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Castlevania Revamped Mega Man X3 - Sound Test Phantasy Star CSI Unused Zombies Ate My Neighbors

Newest Translations

The King of Fighters R-1 Digital Monster Card Game Ver. WonderSwan Color Pocket Tennis Color SNK Vs Capcom - Match of The Millennium

Newest Utilities

DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

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Metroid Other ZM Starlight Mario Nekketsu Kakutou Densetsu Rhythm Heaven Touchless

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fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

Featured Hack Images

Rockman 2000 Super Mario Bros. 2: 2nd Run Fire Emblem Different Dimensions: The Ostian Princess Spell Name Modernization Patch

Featured Translation Images

Dual Orb 2 Xak: The Art of Visual Stage Hamelin no Violin Hiki Happily Ever After

Recent Updates

  • Hacks
    * Edited title screen of the game posted
  • Hacks
    Change ppf to xdelta in desccription, and change all images to 640x480.
  • Hacks
    Fix typo in title.
  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.
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(1 to 11) of 11 Results
Title AscendingAuthorDescriptionCategoryPlatformGameOSVerDate
Screenshot A Simple Pointer Table RecalculatorPrezJust as the name of the program would indicate, this is a simple pointer table recalculator. No fuss, no muss.PointersMultipleN/ADOS1.022 Aug 2000
Screenshot Agentgeo's Pointer CalculatorAgentGeoHere is a tool for you all. The Pointer Calculator, a nifty little multi-game tool that calculates pointers. Currently it is written in C# (.NET), but I am working on re-writing it in Pascal/Lazarus or Java. Features Calculate pointers for: ….PointersMultipleN/AWin1.026 Aug 2011
Screenshot CrumbAbstract Crouton ProductionsA customizable and flexible utility for working with pointer tables and scripts. Basically, it inserts scripts and calculates pointer tables based on script files, Thingy-style table files, and other info you provide. You can save and load config fil….PointersN/AN/AWin1.026 Apr 2003
Screenshot Griever's Pointer Searcher (English Translation)GrieverSearches for pointers in headered NES ROMs using the provided addresses of lines you are interested in. The program will search for those addresses as literal terms, relative search for bytes that match the addresses’ distances from each other, ….PointersNESN/AWin0.925 Mar 2007
Screenshot Lion Pointer Calculator v2.2 EAnime_WorldI translated this for the hell of it. The original was from 2006. Interesting features: Lots of console roms supported. Compatible with W7×64. Load a rom, view in hex-ed box. Save a text report with offset and its pointer. Annoying: repor….PointersMultipleN/AWin2.2E11 Mar 2006
Screenshot PascalAdjustDQ TranslationsThis is a tool that was coded to adjust pascal strings that were inserted by Atlas. Some strings include the length byte in the actual size. This utility will loop through a given number and adjust them by whatever you want.PointersN/AN/AWin1.008 Sep 2010
Screenshot Pointer CalculatorFaridThis tool simplify the procedure of pointer calculation for Nekketsu! Street Basket - Ganbare Dunk Heroes.nes. Source code is also included in the readme file. I hope someone with more knowledge and skill, develop this program, so that it will be mor….PointersNESNekketsu! Street Basket: Ganbare Dunk HeroesWin1.231 Aug 2010
Screenshot PointerGrabberDQ TranslationsDaMarsMan coded this to search for 24bit pointers from a block of text in a game. It scans through and outputs to a file. Can use lorom00, lorom80, hiromC0, or regular PC as formats. Very useful for games without standard pointer tables.PointersMultipleN/ADOS1.009 Aug 2009
Screenshot Recaphas_sanA utility that recalculates pointers so that you don’t have to waste precious hours after reinserting that freshly edited script!PointersMultipleN/ADOS1.015 Oct 1999
Screenshot RepointererJairA utility that rewrites pointer tables in hacked roms by comparing the original rom’s text strings and pointers with the hacked rom’s and adjusting the hacked rom’s pointer tables accordingly. In other words, it’s rather useful.PointersMultipleN/AWin1.004 Jun 1999
Screenshot SwanToolZalasA tool capable of displaying Wonder Swan Color ROM header information and searching WSC roms for pointer tables.PointersWSN/AWin.1a09 Jan 2002
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