Newest Translations

Jack Bros. The Lost Golem Dragon Buster Urusei Yatsura: Lum no Wedding Bell

Newest Utilities

Crash 2 Level Editor BARF! Tilemap Studio Lightweight Checksum Calculator

Newest Reviews

Booster the Eighth Castlevania Aria of Sorrow Alfred Hack Castlevania Aria of Sorrow Zangetsu Hack Castlevania: Hugh Baldwin Hack

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Sonic Winter Adventures Super SpongeBob Kart Rockman 5 YH Jackie Chan Stage Select Hack

Featured Translation Images

Hajime no Ippo: The Fighting Lunatic Fantasy Kawa no Nushi Tsuri Kid Klown in Night Mayor World

Recent Updates

  • Hacks
    I fixed a typo that a user found and alerted me about it.
  • Games
    Added game description that was attempted to be added in the translation description.
  • Hacks
    Minor text update I should've done last year
  • Hacks
    V1.1.4: Fixed skippable and enterable unrevealed levels, HDMA during transitions, music staying sped up when beating a level with less than 100 seconds in the time, skippable cutscenes and final boss is easier. This update was released on July 24 (almost 5 months ago), but only submitted it now because I forgot to do this here.

Mega Man 2

2 April 2000 - Reflection by Gideon Zhi

Reflection

There really isn’t much to say about the Rockman 2 project. I was feeling quite incompetent after attempting a number of projects that appeared to be compressed (they are, actually.) The Rockman 2 project was more of a self morale booster than anything else. The title hack gave me some practise, but the Dezaemon FC title hack that I did awhile back was probably the biggest to date (excluding the one for Dezaemon SFC.) I love the game – it was the first game in the series that I had played – but the translation was really nothing to write home about. In the end, like I said before, it’s just something I did to make sure that I could do it.