher including source code.
24 November 2005 11:48AM EST - Update by Mike Chambers
IPSP is a new IPS patching utility written by Mike Chambers that allows optional saving to a NEW file instead of just overwriting your original ROM. The QBasic source code is also included.
IPSP can be found in the Utilities section.