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New Hacks Added to the Database

28 March 2012 5:12PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

War Room Challenge - Advance Wars 2: Black Hole Rising

26 March 2012 10:36AM EST - Update by Xenesis

ROM Hacks News - RHDN Project Page

Advance Wars 2 - Black Hole rising was the second of the quirky turn based strategy wargames that got released outside of Japan on the Gameboy Advance. While not as well recognised as its partner series Fire Emblem, it has a cult following of some extremely skilled players.

The War Room challenge is actually the second attempt at a full challenge mode for the game, with the first attempted in the very early days when the map format wasn’t even known so it was mostly substitutions and new goals for maps. This hack is a much fuller implementation of what was aimed at a good six years ago, aided by a huge understanding of how the game works and all the hacking advancements that have happened over that period.

The original intention for the project was to develop a new War Room challenge for Advance Wars 2 in about two months with some fun maps and a few new challenge. Instead, it has turned into something that’s taken over a year to put together, complete with a large amount of refinements and gameplay additions. Lots of music, graphics, maps and assembly code were generated solely for the hack. The more enthusiastic members of the Advance Wars community were also involved - helping with graphics, map design, utilities and playtesting.

Complete with new COs from the AW series, plenty of challenging maps and a bundle of hand-coded new features, this is a definitive hack to play for Advance Wars fans (or people who like turn based strategy games!). All the challenges present are hand-crafted by Xenesis and many, many members of the Advance Wars community with over a year’s worth of refinement.

Game Features:

  • 30 New War Room Maps to play on - Some remixes of existing maps, most brand new from the AW Community.
  • Tutorial map with summary of game rules, scoring and new hack features.
  • Each map has an info dossier with the par time and author of the map.
  • Each CO has unique combat abilities in the War Room setting. Some COs from Advance Wars Dual Strike and Days of Ruin make an appearance as well!
  • Improved high score support - The game records S-ranks achieved on each map with each CO.
  • Improved status screens - The unit status screen now shows CO abilities more accurately and with more stats.
  • Pre-deployed maps provide unique army compositions depending on your CO selection - a feature returning from Advance Wars 1!
  • New deterministic weather rules for fairer scoring!
  • Extended Status Screen - Shows your rank in progress and whether you have S-Ranked this map with the current CO.
  • Improved Enemy AI - Enemy COs no longer use CO powers when they’d have no reason to use them and use them more intelligently!
  • Unlockables - Earn more COs by scoring S Ranks on maps!
  • Play against or as the series’ evil villains - Caulder, Sturm and Von Bolt

New Hacks Added to the Database

03 March 2012 7:15PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Pokemon Yellow NES Music Hack

29 February 2012 11:40AM EST - Update by Lugia2009

ROM Hacks News - RHDN Project Page

I started this project a couple of weeks ago.

This is a hack of Lei Dian Huang: Bi Ka Qiu Chuan Shuo,otherwise known as Pokemon Yellow.

This is an amazingly accurate famicom port of Pokemon Yellow. It’s made by the Shenzhen Nanjing, the makers of the Final Fantasy VII and IV famicom ports. It also uses mapper 163. But unlike other games made by this company, this one is of very high quality. In some ways it’s even better than the game boy version.

This game was praised for it’s high quality, but criticized for the music. But this hack completely replaces the original songs in the game with ones that are more accurate to the original, and less annoying. The original 14 songs were replaced, with more than 20 new songs. Almost all are based on Pokemon R/B/Y, some are based on G/S/C.

This hack also translates many of the game’s menus. Pretty much anything that could be translated without hacking the game’s text system.

Have fun! :)

Frank's 2nd SMB3 hack Version 0.97 Released (NOT FINAL)

19 February 2012 9:31AM EST - Update by Insectduel

ROM Hacks News

After 6 and a half years of plagiarized work, Insectduel took about 8 months to insert all the levels and adjust modifications. You are now able to play all the levels of Frank’s 2nd SMB3 hack for Super Mario All-Stars all the way to Bowser’s Castle. Keep in mind that this is NOT the final version of the hack and is still currently in it’s beta stages. Keep in mind that most levels have corrupted background animations and enemies as it requires the extension of graphics hardcoded by ASM like Super Mario World’s Lunar Magic. It may be a completed hack but it’s still going to be updated and new versions could come at anytime. Improvements are planned such as ExGFX and having Luigi have higher jumps and/or slides than Mario. Help is desperately needed to put out a final version for this project! This hack may or may not have SRAM errors, and it needs to be fixed as soon as possible, even if the checksums are fixed.

The major difference between the NES and SNES versions are the World 3 map. The original World 3-6 and World 3-8 of Frank’s 2nd SMB3 hack has been SWITCHED around due to the music pointers in the secret mushroom houses. Also, the pipe after clearing World 3 Fortress #2 now leads to the spade panel but you still need the hammer to break it.

World 8 of Frank’s 2nd SMB3 hack now has extended levels due to a huge amount of free space to add more levels compared to the NES version which has a limited amount of space. It includes the 4 hand traps and 2 fortresses. It also has better ASM coding features for an even greater experience.

This rom hack holds 2 IPS Patches. One is the original Super Mario All-Stars and the other for Super Mario All-Stars + Super Mario World. Both of these IPS patches requires a header. It is not compatible with Super Mario Collection (Japanese version of Super Mario All-Stars). So what are you waiting for? Play this ROM hack right now!

This hack was originally created by Frank Maggiore.

RHDN Personal Project Forum Topic

Resident Evil (GBC) - Bugfixed version

14 February 2012 3:28AM EST - Update by PacoChan

ROM Hacks News - RHDN Project Page

Resident Evil for GameBoy Color was cancelled at 90% through development and never released. Thanks to a fundraiser, the individual that was holding two builds of this game, released them to the public.

This game has a lot of glitches and you need to do some hacks to be able to continue at certain areas.

I’ve fixed the most important issues so the game can be played from start to finish without hacking. However, there aren’t any programmed endings, so you’ll be stuck at the final room and there’s nothing that can be done about it.

Changes made to the game:

  • Originally you couldn’t access the Plant 42 room because you couldn’t use the red book. Now there’s no red book. You only have to take the white book from the bookcase and the main door to the Plant 42 will open (the big door, not the one behind the bookcase in the small room).
  • The door to the heliporter was opened by default. Now it is closed like it should be. It will open when you exit the Tyrant room.
  • Removed the collision of the left wall in one of the lab’s rooms to be able to access to the morgue and one of the MO Readers. It was impossible to access that room without hacking.

Mega Man X3 - Zero Project

31 January 2012 8:09PM EST - Update by justin3009

ROM Hacks News - RHDN Project Page

  • -Mega Man X3 is a game that most would consider to be the first in the series in which Zero became playable. Unfortunately he was cut to be a very minor character with him being barely playable for more than 20 seconds per level.
  • This project aimed to incorporate Zero as a major character and also allow full use of him. Now many of Zero’s attributes consist of: Use of sub-weapons, gathering energy tanks, use of Ride Armors, charging weapons, use of capsules and much more!

    With this group effort of two different communities chipping in the fully playable “Zero Project” is officially done!–

    New Hacks Added to the Database

    31 January 2012 6:28PM EST - Update by RHDNBot

    ROM Hacks News

    This is an automated message generated by ROMhacking.net’s RHDNBot.

    The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

    Journey to Silius Plus

    14 January 2012 7:05AM EST - Update by alzen

    ROM Hacks News - RHDN Project Page

    Journey to Silius Plus aims to fix known bugs and to make the game more attractive to players. The game itself is also a bit harder, so players that have played Silius for a long time and know it well - may find it interesting.

    This hack features slightly redesigned levels, rebalanced weapons, modified palettes, replaced and relocated enemies and more.

    Castlevania 2 - Simon's Quest (U) [Moody]

    07 January 2012 10:26PM EST - Update by f0

    ROM Hacks News - RHDN Project Page

    If you want to re-live the classic game with an emotive feel to it, this is for you. The colors were carefully redefined looking for a new and compelling aesthetic with a dramatic touch that make feelings change with every scene!

    Visit the relevant link to see a gallery with side-by-syde before and after screenshots.

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