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(1371 to 1380) of 1999 Results

New Translations Added to the Database

01 March 2010 1:47PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

Saint Seiya: Ougon Densetsu Kanketsu Hen in English!

27 February 2010 9:02PM EST - Update by Pennywise

Translations News - RHDN Project Page

The second “Seiya” game is finally in English. After more than 20 (!) years there appears a patch which makes this platforming ACT/RPG comprehensive for those who read English. We tried to keep to the official terminology and timeline. The game was hacked all over (including addition of the huffman compression) to fit all the text we wanted. So - enjoy the game and spare a moment or to comment any errors or requests you may have along the play to us. We would be glad to credit you and make any corrections, if necessary.

Sukeban Deka II (SMS) in English

26 February 2010 9:15PM EST - Update by kingofcrusher

Translations News

Sukeban Deka II for the Sega Master System is now in English. If you’ve never heard of it (and probably 3 people in the western world have), it’s a hybrid digital comic/brawler based on a Japanese movie from the 80’s. I made a couple improvements such as expanding the rom to give room for all the text and increasing your health so that you don’t die quickly like in the original version. There’s no password or save feature, but it’s a very short game and can be easily beaten in an hour or so. This is also the first released translation for enigmaopoeia who did a great job on the text considering how corny the source material was.

I also believe this marks the last Sega Master System game that needed to be translated into English. I’ve went over the release lists and can’t find anything else that isn’t available officially or with a patch!

RHDN Project Page

New Hacks Added to the Database

08 February 2010 10:17AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

New Utilities Added to the Database

08 February 2010 3:28PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Geiger's Snes9x Debugger M10R2 released

05 February 2010 6:58PM EST - Update by Geiger

Utilities News - RHDN Project Page

From the release notes:

Changed

  • Dump RAM moved to Hex Editor. Can now dump anything the editor can see (ROM, RAM, ARAM, VRAM, SRAM, etc).

Fixed

  • Interpreted a DMA flag the wrong way. Read/Write was reversed.

This version is still based on the 1.51 codebase. A 1.52 version is in the works.

Oh No! More Zombies Ate My Neighbors

02 February 2010 11:45AM EST - Update by Stanley Decker

ROM Hacks News

Finally released after 10 years of on-again-off-again work, the most complete hack of ZAMN to date, featuring 55 new levels (with titles), a new enemy monster, 2 new weapons, and more!

New Documents Added to the Database

01 February 2010 8:56AM EST - Update by RHDNBot

Documents News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Documents have been submitted and approved to the database (in submitted order oldest to newest):

DC AD 2001 Patch 0.50 Released!

30 January 2010 4:30PM EST - Update by Nebelwurfer

Translations News - RHDN Project Page

Nebelwurfer HQ is pleased to release its first 0.50 patch for Dreamcast Advanced Daisenryaku 2001. About half of the Campaign Scenarios are translated. For a complete listing of all scenarios and which have been translated to date, refer to the website.

The Patch zipfile includes a utility I wrote to apply the patch to the original Dreamcast .cdi file. This was necessary due to the huge size of the file (approx 800 MB).

I haven’t had an opportunity to play all the translated scenarios yet, so if you have any problems loading a scenario let me know.

Geiger's Snes9x Debugger M10R1 released

29 January 2010 11:44AM EST - Update by Geiger

Utilities News - RHDN Project Page

Its been five years. Time for an update.

From the release notes:

New

  • All log, usage, and dump files are saved to the Log subdirectory (user configurable)
  • Hotkeys for Run, NextOp, StepInto, StepOver, StepOut, and SkipOp
  • All hotkeys are user configurable (hotkey page 5)
  • APU and SA1 now obey TraceOnce and Split
  • SA1 breaks up code blocks and obeys Squelch.
  • SRAM viewable in Hex Editor
  • Register editing

Changed

  • GSD has been integrated into the system changes the 1.51 base uses. This includes directory structures, config files, and other changes.
  • SkipOp no longer reprints the previous line if its the same one being skipped.
  • DMA trace now prints length in hex
  • Breakpoint addresses and the PC register will accept up to eight characters and will filter out common address notation

Fixed

  • Merging usage files caused a crash due to incorrect array sizes
  • Execution breakpoints work for alternate RAM addresses (7E vs 00)
  • Usage maps were saved even if Auto Usage was off
  • Wrong bank for Opcode 4C (JMP)
  • Write breakpoints in PPU operations caused data errors (which frequently caused code to take branches it otherwise wouldn’t)
  • Tab stops in breakpoint window

This version is based on the 1.51 codebase. (Because I apparently live in a cave and didn’t know 1.52 had been released.)

Note: If GSD refuses to run, and posts a side-by-side or application “configuration” error, the system can’t find DLLs it needs to run the program. The Visual C++ redistributable link included in the release notes was meant to resolve these issues, but apparently it is out of date.