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(521 to 530) of 612 Results

Binary City

08 August 2009 1:38PM EST - Update by AnS

ROM Hacks News

Binary City is action-puzzle game combining heavily modified engine of original Battle City with tactical puzzles and unconventional tasks.

Basically the game develops Binary Land’s premise of controlling two characters simultaneously. But as every level brings new gameplay twists, the game quickly becomes something really different from what you’d expect.

Mega Man - Maverick Revenge! Out for download!

14 July 2009 3:23PM EST - Update by Micke

ROM Hacks News

The hack of Mega Man 4 - Maverick Revenge is finnished and ready to be downloaded as an IPS file at http://acmlm.no-ip.org/uploader/get.php?id=1738

This is the first time I have tried to edit a game, and with zero programming skills it wasn’t easy. But with some help from MegaFLE X and Matrix I was able to anyway. There are some KNOWN bugs in this hack, but like I said, because of limited knowledge of ASM I wasn’t able to fix everything.

Don’t get confused by the name, it doesn’t have anything to do with the Mavericks. There is no story line in this game, no intro or anything. It’s just a game!

Happy gaming! :)

/Micke

RHDN Mega Man - Maverick Revenge! Page

New Hacks Added to the Database

14 July 2009 11:57AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

New Hacks Added to the Database

26 May 2009 8:45PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Chrono Compendium / Crimson Echoes receives a C&D letter from Square-Enix

10 May 2009 4:56AM EST - Update by Carnivol

ROM Hacks News

Chrono Trigger romhack project “Chrono Trigger: Crimson Echoes” and “all other Square-Enix-related ROM hacks” has apparently received a Cease & Desist, as suggested by both the latest newspost found on the Chrono Compendium and at the project’s official website.

The following is what was recently posted on the frontpage of the Chrono Compendium:

On May 8, we received a wide-reaching cease and desist letter from Square Enix, Inc. As with Chrono Trigger: Resurrection and Chrono Trigger Remake Project’s letters, we have uploaded the letter for viewing here as a matter of public interest.

We have decided to comply with Square Enix’s demands. Most of the Chrono Compendium webpages and forums will be unaffected by these changes. However, our compliance has the practical effect of ending the Compendium’s support for ROM modification projects of any kind, with regard to copyrighted Square Enix works such as Chrono Trigger, Radical Dreamers, and Chrono Cross. We have already destroyed all known copies of Chrono Trigger: Crimson Echoes and other modifications and projects. We have also shut down and made inaccessible any discussion boards used for the development of ROM-hacking fan projects on this website, including:

  • Chrono Trigger: Crimson Echoes
  • Chrono Trigger: Prophet’s Guile
  • Retranslation of Chrono Trigger
  • Chrono Trigger Re-amped
  • Chrono Trigger Rebirth
  • Chrono Trigger Azala Style

The official Crimson Echoes website website was updated and now only shows the following:

Chrono Trigger: Crimson Echoes was a fan project modification of the Chrono Trigger ROM begun in late 2004. Development continue thanks to a dedicated group of fans through 2009. By May 2009, the game featured ~35 hours of game play, 10 multiple endings, and 23 chapters, much like the original Chrono Trigger; it was around 98% complete. The plot featured the original cast as they struggled against a new villain risen from the legacy of Zeal.

The team planned to release Crimson Echoes on May 31, 2009 as the first feature-length fan Chrono series game, and an unprecedentedly exhaustive work in the ROM modification community. On May 8, 2009, Chrono Trigger: Crimson Echoes received a cease & desist letter,along with all other game modification activity (even research) at the Chrono Compendium. In compliance with the letter, the development team ceased development on the game, and existing modifications (including Prophet’s Guile) were taken down.

We thank those fans who followed the game’s development, and also those who poured countless hours into the vision of a fun, new Chrono game, made by fans for fans without copyright claim or intent to make profit.

We understand the frustration. I sincerely hope this action is a sign that Square Enix cares about the franchise and intends to produce future titles, and not merely a shortsighted legal exercise that will further alienate a tired, neglected fan-base. Signed ZeaLitY, Saturday May 9th, 2009

Super Mario 64: The Missing Stars Released!

06 May 2009 12:34PM EST - Update by messiaen

ROM Hacks News

This is the first ever “complete” hack of Mario 64, featuring brand new levels and missions. The game has been changed in many aspects, offering a fresh gameplay experience.

Main Features:

  • 38 stars in about 10 levels
  • A Day/night cycle replacing (most) act selectors
  • Choose to play as Mario or Luigi
  • Modified enemies, objects and bosses (too many to list!)
  • Custom music, including one original song (the town “night” music)
  • A new final boss fight which involves a new Mario powerup

There are also many ‘behind the scene’ modifications that make make this hack work: extended memory support, a new collision pointer system (lookup tables instead of hardcoded pointers), modified script commands and a bunch of other hacks.

Some hacks used in this game were written straight in C using a GCC compiler targeting MIPS and a set of header files/linker scripts to allow interaction with existing game code and functions. Source code for most modifications will also be released soon.

RHDN Super Mario 64: The Missing Stars Page

Phantasy Star IV Bug Fix Released by Sixfortyfive

20 June 2009 6:33PM EST - Update by Sixfortyfive

ROM Hacks News

All versions of the original retail release of Phantasy Star IV had one particularly nasty bug: when you leveled your party to 99 (the maximum), character stats would be applied incorrectly. Many stats were reduced or swapped between characters, and several attack skills could be wiped from your characters’ memory. Furthermore, the Japanese version had another bug: when Chaz (Rudy) learns Megid, it replaces Nazan. This romhack is a simple patch that fixes both of these bugs.

Seth’s stats and skillset still suffer from the level 99 bug. However, considering the minor role in which he plays in the game, this should not be of much concern. Leveling Seth to 99 does not affect any other characters.

RHDN Phantasy Star IV Bug Fix Page

New Hacks Added to the Database

19 March 2009 2:03PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Mortal Kombat II - Hidden Characters

05 March 2009 3:35PM EST - Update by MottZilla

ROM Hacks News

Mortal Kombat II features 3 hidden and unplayable characters Smoke, Noob Saibot, and Jade. If you attempt to play as them with Pro Action Replay cheats the game will crash as none are programmed for human control. This hack addresses that issue and fixes all crashing issues making them all playable. It also adds in game codes to pick a hidden character so no cheat device is needed. A few things were not addressed yet and will be added in a later version. Note that Kintaro and Shao Kahn are not human playable.

RHDN Mortal Kombat II - Hidden Characters Page

Wily Wars SRAM patch

26 February 2009 1:19PM EST - Update by Peter Liberty

ROM Hacks News

To quote from Mega Man PC:

The ROM version of Wily Wars doesn’t save properly: you need to rely on savestates… to access the final levels. To go around this, MottZilla has created this patch: it transforms the game’s internal saving method to a format more commonly supported by most Sega Genesis emulators. The end result: you can now save the game normally!

RHDN SRAM Save Hack Page

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