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Recent Updates

  • Games
    Swapped the primary and alternative names. The original Japanese title should be used first with the translated title used as an alternate. The original name of the rom has been made the primary name. Kinda odd that the Japanese title makes more sense than the supposed translated title, but I didn't make the names I just swapped them lol.
  • Games
    Just another name swap. The Japanese name is "Lipple Island" and I figure it should be the primary name and the translated name "Ripple Island" should be the alternative. :)
  • Games
    The given name for this game was a translated name. The original name attached to the rom file and found elsewhere as the name for this game was not included except in the translation notes of which rom to use. I have made the rom name the primary name and the translated one the "alternative" name. I do believe that should be how it is. :)
  • Hacks
    Expanded readme documentation.
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(571 to 580) of 586 Results

Romancing SaGa 1 and SNES Debug and Test mode patches

03 July 2006 7:50AM EST - Update by FH

ROM Hacks News

11 June 2006

Hi there. Life’s been a mess!! Few things: I will not update this site again until RS1 is finished!! It’s been hard finding the time, but I have been working on it and also a SNES demo. I’m gonna go 100% on Rs1 - we’ll see if it or I break first!

I readded the Debug and Test mode section. This is years old, but I thought I’d give these a public home again and also give some light to others wishing to contribute them to me! ^^ The page links are kinda broken to it, but you can get to it from the above link. I’m also gonna look at getting rid of the darn fortune city adverts that are plauging my site now!! :(( May have to pay some cash out the next time around.

Thank you all again to those who emailed: I will complete RS1 if it’s the last thing I do!

See yaz on the other side….

  • - FH

'Metroid:Wart's Invasion' Released

21 May 2006 7:41PM EST - Update by AlexAR

ROM Hacks News

Wart is Back! The evil king has escaped from Super Mario’s unconscious and invaded the Mushroom Kingdom. Wart has also kidnapped Mario and rendered the kingdom defenseless. Princess Peach has sent for Samus in a last-chance hope that she may be able to defeat Wart and save the land. As Samus, you must traverse the many obstacles and dangers that Wart has set up through out the 5 areas as well as collect Mario’s super powers to help you on your journey.

Metroid: Wart’s Invasion is a Metroid(NES) hack. All graphics and palettes have been changed into SMB(1,2,3) style. The entire map layout was created from scratch, every room is original and rarely repeat within the game.

Chrono Trigger: Crimson Echoes Demo 2 Released

20 May 2006 9:36AM EST - Update by ZeaLitY

ROM Hacks News

The Chrono Trigger: Crimson Echoes project is releasing its second demo! Three chapters of the game are now playable (versus the simple prologue of the last game), featuring new areas, scenes, events, characters and story as the rich world of Crimson Echoes unfolds. Nearly every era is accessible, and a host of other surprises await. I’m really reluctant to reveal much more, as you must experience it for yourself! At a minimum, the demo will last 30-40 minutes at maximum, if you talk to all the NPCs and immerse yourself in the world of the game, it can last up to 3 hours or more. This is truly a new Chrono Trigger adventure if you’d like to follow the team on another mission through time, jack in and download the patch! The instructions for playing are in the Readme. The demo is the relevant link on this news post. Also, please give us feedback here.

Staff note:Pursuant to ROMHacking dot net’s policy of only including completed hacks in our database, we will not be hosting this hack here at this current time. This news was just too good to pass up, so up on the front page it goes.

Rush'n Attack hack release.

16 May 2006 11:24AM EST - Update by Googie

ROM Hacks News

This is the world’s first level hack of Rush’n Attack. It may look the same as the original Rush’n Attack at first but the six levels in this hack are different. People who are fans of this game will enjoy it as well as everyone else, there’s also a challenge in this hack that hard players will also like.

And here’s the patch.

What’s been done…

  • Changed the font.
  • Did some minor palette changes.
  • All levels are edited.

RHDN Page for Rush’n Attack Hack.

Metroid Redesign is released!

07 May 2006 4:11PM EST - Update by Jigglysaint

ROM Hacks News

(The following news was submitted by Jigglysaint with authorization from Drewseph, the author of this hack)

After 2 full years in the making, and several Restarts on the project, it has finally been completed. Click one of the download options, READ the READ ME, and apply the patch.

This ia Version 1.0 of the hack…. so… Please PM me ANY discovered bugs (places where you get stuck perminently, crahses, garble)

(Added by Jigglysaint) Everything has been changed. Zebes is now much larger than before, and not a single room is recognizable. On top of that, there are other changes as well the author wants you to experence. It\’s a tough game, but not impossible.

thank you all for playing!

Grab the patch for a headered rom here

Grab the patch for an unheadered rom here

  • **NOTE*** this patch is for [JU] versions of the rom only, also ZSNES1.4x DOES NOT work with my hack because of errors in the program…. all future versions of ZSNES will work.

Addition by Dragonsbrethren: You can also get both patches in a single zipfile in our database: http://www.romhacking.net/hacks/131/

Lufia Decensored

30 April 2006 12:44PM EST - Update by D

ROM Hacks News

Last month it was pointed out to me that posters on RPGONE’s forums thought the group should retranslate Lufia & the Fortress of Doom, also known as Estpolis Biography, based on the Japanese to English censorship changes I released on GameFAQs.

I’ve always considered the translation very good aside from some forced NOA censorship and a few creative names–which were often better than the Japanese originals. However, since some people think it’s so bad, I threw together a patch to apply my FAQs changes to the game.

This patch changes all the following:

  • Character Names: Dios, Erin and Arty are back to normal.
  • Monster Names: Gardios and too many others to count.
  • Censorship: Bars now sell booze instead of cider. Church is run by a priest instead of a grey-haired shemale. Bunny girls kiss the hero on the second floor of Forfeit Isle. The dress is once again a One-Piece swimsuit. All references to death restored in place of gloom. Shop sells Bunny Ears and Bunny Suits.
  • Item Names: Brone to Bronze. Tan to Leather. Carbo to Holy. Might to Ancient. Stuffed Monkey. Rum, Vodka, Gin, Moonshine and Whiskey sold in stores. Lots more.
  • Magic Names: All magic names restored to their original, unintelligible syllables. Have fun figuring out what does what. It’s Phantasy Star IV again!
  • Dialogue: Corrected the Gades in Sheran reference when Lufia first sees Gades so it is no longer Tarzan-speak.

I did not change Forfeit Island to Pawning Place or Sinistrals into \”Four Mad Gods\” because the English version names sound a million times better. I also did not change Platina and Carbis back to Shaia Labs 1&3 because those would have been too big a hassle.

The patch has been moderately playtested. Please report any bugs that pop up and I’ll fix them. There is a slight chance of some spells making the game lock, but I think I fixed all of these.

Staff Note: As always, you can find the patched mirrored here. The archive includes a standard IPS patch as well as a NINJA format patch for those of you who do not like dealing with the problems caused by patching a headerless or interleaved rom.

New Submitted Hacks Added to the Database

27 April 2006 5:00PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database since the last report (in submitted order oldest to newest):

Super Mario World: Return to Dinosaur Land

15 April 2006 8:08PM EST - Update by RAGB

ROM Hacks News

This is a completely edited version of Super Mario World. Don’t expect any new graphics here, this hack is all about the level design. Some of the worlds have themes not present in the original, such as a water world and an ice world. There are over 40 levels, and two secret bonus areas. Definitely something for anyone looking for a new Mario challenge! Enjoy!

New Submitted Hacks Added to the Database

31 March 2006 1:17PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database since the last report (in submitted order oldest to newest):

Megaman in the Mushroom Kingdom

16 March 2006 8:49PM EST - Update by AlexAR

ROM Hacks News

Dr. Wily finally concedes that Mega Man may be too much for his evil robotic creations. Determined to get the best of the blue bomber, Dr. Wily contacts another famous villian, Bowser! Having combined their forces, Dr Wily and Bowser unleash their new destructive creations upon the Mushroom Kingdom. After hearing news of Wily’s new plan, Mega Man decides to travel to the Mushroom Kingdom himself to stop Wily again. Mega Man now finds himself in a strange new world filled with obstacles and locales very foreign to him. Fearless, Mega Man presses on to Super Mario’s old stomping grounds to defeat these new foes.

Mega Man in the MK is set in various classic Mario games. Including Super Mario Bros1, 2, 3 and World. Megaman faces off against Wily’s Bosses as well as Bowser’s minions. This being Super Mario’s World, he gladly helps out Mega Man by increasing his jumping power as well as outfitting the Blue Bomber with some of his old garbs.

Features:

  • The 6 main starting levels have had extensive level design and graphics modifications.
  • Every single enemy graphic had been changed in to a Mario themed bad guy.
  • Megaman can jump higher.
  • Every boss has been made easier, their shots do less damage, Megaman’s do more.
  • The first 2 of 4 Wily stages have had extensive graphic modifications but only minor level design tweaks (Game engine Constraints)
  • The last 2 of 4 Wily stages only undertook minor tweaks to make them less utterly frustrating. (Made easier)
  • Minor title screen edit, minor text edits here and there.
  • Symbols representing their respective powers have been put in place of letters in the pause/power menu. ( A bomb symbol instead of a “B”, Fire ball instead of” F”)
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