Newest Translations

Donkey Kong Excitebike Soldiers of Fortune Soldiers of Fortune

Newest Utilities

Zapper 2020 DKC Stage Name Editor Universal PVR Extractor & Patcher Room Transfer

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Shining Force 2 War of the Gods Mega Man 7 Restoration Pokemon Yellow - Gen. II Graphics Patch NCAA Football 2020

Newest Homebrew

Nova the Squirrel Death Planet Bad Apple!! PV-FC 2.5 Simplistic

Featured Hack Images

Wario Blast: Pillage and Plunder on Rice Beach Rockman 3 - Claw Double Dragon II Controller Fix Expanded Palettes Hack

Featured Translation Images

Spartan X 2 Planetarian: Chiisana Hoshi no Yume Downtown Nekketsu Koushinkyoku: Soreyuke Daiundoukai Chuka Taisen

Recent Updates

  • Translations
    Spelling correction of the word "Assohles", I fixed the typo and changed it to "Assholes". I also capitalized the words "French", and "English" in the description section. I got the following errors when I attempted to submit my corrections so I had to download, resize, and upload/change the images as well: 1. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot1.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 2. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot2.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 3. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot3.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 4. 'https://www.romhacking.net/translations/gameboy/images/2592titlescreen.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information.
  • Hacks
    Bug fixes and general improvements.
  • Hacks
    Making the use of the patch accessible for future generations.
  • Translations
    Fixing errors in v0.16 - Fixed the dialogue at the end of Chapter 2-3. - Corrected the description of the Boots to show the correct stat gain.
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(1 to 10) of 586 Results

TINA'S ADVENTURE ISLAND 1 RELEASED!

14 September 2019 11:19AM EST - Update by Zynk

ROM Hacks News - RHDN Project Page

This is a player sprite hack of Adventure Island for the NES.

This hack changes Master Higgins’ player sprites into his girlfriend Tina.

There are 3 patches for each region release: US, JP, and EU.

Special Thanks to Nesrocks for helping with locating metatiles and palette offsets.

New Hacks Added to the Database

11 September 2019 9:42AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Addendum

Complete

Improvement

Celebrate 35 Years of Ninja Turtles… with Rage!!!

07 September 2019 12:27PM EST - Update by eskayelle

ROM Hacks News - RHDN Project Page

Is it a Ninja Turtles game? Is it a Streets of Rage game? Is it a Ninja Turtles game sitting on a Streets of Rage engine? You decide!

A year after the first rage, Mr. X has kidnapped Adam in the hopes of trapping and ruthlessly murdering Blaze and Axel. Along with Adam’s brother Skate and fellow Rager Max, the SoR team follows four radical reptiles on their quest to save April… er… Adam. Will the Heroes in a Halfshell fly off toward the sun victorious? Or will the Syndicate prove more capable and deadly than the Foot Clan…?

This romhack starts off by building on Carzj’s original and phenomenal TMNT Edition hack and applies certain censorship and translation fixes brought to light via SCD’s Restoration hack. Those restorations include:

  • Garcia, Garuda, and Mosquito names
  • Enemy knockouts counter
  • Mr. X’s cigar and cigar animation
  • Unused track “Little Money Avenue” (placed on Stage 3)

Taking things a step further, Teenage Mutant Ninja Turtles… of Rage adds the following to that compilation:

  • Completely swaps out the SoR2 title screen in favor of a new TMNT one!
  • Provides portraits of the TMNT within the player select screen, those portraits being based on the SNES Turtles in Time game.
  • Revises the name sprite tiles on the player select screen to display “MIKE”, “LEO”, “DON”, and “RAPH”.
  • Adds oodles of lives to the options menu!
  • Applies shadows to a selection of more commonly used player sprites, to reduce that “floating” feel in game.
  • Sets up limited air/juggle combo possibilities, thanks to character physics hex editing tutorials written by Dha Lau Hoo and Metal64.

Special “Booyakasha!” thanks to Carzj and SCD for their great hacks, as well as Dha Lau Hoo for portraits, air/juggle combos, and player select screen tutorials/guidance, plus Wake for the assist formatting the portrait palette.

And… a big “Cowabunga!” to MarkeyJester, RadioShadow, and Reaper Man as well for all their guidance on inserting the new title screen!

Go Green Machine!

It's Resident Evil on PC, but it works!

03 September 2019 8:39AM EST - Update by Gemini

ROM Hacks News - RHDN Project Page

For years Resident Evil on PC has been a decent port plagued by outragingly bad code that prevented it from even getting outside of the Windows 95/98 compatibility mode as a requirement to simply boot. Last year Gemini got interested in DLL code injection, he tried to figure out why the game would run so badly and how code injection via DLL could help with these issues; this is how Classic REbirth was born.

Classic REbirth is a drag&drop patch in the form of a DLL that does all the hard fixing for the user. No need to use complex wrappers, to hard-patch executables, or to replace specific files. The usage is very simple: add the DLL where the executable is and it hooks onto the game as soon as it boots, just like that.

The early revisions of the DLL were a bit rough, as they still relied entirely on the game’s software renderer. This new revision, however, rewrites a large part of the code to bring a renewed experience that improves many aspects of the game, making it run in hardware mode in the way the game was designed, on recent Windows versions and newer hardware.

Resident Evil currently runs at a stable 30/60 fps, with support for higher resolutions, new controller libraries, and FFMPEG to do the grunt work with video and audio decompression. The result is a beautifully rendered game, just like the original on PlayStation, but with crisper visuals and virtually unlimited moddable features.

GBATemp Legend II [GB] - Hack Public Release !!

02 September 2019 9:49AM EST - Update by break

ROM Hacks News - RHDN Project Page

Hey family, here today with a hack of the old-Gameboy RPG “Final Fantasy Legend II”. This was one of the first games that got many seasoned gamers into role playing games. This hack makes it safer to level up party members at the beginning of the game and also buffs guest party members. Treasure chest have been update to give enough money and items to better tackle the game’s bosses. Most enemies have been adjusted to allow the monster-class to evolve into interesting party members. Take your time or try for a personal best time…you are free to enjoy this project at your leisure !

New Hacks Added to the Database

21 August 2019 8:52AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Addendum

Bug Fix

Complete

Improvement

Final Fantasy VI - Retranslated for the SNES

18 August 2019 10:17AM EST - Update by hairy_hen

ROM Hacks News - RHDN Project Page

As a popular game whose localization for the SNES was highly memorable, the script writing for Final Fantasy VI is a topic frequently discussed in fan circles. But the sheer number of translation errors in its original English release, compounded by the alterations and inaccuracies found in later versions, have had the result of obscuring and distorting many of the details of the story.

In response to this, user hairy_hen decided that it would be appropriate to rewrite the script for Final Fantasy VI, in order to create a version for the SNES that faithfully presents all of the story and character details found in the Japanese original. Drawing upon his experience as a story editor, and closely following the live translation featured on Legends of Localization, hairy_hen went through the entire game and rewrote the dialog line by line, in order to restore all of the missing and distorted information. With the details presented in a correctly translated form, the internal logic of the story becomes much clearer. The focus of the plot is more unified and comprehensible, and the flow of each conversation becomes consistent in tone and coherence.

The overriding goal was to be as accurate to the intent of the original script as possible, but to keep the text in a form that would read naturally in English, rather than trying to replicate the quirks of Japanese grammar. With debates about the wording of specific lines often overshadowing discussions about the story, hairy_hen found it necessary to take an objective approach to the merits and shortcomings of previous releases. Consequently, while he did retain some of the memorable “flavor text” from earlier versions, he eliminated any changes in the dialog that interfered with the meaning of the story, and generally preferred to rewrite rather than hang on to the earlier phrasing.

The character of Cyan, whose speech had been somewhat mangled in previous releases by incorrect application of archaic grammar, was rewritten most extensively of all. Researching works dating from the time of Early Modern English allowed Cyan’s dialog to be written in a way that convincingly reflects the usage from this period, while remaining clearly understandable to a modern audience. Additional documentation about the specifics of the style is also provided.

The project’s aims also included the translation of non-story text; and therefore the game’s enemies, items, spells, and other abilities were renamed for the sake of accuracy. Most of these used the official names from Square Enix, but some were changed as needed in order to more closely reflect the Japanese originals. Mistakes in their accompanying descriptions were also corrected. To streamline the experience of the player, bug fixes were applied to eliminate potentially game-breaking glitches in the original code, and a few small enhancements such as B-button dashing were included for convenience. The Japanese title screen and uncensored graphics are also present in this version.

Since the Legends of Localization video series made it plainly obvious just how many previously undocumented translation mistakes the game actually contained, the necessity of creating a version that would rectify all of the issues became clear. This release, therefore, is aimed at anyone who prefers to play the game in its original form for the SNES, but without any of the associated textual problems. With its focus on story, Final Fantasy VI: Retranslated is designed particularly to appeal to those who wish to immerse themselves in the world of the game, and to experience a version that adheres as closely as possible to the intentions of the game’s writers.

“Watch your back, shoot straight, conserve ammo, and never, ever cut a deal with a dragon.”

15 August 2019 11:23AM EST - Update by vikfield

ROM Hacks News - RHDN Project Page

Shadowrun by Sega Genesis, is an action and RPG game based on the popular PnP role-playing game Shadowrun. This series combines the classic fantastic elements of role-playing games with cyberpunk element, mixing magic with the matrix, achieving a unique gameplay.

There are two versions of Shadowrun in the 16 bit generation, which as it is easy to deduce, are the 1993 Nintendo version and the 1994 SEGA version. The main difference between both productions, is that the SEGA version delves more into the Shadowrun universe, allowing a nonlinear free-style gameplay with a narrative more typical of a role-playing game. Also, it offers the opportunity to test some the characteristics features of the franchise such as forming a team with different archetypes, buying and accessorize firearms, make a powerful spell book, installing cybernetic improvements called cyberwear on your characters, hacking the matrix with a fully upgrade cyberdeck, and above all, the great opportunity to realize a Shadowrun!

There is nothing wrong with the Nintendo version, but if you are a fan of RPGs you probably want to try the SEGA version.

Some flaws that some people mention in the original version of Sega are that some missions can be somewhat repetitive, and the punishing difficulty for the reason that it is not easy to progress in the game, since the money and experience points rewards are low; also the combat can be sometimes difficult since, although there is a very decent arsenal, in practice it is reduced to one or two useful weapons.

The main objective of this new hack, Shadowrun 2058, is to eliminate these drawbacks and at the same time get closer to the original rules of Shadowrun second edition, which is the generation on which this game is based. Some of the improvements offered by this new installment are: better rewards for fulfilled missions, total review of weapons and armor allowing more fluid and less frustrating combats, cheaper and more accessible objects and improvements, and many other improvements detailed in the project page.

If you ever played Shadowrun and you didn’t like it because of the aforementioned flaws, or maybe you really liked but you expected some things to improve, the hack developer hope you give it a second chance and now you enjoy a more complete experience this time you run in the shadows!

New Hacks Added to the Database

01 August 2019 9:20AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Addendum

Bug Fix

Complete

Improvement

New Hacks Added to the Database

22 July 2019 4:21PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Complete

Improvement

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