(1881 to 1890) of 1911 Results
Mega Man 3 Text Editor
02 January 2006 3:20PM EST - Update by Dcahrakos
I’ve just released the first version of my Mega Man 3 Text Editor. It only took a couple hours to do, so I’ll probably do more as a side project. So enjoy, I guess!
Millie v1.0 Released
02 January 2006 8:07AM EST - Update by Labmaster
Millie is a question editor for the GBA series of “Who Wants To Be A Millionaire?” games, and one of the few ROM hacking utilities for a quiz game.
Version 1.0 allows users to extract and insert game scripts from any of the currently dumped versions of “Who Wants To Be A Millonaire?”.
Millie is a command-line utility written in ANSI C. A Windows binary and platform-independent source for the project can be found at Sourceforge. Included are a VS 2005 .sln file and Makefile for *nix systems.
Update for CT Shop Editor
31 December 2005 7:22AM EST - Update by Beneficii
Please download the Shop Editor again. The File - Exit didn’t work, and there was a slight logic error in the Clear function that could cause fairly big problems (reducing the item count to 0 instead of 1 it should be 1 to account for the terminating null item).
Radical Dreamers 1.4
30 December 2005 1:56PM EST - Update by Radical R
Radical Dreamers 1.4 is out for a Christmas release! (I know it’s the 30th, but it was out on Christmas, for Pete’s sake.)This patch takes the unoffical patch (and some extra) and rolls them into an easy to patch offical 1.4 patch. You can grab the patch either from Demiforce’s page or Radical R’s page.
Staff Notes - This patch includes:
- Radical R’s unofficial work is included and allows the game to be played on a copier.
- In game saves work.
- A few crashing bugs were fixed.
- Typos were corrected.
Patch can be found here
CT Shop Editor Released!
29 December 2005 6:47AM EST - Update by Beneficii
The first decent Temporal Flux-compatible shop editor! Allows you to edit the shops in Chrono Trigger. This program requires ROM expansion and the unheadered ROM, so it’s best used on a rom that has been run through the recently released Temporal Flux first.
The Port Pier Serial Murder Case Beta Patch Complete
28 December 2005 1:21PM EST - Update by (wraith)
DvD from DvD Translations writes the following on “Port Pier Serial Murder Case,” an NES game he is translating:
“After 2 years of working on this project, we’ve just finished the beta patch. What this means is that the game is 100% translated and, as far as we know, 100% edited. But, what we are doing with the beta is checking for any places people get stuck in the game we may need to change something in the translation or add something to the manual to help folks out. We’d like to release the completed patch before the end of the year, but it will depend on how quickly the beta testing goes.
If anyone is seriously interested in being a beta tester, I MAY still be looking for beta testers. Contact DvD at his hotmail.com account with the name davedigiorgio.”
He originally wrote this to The Whirlpool on December 15, he may or may not be still accepting beta testers as of this writing.
Fire Emblem 6
27 December 2005 10:39PM EST - Update by Alex
A new patch release for FE6 for the GBA was released in October by Dark Twilkitri Net Translation Division. Since then, the project has been delayed and the group is looking for help. Anybody interested in helping out should contact them.
As always, the patch can be found in our database.
27 December 2005 10:12AM EST - Update by Dan
Jade, a Final Fantasy 2 (NES) hacking utility written by Lenophis, has been updated to version v0.2. The list of changes are immense, but among the highlights are a world map editor, the ability to wipe out all the data (that Jade knows of) which allows you to start your hack fresh, and fixes for the ROM contained within IPS files.
SMILE (Super Metroid Integrated Level Editor) Version 0.70
26 December 2005 7:07AM EST - Update by Neil
SMILE is a drag and drop style Super Metroid level editor written by Jathys. Version .70 adds a boat load of new features. What’s new you ask?
- Re-Added Pointer Pop-Ups
- Added partial support for Area Load Stations
- Added support for enemy palettes to be converted to YY-Char format
- Rip/Save scenery palettes to/from TLP/YY-Char formats
- Rip/Save scenery graphic sheets for editing in a tile editor
- Added support for editing tile tables (ie- choose which 8×8’s make p the 16×16 tiles)
- Changed CRE ignoring to be done based on area (Ceres) instead of the sheet number
- Added support for an ASM code (available at a later date) to allow for more than one bank to be used for enemy populations
- Lots of bug fixes
- Lots of stuff I’m either forgetting or choosing not to list
Temporal Flux 2.00 Released
23 December 2005 1:46AM EST - Update by Zeality
Geiger, with the assistance JLukas and Chickenlump, has released version 2.00 of his editor Temporal Flux for Chrono Trigger (it can edit locations, maps, music instrumentation, strings, events, etc.). The changes are too innumerable to list almost every part of the program has been updated, and new features are now available that make editing Chrono Trigger easy and accessible even to fans with no prior rom hacking experience. Relevant links are:
Microsoft .NET Framework 2.0: Download
Temporal Flux 2.00 Changes & Screenshots: View
Temporal Flux 2.00 Team Interviews: Read