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FF7Tools 1.0 Released

31 March 2014 3:58AM EST - Update by cebix

Utilities News - RHDN Project Page

The (ingeniously named) FF7Tools 1.0 are now available.

FF7Tools is a suite of command-line translation and hacking tools for the PlayStation 1 version of Final Fantasy VII. It can be used for modding the game, searching for hidden content, and creating fan translations. The main focus of the tools is on the dumping and editing of in-game text.

This first public release of the tools fully supports the Japanese (FF7 International), US, and German PAL versions of the game.

Full Python source code and extensive documentation are included, and contributions are welcome - see the project’s GitHub page, below.

IPS Info 0.1.0.0 (Beta) Released

15 March 2014 10:38PM EST - Update by vectorman

Utilities News - RHDN Project Page

IPS Info 0.1.0.0 (beta) is now available.

IPS Info is a command line utility that lists IPS (International Patching System) patch records and other patch information. It shows elements of an IPS patch such as: offset, patch type, patch size, resize information (for Lunar IPS patches), and more!

IPS Info is essentially the export portion of IPS Peek, contained in a small, easy to use application.

IPS Info runs on Windows, Linux and Mac (with Mono or .NET).

New Utilities Added to the Database

18 February 2014 3:55AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

IPS Peek 0.1.0.0 (Beta) Released

07 February 2014 6:19PM EST - Update by vectorman

Utilities News - RHDN Project Page

The first release (version 0.1.0.0 beta) of IPS Peek is ready for download. IPS Peek is a tool used to look inside of IPS (International Patching System) patches.

Features include:

  • Shows patch records, record sizes, offsets and more!
  • Shows Lunar IPS truncate extension (CHS).
  • Shows data (in a hex view) written by a patch record.
  • Shows total size of all modified data.
  • Allows exporting of patch information to a text file for later use.
  • Filtering support.

IPS Peek is currently in beta, so any feedback or suggestions are welcome.

FF4kster v0.5 released!

07 January 2014 3:35PM EST - Update by pinkpuff

Utilities News - RHDN Project Page

FF4kster, the all-in-one editor for Final Fantasy 4 has been updated yet again. This time, along with the usual array of bug fixes and minor improvements, there is an autobattle editor that allows you to change which battles are scripted as well as the scripts themselves. In addition, the program now contains a rudimentary map editor which allows you to edit the inner maps. The tile graphics have been blatantly ripped from FF4Tools, but if all goes well they will soon (hopefully by the next release) be dynamically read from the loaded ROM instead.

Several additional battle commands now have parameters that can be edited as well, including Steal, Boast, Cry, and even Fight!

New Utilities Added to the Database

15 December 2013 9:18AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

We have a lot of utilities this month. But do note that cheat utilities are not within the site’s scope. Also, we wish people would at least give proper names to their utilities!

SBWin 3.2.0 Released

08 December 2013 11:50AM EST - Update by vectorman

Utilities News - RHDN Project Page

SBWin, the SEGA Genesis ROM converter for Windows, has been updated to version 3.2.0.

This new version contains a number of changes and bug fixes. Here is partial list of what’s new:

  • Zip compression bugs fixed
  • The conversion setting is now selected using radio buttons instead of a combo box
  • Fixed issue where some MGD files could not be added
  • Combined compression was removed due to a design decision (but individual compression is still included)
  • Some menu options were renamed or removed to make the interface a bit cleaner.

More changes are coming in the future (including an eventual rewrite of the application).

New Utilities Added to the Database

18 November 2013 5:39PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

DSNESDS – the SNES devkit that never was…

15 November 2013 6:36PM EST - Update by DSNESDS

Utilities News - RHDN Project Page

Here it is. DSNESDS. Digisalt SNES Development Studio. An integrated SNES development environment which was meant to become one of the most powerful development tools for SNES… Unfortunately due to lack of time and finally a shift in personal preferences this piece of software could never reach the state of a first complete release. As various issues had to be solved, there were three different versions developed which share hardly any common codebase…

Probably the most complete and advanced version is DSNESDS v2 which includes a quite advanced tileeditor for SNES games… it features copy/paste from other applications via the system clipboard as well as various editing modes and integrates with the color palettes of the current project… also version two allows integration of WLA-DX for final assembly of the source so you could actually compile stuff with it…

All three versions come with sourcecode attached so you can go and pick up where things were left… also some graphical libraries developed for version 2 are downloadable at the page…

Hope there’s someone who likes the idea of an IDE for SNES games and probably picks things up one day… you can grab everything here:

http://digisalt.wordpress.com/2013/11/05/dsnesds-the-snes-devkit-that-never-was/#more-128

Digisalt SNES Tileeditor

15 November 2013 6:36PM EST - Update by Digisalt SNES Tileeditor

Utilities News - RHDN Project Page

This is basically a reimplementation of TileLayer Pro in Java which makes it possible to run the program on any modern operating system (as opposed to the original program which was Windows only).

The original idea was to develop it for DSNESDS. In the end it was more of a finger exercise for the vastly superior tileeditor developed for the IDE… Still though this version was finished and features all of the original programs features (I think) including tileset editing and palette editing.

So if you’re a linux/Macos guy you might want to give it a try.

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