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Esper Dream 2: Aratanaru Tatakai Comeback Courtroom 3 Shin Megami Tensei II Final Fantasy III

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New Utilities Added to the Database

23 April 2013 5:14PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

New Utilities Added to the Database

23 March 2013 12:04PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

FF4kster v0.3

14 March 2013 6:34PM EST - Update by pinkpuff

Utilities News - RHDN Project Page

FF4kster, the all-in-one editor for Final Fantasy 4 has been updated. In addition to some minor bug fixes, the menus can now be navigated much more easily and quickly with the PgUp and PgDown keys, and menus now have an “indexed mode” that can be toggled with the “/” key, which displays a number next to each menu item that indicates its position in the list (useful for cross-referencing information such as map indexes and the like).

As well, two new editor components have been added: First, an “Item Range” editor, which currently allows you to edit which weapons are two-handed and which items are key items, and hopefully in future more item properties will become editable as well, as more information emerges. Second, a “Map Info” editor which allows you to edit certain properties of the maps such as whether they’re magnetic, what song plays, what background the battles have, etc.

New Utilities Added to the Database

13 March 2013 4:36PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

FF4kster v0.2

28 January 2013 8:57AM EST - Update by pinkpuff

Utilities News - RHDN Project Page

FF4kster, the all-in-one editor for Final Fantasy 4 has been updated. Some bugs have been fixed, including some errors with some of the menus, as well as some bugs related to the saving of NPCs.

In addition, you can now edit the game’s dialogue. This includes all three dialogue banks, as well as the battle messages and status names.

Furthermore, two config files have been added: one for NPCs and one for NPC sprites.

As well, the program can now handle unheadered roms as well as headered ones (but can still only handle FF2US v1.1).

New Utilities Added to the Database

08 January 2013 7:49AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

We got some new SNES emulators

08 January 2013 7:48AM EST - Update by puzzledude

Utilities News - RHDN Project Page

FuSoYa, who we all know for his divine work with everything related to SMW, has recently released two new/modified SNES emulators. Snes9x, that supports 8MB ROMs, ExHiroms, ExLoroms etc and ZSNES, that also supports 8MB ROMs, ExLoroms and ExHiroms.

This is incredible news, since the SNES ROM extension was somehow stuck at 4MB at maximum and the most common SNES emulator (ZSNES) didn’t even support a standard ExLorom mapping, which really is simple in comparison to ExHirom.

The only emulator which supported ROMs bigger than 4MB was Snes9x (original build) but only up to 6MB, but now we have two of them, both capable of running the biggest SNES ROMs possible.

Staff Edit: Note this is only the largest possible ROM size for the ZSNES and SNES9x emulators. Larger ROM sizes are supported by other emulators as well as the console hardware itself.

FF4kster v0.1

28 December 2012 10:13AM EST - Update by pinkpuff

Utilities News - RHDN Project Page

FF4kster is an attempt to make an all-in-one comprehensive editor for Final Fantasy 4 (Final Fantasy 2 US).

For a long time it seemed like there were all sorts of information known about data in the FF2US ROM which no existing editor could manipulate, and even with the existing editors you would often need to use several different ones depending on what you wanted to achieve.

Thus, the goal of this project is to create a single editor that allows the user to manipulate any of the known data from FF4. In its current state there are still a lot of known data that it is not yet capable of editing, but it does currently have the ability to edit several kinds of data that no other currently existing utility can.

This is being actively worked on, and periodic updates featuring bug fixes and the ability to edit new kinds of data can be expected.

New Utilities Added to the Database

25 December 2012 6:57AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

FCEUX 2.2.0 released!

29 November 2012 7:39PM EST - Update by AnS

Utilities News - RHDN Project Page

Full-sized picture here

FCEUX is a NES/FC/FDS emulator providing the most powerful toolset for TASing, debugging, romhacking, Lua scripting and more. The new release fixes a lot of bugs, adds support for new mappers and brings many new features.

Full changelog here

Debugger improvements:

  • Numerous usability enhancements
  • “CPU cycles” and “Instructions” counters, and respective breakpoints
  • Fixed and improved Symbolic debug (Names and Comments display)
  • Allow Frame Advancing when Debugger is in breakpoint state
  • Double-click on any address prompts “Add Breakpoint”
  • “ROM offsets” option
  • Bookmarks naming and quick adding with a single-click on any address

Trace Logger improvements:

  • “Symbolic trace” option
  • “RTS” instructions now output the subroutine address/name
  • “Use Stack Pointer for code tabbing (nesting visualization)” option
  • Additional logging options
  • Tracer now auto-updates its window when the user pauses the game

Code/Data Logger improvements:

  • Now can log data access from RAM code
  • “Save Unused Data” button
  • Now can also log graphics access

In addition, this version introduces the new tool called TAS Editor, which allows you to create deterministic scenarios of playing and thus test the game behavior.

Also, the debugging documentation was updated, describing all the new features as well as some old tricks, for example, how to create custom breakpoints and write automatic handlers for them using Lua scripting.

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