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Zelda3 Goddess of Wisdom final release
02 August 2011 1:52PM EST - Update by puzzledude
After starting this project in early 2010, it has finally come to its end. I’ve decided to work on it one last time and came up with the very final version 3-0. At first I was lacking some technical knowledge to fix certain things, but now I could go back to my previous problems and I could solve them all. In the global room net, that I didn’t do before, I’ve seen some empty space, so I’ve decided to expand the game further.
Two brand new big dungeons were added (tomb dungeon and ice dungeon), Ganon got his tower, one more big darkworld area was added. I could also add one more semi dungeon and expand the MoonPearl dungeon. Some other things were updated also: monologues, exits and entrances, indoor blocksets, village, overworld drawings. All dungeons were reviewed and updated. I’ve also updated the ending sequence. This is a lot of work, since I had to rewrite all dungeon names in hex.
All together working on this project was sometimes fun, sometimes tedious, because I was learning more and more, so I could update the game over and over. I’m just glad I can finally close the work on this game for good.
Zelda3 Goddess of Wisdom
15 September 2010 9:04PM EST - Update by puzzledude
This hack was originally called Shards of Might, but it was in beta form and couldn’t be played normally. But ROM hackers have come together and debugged this hack.
Omega and Seph (authors of Shards of Might) did most of the work with this hack. Francais from France has remodeled it and I, PuzzleDude, have finished and debugged it (some aesthetic bugs that I couldn’t fix remain). I’ve added new gameplay and extended two dungeons. The overworld and all dungeons were remodeled.
In comparison to Zelda 3: A Link to the Past, this is a completely new hack. The overworld and all dungeons are new.
Enjoy this debugged hack.