(1861 to 1870) of 1874 Results
Documents News
After an email received from Normatt I’ve decided to make up an update to this document. Three of the documents are in Italian, sorry. :P
But, here’s the surpise =), I’ve translated the first and most valuable document into English. The document talks about compression, and adding uncompressed data to the rom.
Good work to all the asm hackers out there ;)
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Other News
Great news on the Chrono Trigger hacking front from xZeaLitYx of the Chrono Compedium:
“Temporal Flux 2.00 has been in development for several months, and will be released in a few days. You read that correctly; to celebrate the event, I’ve interviewed the entire team behind the program concerning their contributions to the project, Flux’s history, and their own achievements in Chrono Trigger rom hacking. The Expo also contains a list of features upgraded since our last Temporal Flux 2.00 preview in May; a comprehensive listing of all advantages of 1.07 is included too. Perhaps the feature will hold you over a few days until the real program is released!”
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Documents News
This document entitled Dual-Tile Encoding: NES/Famicom Implementation will (hopefully) give people wanting to add DTE to their hacks a place to start.
Topics include:
- What is DTE?
- Finding the Text Routine
- Implementing DTE in an NES game
More to come based on your feedback!
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Utilities News
After much work, here we have a program that can trace and debug Wonderswan/Wonderswan Color ROMs. Thanks go out to DOX, who had created a “debugger” in an early version of Cygne. :)
Here’s hoping Wonderswan/Wonderswan Color translations can reach a higher level!
Cygne Tracer can be found in our database.
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Utilities News
After a great deal of time spent hacking and programming by evo, here is a complete tool suite to hack Neo-Geo graphics!
This fun filled Neo-Geo Graphic Tool Suite can be found in our database.
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Utilities News
Download the first thorough map editor for the NES version of SMB3. It allows you to edit the tiles, pointers, sprites, starting spaces (with an ASM patch that allows you to change the starting screen scroll and x position), airship retreat points, locks, and pipes on the map. It uses an intuitive interface that lets you pick what mode you’re working in and even to just view the map with the sprites on; and you can export your map as a BMP and it will have the sprites drawn on, letting you present it perhaps for a strategy guide! Enjoy! ^_^
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Documents News
Well, I finally got around to doing it. It’s twice the size (and hopefully twice the quality, or better).
Rather than one, it now makes note of three methods of going about hacking ISO images. Two are full tutorials while the other is an introduction to a much more advanced method that is a bit more difficult than I myself can presently handle.
It also delves into things such as graphics, text pointers, links to technical documents, explains a small amount about PSX ASM and some hacking tips to speed things up.
Check it out at my site in the link below! Hopefully some will find it useful.
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Translations News
Above you can see comparison shots of the old routine (left) and the new routine (right).
Everyone likes progress screenshots. The dialogue menu is expanded and working properly. A few more bugs need to be worked out and then beta testing can commence.
Find the rest of the screens in the forums at our site here.
NOTE: You must register to view this thread.
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Translations News
After nearly five years without any progress, Cless has made some headway! He’s replaced the font, and the issue with the menu has been fixed. But he says the game is in need of some ASM work for a truly “flawless quality” patch. :(
If you know Gameboy ASM and you’re interested in helping, check out Cless’ site!
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Translations News
A complete translation patch for the Sega Mega Drive game King Colossus has been released! The game is an action rpg in the same vein as Zelda III or Secret of Mana. Screenshots, IPS patch, and incredibly detailed notes (in the form of a readme file) can be found at the following link: