(1891 to 1900) of 1979 Results
Megaman in the Mushroom Kingdom
16 March 2006 8:49PM EST - Update by AlexAR
Dr. Wily finally concedes that Mega Man may be too much for his evil robotic creations. Determined to get the best of the blue bomber, Dr. Wily contacts another famous villian, Bowser! Having combined their forces, Dr Wily and Bowser unleash their new destructive creations upon the Mushroom Kingdom. After hearing news of Wily’s new plan, Mega Man decides to travel to the Mushroom Kingdom himself to stop Wily again. Mega Man now finds himself in a strange new world filled with obstacles and locales very foreign to him. Fearless, Mega Man presses on to Super Mario’s old stomping grounds to defeat these new foes.
Mega Man in the MK is set in various classic Mario games. Including Super Mario Bros1, 2, 3 and World. Megaman faces off against Wily’s Bosses as well as Bowser’s minions. This being Super Mario’s World, he gladly helps out Mega Man by increasing his jumping power as well as outfitting the Blue Bomber with some of his old garbs.
- The 6 main starting levels have had extensive level design and graphics modifications.
- Every single enemy graphic had been changed in to a Mario themed bad guy.
- Megaman can jump higher.
- Every boss has been made easier, their shots do less damage, Megaman’s do more.
- The first 2 of 4 Wily stages have had extensive graphic modifications but only minor level design tweaks (Game engine Constraints)
- The last 2 of 4 Wily stages only undertook minor tweaks to make them less utterly frustrating. (Made easier)
- Minor title screen edit, minor text edits here and there.
- Symbols representing their respective powers have been put in place of letters in the pause/power menu. ( A bomb symbol instead of a “B”, Fire ball instead of” F”)
13 March 2006 5:54PM EST - Update by Neil
We’ve added a new utility to the database, a level editor for Super Mario Bros. 3 (NES).
In the author’s own words:
SMB3 Workshop is an editor for the popular NES game Super Mario Bros. 3.
- Supports all NES versions of the game (custom “versions” can be made for hacks)
- Zoomable graphics in a resizable window
- Supports loading actual object graphics from the ROM
- Dialogs for editing such things as pointers, graphics, palettes, variables, level header
Give it a shot, and get started remaking Super Mario Bros. 3 in your own image!
You can grab a copy from us, or from the authors page:
13 March 2006 7:24PM EST - Update by KingMike
ChrisRPG has been coding VWFs lately.
- dialouge font finished.
- battle font 25% done.
Dragon Quest 3 remake
- battle text font almost finished.
- menu translations 95% done. The script is being translated.
In Other News:
- The next FF6 patch will have an option for a bigger font.
- Zoids Saga has a translater. But this is a low priority project.
- Chris has plans to post screenshots when he feels better.
Satisfaction guaranteed! Though it sounds like he’s having some computer trouble.
Help Wanted Section + Shadowrun Mega CD translation developments
14 March 2006 6:58PM EST - Update by Neil
Hello all! We haven’t talked much about the Help Wanted Section of our site, so we thought we’d take this opportunity to point it out to you all and to pimp out a recent addition.
A gentleman by the name of Hikaru has begun work translating Shadowrun for Sega’s Mega CD (see website), into English. Work began only very recently, and he is doing it from screengrabs taken during gameplay, since he lacks the technical skill to hack games and create a text dump. Perhaps someone from the ROMhacking community could lend their technical assistance to further the project? It’s a small start, but hopefully it snowballs and grows bigger. Check out his preliminary site for contact details, further info, and screens! First mention of this project was on GameFAQs’ Sega CD Shadowrun board, which also contains some further info, and is where Hikaru can currently be found.
Sounds promising! Not many translations have ever been attempted for the Sega CD. All the best to him. If any of you think you have the skills to help out with that project, or any of the other projects in the Help Wanted Section, get out there and get networked with other hackers!
VWF Implemented in Sylvanian Families for GBC
11 March 2006 8:49PM EST - Update by Ryusui
The good news: I’ve heard of only one other case where a VWF has been implemented in a Game Boy title.
The weird news: The game is Sylvanian Families, a fairly oddball kids’ title based on the furry figurines that have been around since the 80’s. If you live in America, you’ve probably seen them under the “Calico Critters” name.
Why I’m working on a game whose target audience is probably mutually exclusive from the entire emulation community is a long, strange story best left for another time, but note that I’ve probably gotten five games’ worth of romhacking experience out of this one game. Don’t be fooled by appearances: the game’s script is a mess of bytecode, complete with jumps and a sea of opcodes. Even Klarth’s Atlas required some tweaks to make this game translatable.
In brief: the VWF is in, it appears to be bug-free (any glitches at this point are the fault of assumptions made by the game’s script), and I need to go back over everything I’ve done so far to make it takes advantage of the massive amounts of screen space that are now available. A full translation patch is still a ways off, but the end result will sure look nice…
Some Unreleased d4s Patches
09 March 2006 9:29AM EST - Update by d4s
Here are some small and previously unreleased, but nevertheless useful, patches of mine that I didn’t care to make public until my new homepage was finished.
Get them while they’re hot!
ROMhacking.net does not yet carry foreign translations.
Secondary Release of SMB3 Map Editor BETA Release
08 March 2006 6:47AM EST - Update by beneficii
This is the secondary release of the BETA Release. It allows you to open bigger ROM files such as In Some Usual Day and DahrkDaiz’s Mario vs. Luigi.
The full changelog:
- Allows opening of bigger SMB3 ROMs they still must be at least as big as the original SMB3 ROM though
- Fixed bug that allows accessing starting spaces mode in World 9 by going into mode in another world and then going to World 9
- Default font is now Times New Roman instead of Lucida Handwriting
Staff Note: You can also download the editor from our archives.
Aeon Genesis Releases Shiren the Wanderer, Plus Other News
07 March 2006 4:33PM EST - Update by Gideon Zhi
Shiren the Wanderer is a roguelike, and is rather difficult. Do not expect an easy ride! Translation is complete, have fun.
Other news include a project announcement for Metal Max Returns, updates for Dark Lord, Treasure of the Rudras, and Fire Emblem: Mystery of the Emblem, as well as a teaser line for a Windows game called Guardian of Paradise (Rakuen no Guardian.)
New Submitted Hacks Added to the Database
06 March 2006 4:09PM EST - Update by RHDNBot
This is an automated message generated by ROMhacking.net’s RHDNBot.
The following Hacks have been submitted and approved to the database since the last report (in submitted order oldest to newest):
- Metroid 2000 (Complete)
- Super Mario Bros HF (Complete)
- Timecrisis: Fall Of The Moon (Complete)
- Bionic Metroid (Complete)
- Super Castlevania 2 (Complete)
- Rockman 2000 (Complete)
- Metroid Deluxe (Complete)
- Live A Live Text System Fixes (Bug Fix)
- MM2: Revenge of the 8 Robot Masters (Complete)
- Adventure Of Error (Spoof)
- XXXX (Complete)
06 March 2006 7:26AM EST - Update by creaothceann
Version 2.85 has been released. Changelog:
- SRC: added support for IPS files
- SRC: fixed a bug in the main window’s display of shifted values (eg. CGAddB)
- GUI: fixed code and GUI to scale better according to the current DPI setting
- GUI: fixed some issues with HexViewer’s rendering
- GUI: added checkbox to control updating of the main lists
- GUI: added button for using DirectColor on regular and Mode7 BGs
- GUI: removed black outline on blurred screens by copying the adjacent pixels
- GUI: adjusted updating the 8-bit and 16-bit images so that switching appears seamless
- GUI: set checking of ZST headers to enabled by default
- GUI: separated memo component for cartridge extensions into its own groupbox
Staff Note: As always, you can find the executable and source mirrored on this site.