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(561 to 570) of 646 Results

Phantasy Star IV Bug Fix Released by Sixfortyfive

20 June 2009 6:33PM EST - Update by Sixfortyfive

ROM Hacks News

All versions of the original retail release of Phantasy Star IV had one particularly nasty bug: when you leveled your party to 99 (the maximum), character stats would be applied incorrectly. Many stats were reduced or swapped between characters, and several attack skills could be wiped from your characters’ memory. Furthermore, the Japanese version had another bug: when Chaz (Rudy) learns Megid, it replaces Nazan. This romhack is a simple patch that fixes both of these bugs.

Seth’s stats and skillset still suffer from the level 99 bug. However, considering the minor role in which he plays in the game, this should not be of much concern. Leveling Seth to 99 does not affect any other characters.

RHDN Phantasy Star IV Bug Fix Page

New Hacks Added to the Database

19 March 2009 2:03PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Mortal Kombat II - Hidden Characters

05 March 2009 3:35PM EST - Update by MottZilla

ROM Hacks News

Mortal Kombat II features 3 hidden and unplayable characters Smoke, Noob Saibot, and Jade. If you attempt to play as them with Pro Action Replay cheats the game will crash as none are programmed for human control. This hack addresses that issue and fixes all crashing issues making them all playable. It also adds in game codes to pick a hidden character so no cheat device is needed. A few things were not addressed yet and will be added in a later version. Note that Kintaro and Shao Kahn are not human playable.

RHDN Mortal Kombat II - Hidden Characters Page

Wily Wars SRAM patch

26 February 2009 1:19PM EST - Update by Peter Liberty

ROM Hacks News

To quote from Mega Man PC:

The ROM version of Wily Wars doesn’t save properly: you need to rely on savestates… to access the final levels. To go around this, MottZilla has created this patch: it transforms the game’s internal saving method to a format more commonly supported by most Sega Genesis emulators. The end result: you can now save the game normally!

RHDN SRAM Save Hack Page

New Hacks Added to the Database

20 February 2009 4:44PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Pandora's Box 3rd Anniversary

14 February 2009 4:17AM EST - Update by Lenophis

ROM Hacks News

We’re back, and we have news! Pandora’s Box is now in its third year of development. During the past two years, there have been many features implemented. The list includes restoration of the game’s button configuration screen, a music box, Strago learning magic the way he should have, and then some.

We’ve also dabbled into many engine tweaks, the first and most prominent of them being a complete overhaul of the physical damage formula. This change is part of the massive balance overhaul we are still doing. Other engine tweaks include some additions to the battle and engine cores, as well. To get an idea of those changes, you can view the playlist set up at Youtube.

With a balance overhaul also comes many bug fixes, and in fact many bug fixes. To keep some sanity, a complete list of bug fixes was put together at Mnrogar’s Den. These bugs are being fixed to level the playing field on both sides. This will no doubt cause some gripes, but the only thing I can say to that is “if you want to play the broken system, play the broken game.”

But, enough about the past. We’re here to stay positive, and talk about the future. And that future is now. So, what’s new? To mark the occasion, we are proud to show another new feature recently implemented, a Doom Gaze radar (this is 60 megs!). This radar works like how you would expect a radar to work. If you get close to Doom Gaze, he will show up on the minimap. It will make finding him to be much easier than it ever was. Note, a Youtube version of this movie was made, but the quality of it turned out to be bad enough that the minimap was far too grainy to show off what this did. It has since been removed. Various and numerous attempts were also made to get the filesize of this movie down to a respectable level, but all attempts also made the minimap too grainy to show off this new feature.

“Use a screenshot, fool!”

That won’t show you how or when it works, despite anybody’s best efforts to do so. Either bite the bullet and download or simply ignore it. And yes, as a dialup user, this is a very hard thing for me to say, but I’m at wit’s end about this.

Anyway, another new feature, though not nearly as flashy or even as fancy, is one that will make dialogue nice. For whatever reason, Final Fantasy 6 never had a center tag, it instead used a tab tag. Well, we decided that the tab tag needed to go. In its place, a center tag. Ok, crappy job of building that one up.

Those that have been in RHDN’s IRC channel may have noticed me continuously bugging everybody for possible ideas that we could implement into the hack. Gemini did step forward with one, an item that will increase encounter rates. Specifically, this will double the encounter rate. A perfect gift for all of the masochistic grinders out there.

Finally, there’s something we’ve been wanting to show off for a while now. Earlier in development we toyed with changing some of the character spritesheets. One such example was a revision to Mog. We have since expanded on that, giving some alterations to Celes and Edgar.

On a sad note, I am reluctant to announce that I do not believe we’ll be able to get anymore new music into the hack. Those that have assisted in the past seemed to have moved on to bigger and better things. To counter this, some have suggested that we learn the inner workings of the SPC700 to get more songs in. However, we feel that delaying the project for another many months to learn the chip just to get a few more songs in is not worth it.

To wrap this up, I’ll say that we hope that 2009 will be the final year of development. I won’t put a date on when we’ll be done, because adding pressure will not ensure quality. We thank those that have been patient with us during this project’s development.

New Hacks Added to the Database

27 January 2009 8:43AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Multiplayer F-Zero Hack

23 January 2009 9:36AM EST - Update by hiroshi

ROM Hacks News

Michael from Sydney, Australia has come up with an ingenious new hack for the SNES F-Zero that gives it multiplayer capabilities. It involves a custom emulator that constantly patches the game with player positions and other data. You can play locally or online with up to four players. Check out the video for a demonstration.

Metroid99 Release

22 January 2009 8:43AM EST - Update by Maximum Potion

ROM Hacks News

Maximum Potion and KZK are proud to present Metroid99! It is a minor hack of the original Metroid on the NES. In the original game, even if you have every energy tank, whenever you load your game you start back at 30 energy with empty energy tanks. In Metroid99, you start off at 99 energy and all of your energy tanks are FULL!

RHDN Metroid99 Page

New Hacks Added to the Database

02 January 2009 1:27PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

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