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General Information

(201 to 210) of 677 Results

ROM Hacks/Translation: Mother 3: Claus's Journey Released!

30 December 2017 6:04AM EST - Update by spiderfreak1011

ROM Hacks News - RHDN Project Page

Happy Holidays RDHN! Just in time for New Years, here is a unique mod of the tear jerking game, Mother 3!

This is a hack that affects both the gameplay and story/text of the role-playing game, Mother 3. Main Protagonist Lucas has been replaced with his twin brother Claus, who has a radically different personality from him, and unlike Lucas in the vanilla game, allows you to see his thoughts/personality via inspections upon many objects/characters, as well as changes how the characters react to him. Much of the text in the game is changed to accommodate this (though the most notable text changes are in Chapter 1 and Chapters 4-8, 2 and 3 aren’t changed very much). All of Lucas’s sprites have been changed to resemble Claus, and vice versa. (There are some issues with Kid Claus’s sprites when it comes to running to the north, but that’s an issue with how the game renders its sprites which cannot be fixed sadly.)-

The gameplay is also altered in terms of what PSI he and Kumatora can learn throughout the game, and how you can use those moves in battle, which also affects the strategy you’ll be using during battle depending on the version you choose. The details of each version’s differences/changes are detailed in the README included, though the story stays the same between all of them.

NOTE: Do know that the creator of this hack was only able to alter text, but not edit story events directly, so while the interactions and development for the characters differs in the story, the end results of certain events stay the same.

Special thanks to Lorenzoone for editing the Inventory/Battle Sprites for Claus, NoUsernameAvailable (yes, that’s what he asked to be called) for helping working on the ROM with Mother 3 Funland in order to change the color palettes of both Lucas and Claus so they could both have their proper sets of colors, and lastly, to Otherguy and Koops, who helped to alter all the enemy values for the Moveswap version of the hack so PSI alterations would work properly for Kumatora and Claus.

Super Mario Land 2 DX released!

25 December 2017 9:21PM EST - Update by toruzz

ROM Hacks News - RHDN Project Page

Merry Christmas!

This hack turns Super Mario Land 2, one of the best GameBoy platformers, into a fully colorized GameBoy Color game. Luigi has also been included as a playable character with his own physics.

It’s been completely done in ASM so it works on real hardware. Additionally, this hack uses GBC’s extra CPU, so all the slowdowns found in the original game are gone.

New Hacks Added to the Database

19 December 2017 9:28AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):





Breath of Fire GBA sound restoration patches released

17 December 2017 8:14PM EST - Update by Bregalad

ROM Hacks News - RHDN Project Page

It is now possible to play Breath of Fire and Breath of Fire II on GBA with SNES music quality, thanks to the new sound restoration patches. Enjoy !

New Hacks Added to the Database

14 December 2017 7:24PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Bug Fix



Castlevania: The Holy Relics... Released!

07 December 2017 8:05PM EST - Update by Optomon

ROM Hacks News - RHDN Project Page

A new Castlevania adventure is available to play for NES!

Simon Belmont has just defeated Dracula, but now faces a new enemy. Choose from 5 different stages before facing an evil necromancer in the game’s final stage. Make sure to use the power of the holy relics as you complete each stage!

Featuring all new weapons, bosses, enemies, and gampeplay, Castlevania: The Holy Relics is a rom hack done by Optomon throughout the course of 2017, with graphical contributions by Setz, Bit-Blade, Dr. Mario and Boneless Ivar. Version 1.0 will be up shortly!

New Hacks Added to the Database

28 November 2017 7:23PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Bug Fix




New Hacks Added to the Database

21 November 2017 3:31AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):



New Hacks Added to the Database

12 November 2017 7:27PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):



007: Agent Under Fire Reloaded

06 November 2017 10:00PM EST - Update by aleckermit

ROM Hacks News - RHDN Project Page

The goal of AUF R is to create an improved version of the original 2002 Gamecube game 007: Agent Under Fire, specifically in the multiplayer mode which was excellent to begin with but had a handful of glaring issues such as: Slow match setup times due to having to constantly change the bad default settings with no way to save preferences, an overabundance of OP armor jackets, horrible automatic weapon accuracy, ugly bullet tracers, slow default running speed etc. The single player mode has also been tweaked for added challenge and more enjoy-ability as well. The mod is currently in version 1.1 and will likely not see another update unless better modding tools become available. The creator of this mod hopes that this improved version of the game, which is very much a blend of Bond and Quake, will give you and your friends hours of fun together. You can enjoy AUF R on emulators or on Wii/Wii U via Nintendont.

Full list of changes that the mod makes:


1. Armor jackets are no longer found in multiplayer maps, this makes for faster paced matches and gives weaker weapons significance. The optional powerup pickup Shield works very similarly to armor jackets and can be placed in up to two spots in a level.

2. Bond now runs, climbs ladders, and grapples 25% faster in single player, the same speed changes have been applied to players 1-4 in multiplayer as well (run speed can still be adjusted higher or lower in the modifiers menu as usual).

3. The bullet tracer effect has been improved to look more realistic. The player can also choose to have tracers removed entirely for a more competitive multiplayer environment and slightly more challenging single player mode.

4. The number of armor jackets in single player has been reduced to increase difficulty, 00 Agent poses a decent challenge now.

5. Some multiplayer modes have been renamed and re-described to more accurately represent the mode and explain rules better.

6. Various text across multiplayer menus have been re-worded for clarity and aesthetics.

7. The main menu music (generic Bond theme) has been changed to Wine Cellar’s music.

8. The infamously annoying DA DA DA DAAAAH! bond move jingle has been replaced with a more subdued sound during less action-packed scenarios in the game.

9. Sniper rifles used by AI in single player emit a thinner and more realistic looking red beam and dot. The sniper rifle in multiplayer now emits a smaller red dot as well.

10. Since this mod uses version 1.00 of the game as its development base, rocket jumping (AKA explosion boosting) physics are present regardless of which version ISO you apply the mod to!

11. New AR codes are included that change and lock a handful of multiplayer options to their must-have setting, to reduce match setup time.


1. Accuracy has been greatly improved for all automatic weapons in single and multiplayer.

2. Bullet spreading no longer becomes broader as you hold down the fire button (all weapons, single and multiplayer).

3. The Photon Cannon’s charge-up secondary fire mode now fires energy balls in a cross configuration, no longer in a straight horizontal line.

4. The default running speed has been increased by 10% for both single and multiplayer (now 35% higher than in vanilla game).

5. The clawshot gadget has been removed from the single player level Fire & Water, for added challenge and better gameplay. The mission’s briefing text now mentions its absence… There are two ways to complete the final area, use your noggin!

6. The lockbox containing an SSR4000 sniper rifle at the beginning of the single player level Evil Summit is no longer openable, for added challenge and better gameplay.

7. The game now has a custom banner image which appears in Dolphin’s games list and on Gamecubes modded to run burned game ISO’s.

8. Minor menu text changes have been made for clarity and aesthetics.

9. A new AR code has been included that instantly changes multiplayer defaults to all of the preferred competitive settings, with the pressing of L+R+START on controller 1 anytime in-game. These settings can be further changed manually after the code has been activated, unlike in 1.0.

Included AR Code - Press L+R+START on controller 1 anytime in-game to apply the following defaults:

Single Player:

Controller Setup is set to 3


Time Limit/Point Limit for multiplayer matches is set to 8 minutes/20 points

Keep Changes is set to ON

Players 1-4 have Controls set to 3

Players 1-4 have Crouch Toggle set to ON

Players 1-4 have Auto Switch Weapon set to OFF

Players 1-4 have Auto Aim set to NONE

Players 1-4 have Radar set to OBJECTIVE

Friendly Fire is set to ON

Safe Restart is set to ON

No Falling Damage is set to ON

Powerup 1 is set to SHIELD

Custom Weapon Set 1 appears as the default weapon set

Custom Weapon Set 1 is modified to contain the following:






Known Bugs:

1. Bullet tracers shot from AI weapons in single player look like the original unimproved version when using “Improved Bullet Tracers”.

2. The L+R+START AR code changes may not take immediate visual effect when you are on the same screen as where changes will be take place. Perform any menu action to update the screen, at which time the changes will be then be visible. This needs no attention from you but it can fool you into thinking the code hasn’t worked the first time you encounter it.

3. Some single player missions may freeze or have graphical errors while in progressive scan mode using component cables (forced via Nintendont’s options). Using HDMI-out does not seem to cause this issue. Multiplayer mode is not effected.

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