(1041 to 1050) of 1974 Results
28 January 2013 8:57AM EST - Update by pinkpuff
FF4kster, the all-in-one editor for Final Fantasy 4 has been updated. Some bugs have been fixed, including some errors with some of the menus, as well as some bugs related to the saving of NPCs.
In addition, you can now edit the game’s dialogue. This includes all three dialogue banks, as well as the battle messages and status names.
Furthermore, two config files have been added: one for NPCs and one for NPC sprites.
As well, the program can now handle unheadered roms as well as headered ones (but can still only handle FF2US v1.1).
MegaMan 2 Wily Strikes Back
26 January 2013 9:00AM EST - Update by MegaBuster
My Mega man 2 hack has been released. this is a level hack of the game. it has edited stages for all levels except for Quick man’s stage and wily 5.
this has been a little mini project i have been working on for about 3 months, with many failures before creating it the way i wanted it to be. the hack is complete,so click the RHDN link and check it out.
RHDN Pro and Jazzy Themes
25 January 2013 10:45AM EST - Update by Nightcrawler
After quite a few years, ROMhacking.net has gotten a fresh new default layout and theme!
It aims to balance the following:
- Create a more professional, modernized look for our site.
- Improve visibility of features, functionality, and useability.
- Retain some of the character of the existing site that made RHDN unique.
- Revised layout to be ready for intended future features and additions.
Features of Note:
- Brand new design for all sectional sub-pages.
- Horizontal site navigation drop-down menu.
- Refreshed look of every page on the site to some degree varying from minor to major.
- New forum template and theme (All SMF 2.0 features now work)
- Improved site maintenance buttons over the old links
We are also pleased to release a second new site theme dubbed ‘Jazzy’. This theme was designed by forum member Jazz and later finished off by myself. It’s very dark, slick, and a number of our staff enjoy it. Be sure to give it a try, it just might be for you!
- As a result of these underlying changes, your theme settings have been reset.
- Please manually refresh or clear your cache for all changes to take effect.
- Most old themes remain as they were.
- Old theme fogel (Blue Gradient w/Dragons) has been removed.
- Old theme ‘RPGd Site Tribute’ has been removed.
Pokémon Red - Proud Eyes edition V4.0
23 January 2013 2:16PM EST - Update by break
Hello everyone, Break here with the release of the 4th update to my popular ROM hack “Pokémon Red - Proud Eyes edition”. After spending more time testing out the hacking tools available, I am very happy with the results of my re-balancing of this classic game.
I have made a few adjustments to the game play, but the majority of the changes come with the use of Danny-E 33’s Pokémon Red - Gen. II Graphics Patch Version 1.1.
Pokémon games you can 100% by yourself?!?
23 January 2013 2:06PM EST - Update by LocksmithArmy
I remember back in 1999 when I played Pokémon Red Version for the first time. I literally caught ‘em all… the right way (never did get my Mew till MUCH later). I traded for the ones I couldn’t get because well, in 1999 EVERYONE had Pokémon and it was easy to trade for what you couldn’t get.
Well, welcome to the modern age where we all have adult jobs and adult lives. But, we still play Pokémon because Pokémon is awesome. It becomes increasingly hard to trade for what you want, especially for the old outdated games. You need both games of a given generation, two GameBoys (of the proper generation) AND two game files! NO ONE WANTS TO DO THAT, so you’re forced to cheat. Cheating is dangerous as it can corrupt your file.
I thought I would fix this problem with this small hack. I made a hack for both the Red and Gold versions. You can now catch ‘em all, all by yourself. There is no need to ever trade.
I did not have the skills to change the title screens, so I could not rename them to cool names like Violet Version or Mokume Version (violet is a mix between red and blue, mokume-gane is a mix of gold and silver). Maybe one day I will get the skills and release an update for you, but for now these are fully playable games that you can complete by yourself.
Enjoy ‘em and… Gotta Catch ‘em All!
Astyanax - The Movie
17 January 2013 10:19AM EST - Update by Flake
This isn’t really a movie adaptation for Astyanax, of course; just a slight improvement on the text and artwork to make all the cut scenes more watchable. Try it out for nostalgia’s sake, or for a little old-fashioned escapism if you’re hating going to school as much as I did back in the day.
Rockman 7 - Shukumei no Taiketsu English Translation!
12 January 2013 10:44PM EST - Update by Zynk Oxhyde
Rockman 7 - Shukumei no Taiketsu was released in Japan with all things intact, like the random Lab Talk with either Dr. Right, Roll or Rightot(Auto). However, in the US/European versions these were removed for unknown reasons. Kudos to Rockman Perfect Memories for the information regarding this. I apologize if I didn’t follow the RPM’s translation because of limited text spaces and I have no knowledge on ASM.
Also, I fixed some graphics of Rockman’s sprite, esp. the Rush Armor and other minor edits to other characters. If only Roll’s sprite could be accessible, I could at least give her her Rockman 8 dress. :sadface:
New Utilities Added to the Database
08 January 2013 7:49AM EST - Update by RHDNBot
This is an automated message generated by ROMhacking.net’s RHDNBot.
The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):
- Kirby’s Balls (Level Editors)(NES)
- Dragon Warrior X Overworld Editor (Level Editors)(NES)
- Wookie: Dragon Warrior 3 Fight Ring Editor (Game Specific)(NES)
- Ewok: Dragon Warrior 4 Casino Editor (Game Specific)(NES)
- FF4kster (Game Specific)(SNES)
- Nitro2DLS (Sound)(NDS)
- Dino Clasher (Miscellaneous)(PSX)
- Doki Patch Creator (Patching)(NA)
- Tiny Toon Compression Tool (Game Specific)(GEN)
- IMP! Compression Tool (Miscellaneous Graphics Tools)(Multiple)
We got some new SNES emulators
08 January 2013 7:48AM EST - Update by puzzledude
FuSoYa, who we all know for his divine work with everything related to SMW, has recently released two new/modified SNES emulators. Snes9x, that supports 8MB ROMs, ExHiroms, ExLoroms etc and ZSNES, that also supports 8MB ROMs, ExLoroms and ExHiroms.
This is incredible news, since the SNES ROM extension was somehow stuck at 4MB at maximum and the most common SNES emulator (ZSNES) didn’t even support a standard ExLorom mapping, which really is simple in comparison to ExHirom.
The only emulator which supported ROMs bigger than 4MB was Snes9x (original build) but only up to 6MB, but now we have two of them, both capable of running the biggest SNES ROMs possible.
Staff Edit: Note this is only the largest possible ROM size for the ZSNES and SNES9x emulators. Larger ROM sizes are supported by other emulators as well as the console hardware itself.
Tales of Phantasia Playstation English Patch Has Arrived
31 December 2012 9:38PM EST - Update by Chpexo
A word from Cless:
I started the Tales of Phantasia PS1 project for the simple reason that I really wanted it in English. I liked it so much more than the Super Famicom original that it kind of killed me back then to see only the “inferior” version available in English, so I felt like something had to be done. Thus I did the crazy thing and announced a project for a game on a gaming platform that was basically uncharted territory for the ROM hacking/translation scene. I was pretty much on my own, and…very lost. Help fortunately arrived, and though things started to unravel and go at a nice clip for a little while, a wall was soon hit which prevented the project from really going anywhere particularly meaningful for another four to five years.
Better tools for deeper level hacking were finally being made available for PS1, and rapid progress began getting made on the technical front, but we hit another wall, this time in terms of script. Translation and localization editing. An existing partial translation was donated and the remainder was finished some months later. Localization editing definitely took much, much longer than it reasonably should have. It took three inexperienced people, a lot of time, and a lot of effort to beat the script into the shape it is now and what I hope is of an acceptable level of quality, what I hope has managed to strike an ideal balance between readability and accuracy. I won’t claim it’s “perfect”; in fact, I can still think of ways to improve it even more, and there are still some things I’m feeling a bit iffy over, but I definitely want to move on now. And I wouldn’t doubt there are plenty of others who feel the same way.
The Tales series as a whole has evolved so much since this project began. This game is quite basic comparatively and it’s a lot harder for me to go back to after being spoiled by the growth seen in later installments. I really don’t put it on a pedestal like I used to, but it still has some considerable nostalgia value. Though I’ve had my long battles with burnout at times, I think that’s one of the reasons why I continued to give this project everything I had and see it to release.
I’m not so sure I would call this the true end of the project, though. Anything more is certainly far less of a priority now that it has finally reached a stage that I think is acceptable for prime time, but there are still some things currently in the programming pipeline from Habilain. Some sophisticated tweaks to improve presentation in a few areas, but also somewhat more important things like adding subtitles for voices in tiny corners that remain unsubbed. And just coming from beta testing, it’s come to my attention that some of the skits in the game are entirely unused, while several others seem misplaced, and Habilain’s looking into a means of integrating the unused ones seamlessly into the game and possibly moving the seemingly misplaced ones into a more sensible place. As long as he continues to stick around, I’m sure these will materialize eventually. Besides me, he’s been around the longest of anyone still actively on the team, but is unfortunately often short of time. To be sure, I’ve had my share of frustrations with that, especially in the last few years, but I’m very grateful he’s stuck around.
Of course, I would like to thank everyone who helped make this project come to fruition over the years, as well as those who’ve kept the faith and waited us out patiently.
As for the future… Well, we’ve obviously got two more big Tales games to finish up. With the experience gained from ToP, I’m hopeful we can get these out much more quickly now that they won’t be held back by another project. I’ve also gotten an idea for a possible translation project of a somewhat prolific game that’s perhaps a bit more niche than a Tales, but I don’t see myself announcing what that is anytime soon, if I even decide to go ahead with it.
That being said, here is the patch you’ve waited so many years for.